Have A SPU-ky Halloween, Everyone
一所懸命HWデザイナーのふりをやっとる現代のC++が大嫌いなSWの開発者。FPGAのGPUとレトロな家庭用ゲーム機を作ること、うちの猫(ニュートリノ+コスモス)、お箏の演奏、ゲーム開発、抹茶+和菓子がめっさ好きやねん。postsは私個人の意見で、会社を代表するものやない
https://fpga.maisonikkoku.com
@eneiongaku.bsky.social
新時代のリバイバルへと向けた審美眼/コレクト「遠泳音楽」(=Angelic Post-Shoegaze)をテーマとした音楽レーベル。彼岸や天上世界、遠く離れたここではないどこかの心象風景と、ここではないどこかへの眼差しを強く感じる音楽。Run by @nameyourprice & @umbermoon icon & header by @cosgaso https://eneiongaku.bandcamp.com/
@nigeljw.bsky.social
GPU Software Architect at Arm. Previously, Unity, PlayStation, and Qualcomm. My opinions do not represent any of my current or past employers.
@mikeyface.bsky.social
youtuber, ex-videogame guy, maybe looking to get back into games. Hit me up!
@jon-valdes.bsky.social
Wearing all the hats I possibly can at the Frostbite Rendering team
@triangulator.org
Tinkering with semiconductors and copper for ebikes, cargo bikes, and things slightly larger. Also curious about the pre/post-cloud internet (forecast: 🌤️).
@donolmstead.dev
• System software and troublemaking @playstation.com • WebKit reviewer and OSS enthusiast • UVW-CWA Member
@vinscool.bsky.social
I sometime make chiptune music and programming related stuff, otherwise I mostly ramble about life and shitpost when I am bored late at night.
@sianagearz.bsky.social
Love Dreamcast and Demoscene. Embedded dev and computer engineering, former game engine dev, 3D printing. Dabble in a million different things.
@falcogirgis.bsky.social
Sega Dreamcast developer on a quest to correct the timeline of video gaming history. Working on the modern, open-source indie DC SDK and library OS, KallistiOS.
@jiayincao.bsky.social
Senior Devtech @Nvidia. Former graphics engineer at Ready At Dawn, Naughty Dog, Ubisoft. Views are my own.
@cookieplmonster.bsky.social
Game developer, modder, reverse engineer, legacy code specialist. I port games for a living and patch them as a hobby. Also known as CookiePLMonster. https://cookieplmonster.github.io/
@miketuritzin.bsky.social
Exploring. ~ Past: rendering lead @ Figma, creator of PARTICULATE for PC VR, founder @ Workflowy, search engine backend @ Google, Quake modder miketuritzin.com
@jbit.bsky.social
Software Developer at EA. Previously coding stuff at TwoBulls/DEPT (Melbourne), Q-Games (Kyoto), and IO Interactive (Copenhagen). These tweets are my own views.
@icastano.bsky.social
Master swimmer, mountain climber, and stand up coder. I work on texture processing tools at Ludicon. Formerly at Roblox, Thekla (The Witness), NVIDIA, OddWorld, Relic, Crytek.
@aras-p.bsky.social
Programmer. Worked on Unity game engine 2006-2021. Now mostly working on Blender. Primarily over at mastodon.gamedev.place/@aras
@rockets2000.bsky.social
PlayStation/Render coder @ Io-Interactive Likes: electronics, code, photography, rockets. Some assembly required... A cycle saved is a cycle earned.
@tcmicka.bsky.social
Principal Software Engineer at Microsoft (Mesh, MRTK, HoloLens). Previously at Fun Bits Interactive, LucasArts Entertainment, and DigiPen alumni. https://github.com/Cameron-Micka
@bennosuke.bsky.social
Tokyo Game Dad 東京在住の3児の父 日本語で思ったことや趣味で描いたアートを投稿している English OK 👍🏻
@tacolamp.bsky.social
AR Designer/Developer - VFX Artist & Animator - Sega Genesis/MD Developer
@pixelsnafu.bsky.social
Graphics/Engine Programmer. Prog metal nerd. https://www.shadertoy.com/user/piyushslayer
@veridian-expanse.bsky.social
Explore the depths as you drill, craft, and fight to escape from a mysterious asteroid deep in the Veridian Expanse! An open source indie game for Linux, Mac, Windows, and RPi! https://store.steampowered.com/app/2137670/Veridian_Expanse/
@lisyarus.bsky.social
He/him I teach computer graphics and make games Working on a medieval village building game: https://youtube.com/playlist?list=PLSGI94QoFYJwGaieAkqw5_qfoupdppxHN&cbrd=1 Check out my cozy road building traffic sim: https://t.ly/FfOwR
@shaderjoe.bsky.social
Expert Shader Technical Director for That's No Moon. Working on our unannounced AAA game.
@amihutz.bsky.social
Rendering Software Engineer tracing rays at NVIDIA | PhD Comp Sci | x-R&D at The Foundry entangling render delegates in Pixar USD | opinions - my own ▴ https://linktr.ee/amihutz ▴
@crunchypotato.bsky.social
Chiptune and Retro synth hardware / software designer. Mixed media musician. Homebrew Gameboy publisher and owner of hobbychop.etsy.com. Chiptune Anamnesis Discord: https://discord.gg/N9dS3KpdjG YouTube: https://www.youtube.com/@Chiptune-Anamnesis.
@berkanuslu.bsky.social
Principal Software Engineer @ Kongsberg Maritime Simulation | Unreal Engine 5, HLSL, GPGPU, Vulkan API - {C++, C#, Python}
@xroft666.bsky.social
Senior software engineer at @unity.com Studio Productions. Previously worked on Airhead and Fimbul. I have no opinions.
@michael-moroz.bsky.social
Love physics simulations and rendering algorithms. Currently work at ZibraAI as Lead 3D Research Engineer. Discord: misha.m. michaelmoroz.github.io/about/
@maxbickley.com
XR Product Manager @ NVIDIA - Raytracing & USD for your eyeballs. Previously lighting @ Pixar I'm very serious about not taking things seriously.
@bfraboni.bsky.social
Rendering software dev @NetflixAnimation. Views are my own. More at bfraboni.github.io
@whoisryosuke.bsky.social
Previously: Sr. Design Technologist @Playstation UI/UX, React, Rust, Graphics, Game Dev, 420 | he / they 🏳️🌈 https://linktr.ee/whoisryosuke #b3d #gamedev
@redorav.bsky.social
Senior Graphics Programmer @rockstargames. Previously @hangar13games, @weareplayground, and rendering LEGO @ttgames dei/deum HLSL++ https://github.com/redorav/hlslpp
@bigolliesnaps.bsky.social
Engineer in games, making a smoother than velour experience for dev staff+players. Ex-SIE/Playstation corpo survivor.Stints at Rocksteady+client work for Respawn, now at UNSEEN I deeply love skateboarding.
@jbikker.bsky.social
Interests: Graphics 🖼️, Game development 🕹️, Retrodev (MSX / MSX2) 👾. Ray Tracing 📈! Also interested in, but not posting on: Teaching 🎓, piano 𝄞, marriage 🧑🏻🤝🧑🏻, Christianity ✝.
@manon-gfx.bsky.social
Graphics dev and vegan 🌱 Rendering Engineer @ Traverse Research Cycle saver and bit juggler Artisan Cube Crafter she/her ‘lazy game dev’ or in other words: uses ray tracing.