@fullbright.bsky.social
writer/designer Gone Home, Tacoma, BioShock 2: Minerva’s Den, currently working on the FULLBRIGHT PRESENTS short game anthology series. Sign up for the Newsletter: https://confirmsubscription.com/h/t/E220AAE2F38F5B2F
@pietepiet.com
Pixel-artist, Animator, Art Director | Currently Game Director | Works: Momodora: Moonlit Farewell, Cadence of Hyrule, Sonic Mania, Sonic Mania Plus, Nuclear Throne, GunGodz, Super Crate Box & more. pietepiet.com
@rodkin.online
Designer at Valve. Helped make Half-Life Alyx, Firewatch, The Walking Dead, Sam & Max, Tales of Monkey Island, Idle Thumbs 🐘 idlethumbs.social/@ja2ke 🕸️ rodkin.online Avatar by @michaelfirman.bsky.social
@jarlanperez.bsky.social
Visual Design Director at RTFKT / NIKE • Previously Design at Google • AR/VR • Immersive Design
@aldenkroll.bsky.social
Product Designer. UI Designer. Biz dev. Marketing. Developer Outreach. Whatever else. At Valve, working mostly on Steam.
@mollygos.com
🌼 community lead @gardens.dev 🌻 prev: Baldur's Gate 3, Steam, Starbound, more. 🌷 here on earth to fart around. she/her 🌎 Portland, OR
@gamemakerstoolkit.com
🎥 YouTube: https://www.youtube.com/@GMTK 🍓 GMTK Game Jam: http://gmtk.itch.io 🔠 Word Play: http://s.team/a/3586660/ 🧲 Mind Over Magnet: http://s.team/a/2685900/
@amosolov.bsky.social
Developer of upcoming indie sandbox rpg Starsector. fractalsoftworks.com
@balancingmonkeygames.com
🚀 Indie game studio from Aotearoa 🐋 Making that cool space whale city builder game 💬 https://discord.gg/balancingmonkeygames ✨ BEYOND THESE STARS ✨ Wishlist + demo on Steam! http://bit.ly/spacewhales
@colorblindmess.bsky.social
Human. Middle-earth creature. Eternal goth. Into Witchy things. Art Director: Spider-Man 2 @insomniacgames. Screenwriter at night. Views are my own. NO NFT. NO AI. Seattle, WA. http://artstation.com/colorblindmess
@stuffwithstuff.com
Dad, husband, brother, son. Working on Dart at Google, ex-game dev at EA, wrote "Game Programming Patterns" and "Crafting Interpreters". http://stuffwithstuff.com/
@danacowley.bsky.social
Partner marketing at Epic Games Cary, NC + Oak Island, NC music + nature + delicious things
@phyronnaz.bsky.social
Pushing voxel technology forward at Voxel Plugin using Unreal Engine You can DM me on discord @ phyronnaz
@paralives.com
Paralives is an upcoming life simulation game releasing in Early Access in 2025, wishlist on Steam! 🏡 Support us: http://Patreon.com/alexmasse linktr.ee/paralives
@jarmustard.bsky.social
・Reposts of game dev and art・ ・Cofounder of Subset Games・ ・she/her・ ・京都・
@thousandtonic.com
Kiwi indie game development studio: Thousand Tonic Our current project: Ten Thousand Coins: The Golden Merchant https://store.steampowered.com/app/1157900/Ten_Thousand_Coins_The_Golden_Merchant/ https://thousandtonic.com
@standardcombo.bsky.social
@colejefferies.bsky.social
Game developer. I made Shadows of Doubt and Concrete Jungle (along with some other talented folks).
@danctheduck.bsky.social
Chief Creative Officer: http://Spryfox.com Blog: http://lostgarden.home.blog @[email protected] Game Design: Triple Town, Alphabear, Road Not Taken, Cozy Grove, etc
@chyr.bsky.social
@thinmatrix.bsky.social
Indie game dev and Youtuber. Developer of 'Equilinox', now working on 'Homegrown'. Check out my Youtube channel for devlogs: http://youtube.com/user/ThinMatrix
@hunterscott.bsky.social
@mainframeind.bsky.social
Mainframe is an independent, venture-backed game developer. We’re set on creating a social sandbox MMO, Pax Dei, where players will build their personal home and craft their fate. https://themainframe.com/en/
@linusgsebastian.bsky.social
Host of Linus Tech Tips and associated channels. Didn't wait for kids to start making dad jokes.
@martinnebelong.bsky.social
@timsoret.bsky.social
Odd Tales founder Directing the game "The Last Night" Art Direction, Cinematography, Tech Art. Atoms, Bits, Memes, Genes. Futurism, Humanism.
@tomvanderlinden.bsky.social
Creator of Like Stories of Old https://www.youtube.com/@LikeStoriesofOld
@druidmechanics.bsky.social
Stephen Ulibarri, creator of the Druid Mechanics game developer community
@destinythegame.bungie.net
Destiny 2: The Edge of Fate launches July 15, 2025. ESRB: TEEN. Created by @Bungie.net. Some content shown may require purchase. Dates/content subject to change. Insights: @Destiny2Team.bungie.net | Support @BungieHelp.Bungie.net
@bungie.net
News, updates, and community love from the developers of @DestinyTheGame.bungie.net and @MarathonTheGame.bungie.net. For status updates about the game, follow @BungieHelp.bungie.net.
@jasonschreier.bsky.social
Reporter at Bloomberg | co-host of Triple Click | New York Times bestselling author of Play Nice + Press Reset + Blood, Sweat, and Pixels | [email protected]
@infinityward.bsky.social
Game studio and developers of the original Call of Duty. #MW2 and #Warzone out now. Follow live issues here: trello.com/b/mCqzSc7D
@matkovskid.bsky.social
I make digital worlds. 3D is my canvas, colors are my words. Game director at Stoneskip Studio for Simpler Times.
@tonyhawk.bsky.social
i’d rather be driving a titleist i write the blog Media Events https://media-events.ghost.io/
@sliwinski.bsky.social
Director: Siegecaster 🏰☄️ OUT NOW: https://store.steampowered.com/app/3138350/Siegecaster/ Executive Producer: TRON: Catalyst /Identity, Amberspire, The Banished Vault, Fights in Tight Spaces, Solitaire Conspiracy, John Wick Hex, Subsurface Circular
@timsweeneyepic.bsky.social
@tylerglaiel.com
Programmer / Game Designer. Closure, The End is Nigh, Bombernauts, The Basement Collection, Succubox, Fracuum, Aether, and more! Current Project: Mewgenics! tylerglaiel.com
@jasondeheras.bsky.social
Game Director on the Star Wars Jedi team at Respawn/EA. Was Design Director Jedi: Survivor/Lead Combat Designer Jedi: Fallen Order. Combat Design God of War 3/Ascension. 2x Evo Finals Street Fighter. https://www.jasondeheras.com
@valvesoftware.com
We make games, Steam, and hardware. https://valvesoftware.com For support, visit https://help.steampowered.com.
@kchironis.bsky.social
mom x2. used to be funny, now tired. made elsinore by night. by day, game designer currently working on a frog-type game at teamLFG (sony).
@unrealengine.bsky.social
Unreal Engine is the world’s most open and advanced real-time 3D tool. Learn more about how to get started with #UE5: http://unrealengine.com/unreal-engine-5
@janeng.com
Operations Director at Gardens 🌳. I used to build game worlds and now I’m building a game studio. Prev Valve, Campo Santo. Was 3D env art on Half-Life: Alyx, Firewatch. Etc. Immigrant. She/her. 🐱 http://www.janeng.com 🌳 http://www.gardens.dev