Jeff Ward
Senior Software Engineer - Flutter and Game SDKs at Datadog. Game industry ex-pat (Bethesda, Orbus, Fire Hose). Hobbyist indie dev and board game design. Dart embedder.
See more content on Mastodon:
https://mastodon.gamedev.place/@fuzzybinary
@chromaticconundrum.bsky.social
Chromatic Conundrum is a first person puzzle game where you manipulate light to illuminate your way through an enigmatic world. Wishlist on Steam: store.steampowered.com/app/3081690
@ebeinke.bsky.social
Principal Level Designer @Respawn 🌿 she/her ☘️ #ADHD 🌿 🎮 #IronMan #StarWarsHunters, #BioshockInfinite, #DOOM, #Mafia3, #PerfectDark🎮 ✊🏿✊🏾✊🏽✊🏼✊🏻 🏳️🌈 You Matter 🏳️🌈 🦋 No Human is Illegal 🦋 👩💼 A Woman's Place is in the Resistance
@clarafv.bsky.social
NYU Game Center faculty & Narrative design & game writing at Fiction Control. Media scholar, cinephile, puzzle head, mystery wrangler. https://clarafv.com
@thatdave.bsky.social
Gamedev designer/writer/director - Monkey Island, Day of the Tentacle, Pajama Sam, Sam & Max, Wolf Among Us, etc. Most recently, Return to Monkey Island! Currently fiddling around with a game about paper. Halloween-liker, food-maker, dad.
@stephanebura.com
Game design consultant and theorist. Stories, worldbuilding, puzzles. he/him
@kg.luminance.org
🔞NSFW .NET, Unannounced Game, Viramate, WASM spec, JSIL, Grim Fandango Remaster, Escape Goat 2, IMVU, Guild Wars, etc icon: @sashacall.bsky.social Opinions mine only https://luminance.org/ | https://twitter.com/antumbral
@fahrni.me
Husband, father, grandfather, iOS developer. Website: https://fahrni.me Blog: https://rob.crabapples.net Mastodon: https://curmudgeon.cafe/@fahrni Check out Stream: https://stream.hayseed.co
@jkooza.bsky.social
Long-time game developer and CEO/Creative-Director/Art Director @17_BIT. Living in a Ghibli film in deep Kyoto. I love classic video games with modern polish.
@matthewseiji.com
Matthew Seiji Burns is a writer and director who works on game-like things and other things. Author of the novel Process and the visual novel Eliza. https://www.tuneandfairweather.com/collections/process-a-novel
@joelburgess.bsky.social
Studio Head at Soft Rains Priors: Capy games, Watch Dogs Legion, Fallouts 3/4/76, TES: Skyrim, Oblivion, Aeon Flux, Bloodrayne 2, technically Grandma’s Boy
@glassbottommeg.bsky.social
Queer af founder of Glass Bottom Games. BAFTA Breakthrough. Working on something mysterious (prev: SkateBIRD, Hot Tin Roof, etc). She/Her 🏳️⚧️
@jurie.bsky.social
Game developer since 1991. Into interactive storytelling, procedural content generation, game AI. Dutch immigrant in Toronto. Ex-demo scene.
@tomforsyth.bsky.social
Gfx coder and chip designer. He/him/3Dlabs/Muckyfoot/RAD/Valve/Oculus/Intel/Rec Room. mastodon.gamedev.place/web/@TomF (twitter.com/tom_forsyth if you're nasty)
@laralyn.bsky.social
Game designer and leader since 1994: Free Realms, Full Spectrum Warrior. Many awards including Lifetime Achievement. Also speaks about game dev wellness.
@innes.bsky.social
hiker, transsexual, oileanach Gàidhlig, former games coder (no mans sky, light no fire) etc etc. based in scotland. @innesmck - twitter @aonghasm.bsky.social - cunntas Gàidhlig he/him
@eniko.bsky.social
I make gay video games @kitsunegames.bsky.social with @nj0rd.bsky.social. Kitsune Tails, Super Bernie World, MidBoss dev. Mask wearer. Programming language development enthusiast Follow me on Mastodon @eniko@peoplemaking.games She/her
@eblong.com
An interactive fiction guy. https://zarfhome.com, https://blog.zarfhome.com, https://eblong.com/zarf/home.html
@richardrouse.bsky.social
Worked on games like The Suffering, The Church in the Darkness, and Homeworld: Vast Reaches. Wrote Game Design: Theory & Practice. Now Studio Creative Director at FarBridge on dark new things.
@sjml.bsky.social
🎭 theater kid turned 🎮 game dev turned ✝️ Jesuit past: skyrim, fallout, god of war, novitiate, philosophy/political econ, refugee aid (🇱🇧🇮🇶🇯🇴🇸🇾), theology, starfield present: 🇵🇭 studying pastoral care of migrants https://shaneliesegang.com
@brendaromero.bsky.social
Studio Director @ Romero Games. Writer @ The Stinging Fly, TOLKA, The Dublin Review and more. Metalhead. Nerd.
@grumpygamer.com
Owner of Terrible Toybox, the designer/creator of Monkey Island, The Cave, Pajama Sam and the designer/co-creator of Maniac Mansion, DeathSpank and Thimbleweed Park. Co-designer of Return to Monkey Island.
@luked.bsky.social
Head of AI for Take Two Interactive. Doctor of Game AI (from before the techbros moved in I swear). Dog dad, pitmaster, D&D-holic. 🏴 in 🇺🇸
@raphkoster.bsky.social
Videogames: ULTIMA ONLINE, STAR WARS GALAXIES, METAPLACE, STARS REACH (coming soon!), among others. Tabletop: WADDLE. Books: THEORY OF FUN, POSTMORTEMS, SUNDAY POEMS. Music: AFTER THE FLOOD. Also at @raphkoster@mastodon.gamedev.place
@borut.bsky.social
Game Architect E-Line Media Past: Never Alone 2, Weird West. Prey (2017), Skulls of the Shogun...
@sinbad3d.bsky.social
Greybeard. Made engines (Ogre3D), devtools (Sourcetree, Git LFS), now games, Unreal Engine tools & plugins. Baker, coffee nerd, Cat Dad. He/him Code: https://github.com/sinbad Blog: https://www.stevestreeting.com
@gorlak.bsky.social
Software Engineer @ Nvidia Omniverse. Formerly games industry vet of Infinity Ward, Kojima Productions, and Insomniac Games. Amateur Olympic Recurve archer.
@bsky.app
official Bluesky account (check username👆) Bugs, feature requests, feedback: support@bsky.app