Tim Soret
Odd Tales founder
Directing the game "The Last Night"
Art Direction, Cinematography, Tech Art.
Atoms, Bits, Memes, Genes.
Futurism, Humanism.
@parsaie.bsky.social
Chain swapping GPU hang detective @ Qualcomm | Ex-Unity (opinions mine)
@theallenchou.bsky.social
Principal Game Programmer at Naughty Dog from Taiwan. Math. Physics. Graphics. AI. Bunnies 🐰 Gamedev Blog: http://blog.allenchou.net Discord: http://discord.gg/MEGuEFU MudBun: https://longbunnylabs.com/mudbun/
@alexoid.bsky.social
Making computer video games at Human Computer. One third of the People vs Algorithms podcast. Designed some stuff you might have used.
@halisavakis.com
He/Him - Tech Artist @Okomotive (tweets are mine tho) Prev. Tech art @ Jumpship 🚫 Anti-AI/NFT 🚫 Gamedev, Shader and VFX Journeyman; making things pretty with code ✨ 🎨: cara.app/harryalisavakis 🔗: halisavakis.carrd.co 🌐 : halisavakis.com
@superbunnyhop.bsky.social
Been on Japanese TV. Audiobooks, YouTube, Snake Eater. He/him/George Youtube: http://bit.ly/3TZoU2p Patreon: http://bit.ly/2BmKoOk Audiobooks: tinyurl.com/22r3mcz4 http://geosaga.net
@oomou.bsky.social
Character Artist | Writer | Storyteller | Solo Dev | http://instagram.com/oomou
@vgoldsmith.bsky.social
Senior Environment Artist || Working on LAST SENTINEL || Elden Lord || BAFTA Member || Portfolio: artstation.com/lowpolyfish Podcast: pixelwhatyoupreach.com 🎙️👁️ pixelwhatyoupreach.bsky.social 🟦☁️
@surudenise.bsky.social
Artist, Photographer, Game Dev living in Tokyo 🇯🇵 PR Manager @ UNSEEN 💌 me@surudenise.com Daily Japan life: http://instagram.com/surudenise Shop, wallpapers & more: surudenise.com/links
@kopfstoff.bsky.social
Illustrator, Painter & Concept Artist at Naughty Dog 🐾 (Digital & analog) • NO AI • NO NFTs • Prints: kopfstoff.carrd.co
@druckmann.bsky.social
Studio Head, Head of Creative Naughty Dog; Executive Producer The Last of Us HBO; Writer/Director Intergalactic: The Heretic Prophet
@charalanahzard.bsky.social
Aussie in LA making indie games, films, and TV. Management: alanah@optshift.co https://linktr.ee/charalanahzard
@kurtmargenau.bsky.social
Game Director at Naughty Dog, Intergalactic: The Heretic Prophet, The Last of Us Part II, Uncharted: The Lost Legacy. Kenneled over 16 years. He/him.
@hami.social
Brand Director @ PlayStation Studios | Art Director | Graphic Designer | UI/UX Designer | BAFTA Nominated Games Designer. Working in video games for 24 years. Opinions are my own. http://andrewhamilton.net (@hami on the other place).
@adsk4.bsky.social
Freelance Artist│--Acid Bufferzone, --SILENT HILL 1, 2 (2001,2024), 3, the Short Message・Art direction, Creature & Environment design, etc.│Prohibit the use of contents for AI training. My X account: https://x.com/adsk4
@ikuminakamura.bsky.social
CEO / Creative Director, Generalist at UNSEEN Inc. @unseentokyo.bsky.social Ghostwire Tokyo, Okami, Bayonetta, TEW
@raphaellacoste.bsky.social
Art Director @ Haven Studios / Sony Former prince of Persia and Assassin’s Creed Art Director, Illustrator, Photographer, traveler …
@kepler-interactive.bsky.social
Kepler Interactive is a video game company and creative studio headquartered in London. http://kepler-interactive.com
@michaelpenta.bsky.social
Art Director @Behaviour Interactive Lecturer at UQAC / NAD I like to make stuff!
