Michael Noland
Chief Technology Officer @ Noodle Cat Games.
I make things. Usually software, sometimes hardware and other tangibles.
http://michaelnoland.com/
@catfission.science
Indie dev looking for work (previously on Sushi Ben)! Sometimes Twitch streamer! Two time Epic Megajam award winner! https://catfission.science https://patreon.com/catfission
@wraiyth.bsky.social
Principal Engineer & Product at mod.io, supporting developers implementing UGC support and distribution in their games. Technical Director at Pub Games, maintaining Primal Carnage: Extinction. Primarily working in C++, #UnrealEngine, #dotnet, #csharp
@pshima.bsky.social
Followed by Jerry Chen. Nominated worst skeets awards 2001 (did not win, got 198th place).
@okonomiyonda.bsky.social
一所懸命HWデザイナーのふりをやっとる現代のC++が大嫌いなSWの開発者。FPGAのGPUとレトロな家庭用ゲーム機を作ること、うちの猫(ニュートリノ+コスモス)、お箏の演奏、ゲーム開発、抹茶+和菓子がめっさ好きやねん。postsは私個人の意見で、会社を代表するものやない https://fpga.maisonikkoku.com
@phyronnaz.bsky.social
Pushing voxel technology forward at Voxel Plugin using Unreal Engine You can DM me on discord @ phyronnaz
@mistalee.bsky.social
Design Fellow at Epic games (UT2k3/4, Gears 1-3, Fortnite, & more), long time indie and VR game dev, board game nut, mini modder and painter, huge fan of casual multiplayer games (the dumber the better!) Oh, and huge fan of a good Pina Colada, obviously!
@emberdione.bsky.social
Principal Level Designer at NoodleCat. Chief Creative Officer at Prime8 Entertainment. Prev: LBI, Zynga, Blizzard, ATVI, Sega. My views are my own, and entirely absurd. Profile pic by @meggoart <3 She/Her I stream at https://www.twitch.tv/emberdione
@whatsnawfix.bsky.social
I make video games (formally @ Epic). Retired punk rocker. Now a father and husband, dungeon master, tech director. Sometimes I write/design things.
@jasonattard.bsky.social
Lead Game Designer at Epic. Exhausted father of two teens. Lifelong PC/console/board gamer. Irregular poster.
@noodlecatgames.com
We're a games studio working on Cloudheim — an upcoming cooperative action RPG blending crafting with physics-based combat.