@liamwong.com
☔️ Director, Game Developer & Photographer in Tokyo 🏴🇯🇵 💜 Author: TO:KY:OO & AFTER DARK 👾 Visual Director, ▧ UNSEEN, Prev:Art Director, Ubisoft MTL 💌 hello@liamwong.com ☔️ linktr.ee/liamwong
@tostspender.bsky.social
Level Design Lead on The Witcher IV at CD PROJEKT RED. Previously Witcher 3, Cyberpunk 2077. Talks about video game development on twitch.
@elsableda.bsky.social
@aperture-sc.bsky.social
@sylvain-capeyron.bsky.social
Art Director / Interface Designer https://rectorecto.net/
@retronator.bsky.social
Developer of Pixel Art Academy, editor of Retronator https://store.steampowered.com/app/2330360/Pixel_Art_Academy_Learn_Mode
@guycalledfrank.bsky.social
Graphics programmer, indie game developer. Developed Bakery (a GPU lightmapper) and some other tools. Ex-PlayCanvas engine dev. Working on Faded: https://linktr.ee/fadedthegame Other stuff: https://ndotl.wordpress.com/cv/
@nvmuk.bsky.social
The NVM's mission is to collect, preserve, exhibit and interpret videogames for everyone. Forever. 🎮🕹▶️ #PlayTheMuseum https://thenvm.org/
@matt-ostertag.bsky.social
Doing VFX at tuatara.bsky.social | Technical Director Making things look cool with VFX, shaders, tech art and lighting.
@chandler-wells-acc.bsky.social
Family run accountants in Kent. We know that all our clients are different and customise our service in order to grow their business. @Freeagent Gold partner
@nickjcal.bsky.social
Co-Founder and Editor in Chief of @secondwindgroup.com Creating the video series Unpacked, and working on secret projects. Former Editor in Chief of The Escapist. Email: nick.calandra@secondwindgroup.com
@sourceparis.bsky.social
Bureau of Design & Technology, founded in 2014. https://source.paris/
@majortmo.com
🇯🇵 Based in Tokyo. 🇫🇷 Level Designer at ▧ UNSEEN Inc. 🎮 Prev: Ubisoft, Artefacts Studio. Opinions are my own and not the views of my employer.
@fabrizio.so
Overthinker. Designer & co-founder: 🪶 @typefully.com 1.5M ARR 💌 mailbrew.com (sold) 🎧 lofi.cafe Having fun sim-racing 🏁 I directed a sci-fi short film once, maybe I’ll tell more stories in the future.
@sdw.bsky.social
Designer, co-founder Lux Optics. We make Halide, Kino, Spectre and Orion - delightful photo and video apps for iPhone and iPad.
@romainchalland.bsky.social
Journaliste @MarianneLeMag. Tech, ciné, pêche à la truite.
@jengberg.bsky.social
Technical Animator at EA DICE (Previously Avalanche Studios) ⚙️ Website: http://joaen.github.io
@ionswitz.bsky.social
🎮 Video Game Consultant 👷♂️ Game Industry Advocate 📈 ex-Embracer, ex-EA, ex-Ion Storm 🥳 Trying to do nice things for people
@mattrunks.com
Founder of 3D animation studio @pointflottant.com Motion design tutorials on https://mattrunks.com French 3D artist living now living in Kuala Lumpur. #cinema4D #arnold #nuke #cloudinfra
@romaincousin.bsky.social
Freelance motion designer and developper of Keystone 2 for After Effects. bento.me/romain-cousin
@marlenedelrive.bsky.social
Game designer & artist. I’m here to make you laugh or cry. Co-founder @autoscopia.bsky.social, making "As Long As You're Here", a game about Alzheimer's. 🍂 Wishlist: https://tinyurl.com/yc3z67a4 Prev: WHAT THE GOLF? | WHAT THE CAR?
@mariempepin.bsky.social
Senior Character artist in the game industry & Painting /gouache enthusiast. Working at @HinterlandGames Ex @DeckNineGames She/her
@etienneperin.bsky.social
I made Gauge and Zorbié as an indie game developer. Now developing Éclipse The Cat. Click on the link below to try the demo. https://sonicfangameshq.com/forums/showcase/eclipse-the-cat-sage-23-demo.1692/