John Romero
Working on a new FPS with a great team. Game designer, programmer, Indigenerd. We're hiring! He/Him. Discord: http://discord.gg/romero
@bluesnews.com
Obsessing on PC gaming/tech news and fighting internet enshittification since 1996. - https://bluesnews.com/ No AI slop, no sponsored posts. Sorry, not sorry.
@jonjones.bsky.social
He/him. #gamedev art outsourcing, production pipelines, and tech sales in Seattle. Author (How I Escaped Evangelical Hell), ramen enjoyer, cat hugger, name haver.
@doomdood.uk
• UK freelance composer, producer, sound design • synth metal & ambient horror • NIИ community manager • commissions, work and links - https://doomdood.uk • album art (V&D,DA) - @vekktor.bsky.social
@sliwinski.bsky.social
Directing: Siegecaster 🏰☄️ Wishlist: https://store.steampowered.com/app/3138350/Siegecaster/ Executive Producer: TRON: Catalyst /Identity, Amberspire, The Banished Vault, Fights in Tight Spaces, Solitaire Conspiracy, John Wick Hex, Subsurface Circular
@robotspacefish.dev
software engineer + game dev enthusiast // lowercase g gamer // write code, drink coffee, love dogs
@russpitts.bsky.social
Writer. Former Features Editor at Polygon/Vox Media. Former EiC at The Escapist. Former Producer of The Screen Savers on TechTV.
@randyevergreen.bsky.social
Cool dad. Game director and designer. Classic Thief series, indie studio Tiger Style (Waking Mars, Spider: Bryce Manor, Spider: Rite of the Shrouded Moon), freelance game developer. Multiple GotY award winner. Austin and Vermont.
@mrthomaslee.bsky.social
Producer | Advisor | Storyteller | EA, Square Enix, Nexon, Sony🎙️🎬🕹️ Making games since 1993. Contributing to iconic franchises such as Wing Commander, Parasite Eve, Final Fantasy, and MapleStory. Currently advising AKA Virtual, Windup Minds, Zebra AI.
@mistalee.bsky.social
Design Fellow at Epic games (UT2k3/4, Gears 1-3, Fortnite, & more), long time indie and VR game dev, board game nut, mini modder and painter, huge fan of casual multiplayer games (the dumber the better!) Oh, and huge fan of a good Pina Colada, obviously!
@mworch.bsky.social
I’ve been making games for over 25 years. Design Director @ Epic. (LEGO Fortnite, Matrix Awakens, Lumen In The Land Of Nanite, Mandalorian.) Opinions are my own. You can find my GDC talks at http://www.worch.com.
@ebeinke.bsky.social
Principal Level Designer @Respawn 🌿 she/her ☘️ #ADHD 🌿 🎮 #IronMan #StarWarsHunters, #BioshockInfinite, #DOOM, #Mafia3, #PerfectDark🎮 ✊🏿✊🏾✊🏽✊🏼✊🏻 🏳️🌈 You Matter 🏳️🌈 🦋 No Human is Illegal 🦋 👩💼 A Woman's Place is in the Resistance
@aftermath.site
Aftermath is an independent, worker-owned website about video games and internet culture. www.aftermath.site
@doubleanna.bsky.social
(Former) Double Fine Engineer. Worked on: Psychonauts, Brütal Legend, Costume Quest, The Cave, Dear Leader, Broken Age, Headlander, Psychonauts 2, others. Plus a few tiny indie games. Accidentally founded Molyjam. Avatar by @michaelfirman.bsky.social
@thevideogamelibrary.org
The DEFINITIVE site for video game literature 📚 🇨🇦 👉 www.thevideogamelibrary.org Over 10,000 Video Game Books catalogued❗️ New books added daily. • Join the Discussion: http://discord.gg/4JqJUs2s2n • Support: https://ko-fi.com/thevideogamelibrary
@critdistance.bsky.social
A community blog for videogame criticism and the preservation thereof. Publishers of This Week in Videogame Blogging and many fine Critical Compilations! https://critical-distance.com
@rich-lem.bsky.social
Former Naughty Dog Lead Game Designer, now a professor in the USC Games program. Wrote 'A Playful Production Process' for the MIT Press. He/him.
@suellentrop.bsky.social
Op-Ed Editor, the Washington Post. Used to be on Friendster. Maybe Orkut, too. Google+ skeptic.
@lukeplunkett.com
Co-founder of @aftermath.site. 📍Canberra, Australia. DMs open. Email: lukeATaftermathDOTsite www.aftermath.site https://www.lukeplunkett.com/
@markdeloura.bsky.social
Seattle CTO / former Obama WH / gamedev / edtech / policy nerd / frenchie owner / Japanese learner
@thegamechief.bsky.social
Pernicious Layabout. Videogame Designer and Entrepreneur. Co-founder Firaxis, Big Huge Games, Zynga East. Games: Civ2, Alpha Centauri, Rise of Nations, FrontierVille, DomiNations. Immigrant to Canada (Montréal). Retweeter of Uranus Jokes.
@jesperjuul.bsky.social
Video game theorist, author of Half-real, A Casual Revolution, The Art of Failure, and Handmade Pixels. New book "Too Much Fun: The Five Lives of the Commodore 64" out Dec 10th 2024! https://jesperjuul.net/c64 https://jesperjuul.net
@richardrouse.bsky.social
Worked on games like The Suffering, The Church in the Darkness, and Homeworld: Vast Reaches. Wrote Game Design: Theory & Practice. Now Studio Creative Director at FarBridge on dark new things.
@graemedevine.com
Game designer that probably made some games you played as a kid, dog lover and a dad. Views expressed here are my own.
@logicalerror.bsky.social
Previously at Unity and Roblox. Created level design tools http://realtimecsg.com & Chisel: http://bit.ly/3Z1mohh Former indie dev, creator of Zombie Gunship and Gunship X GDC speaker: http://bitly.ws/au5r
@chrisrhinehart.bsky.social
@johncorcoran.bsky.social
Senior writer at Larian Studios. I talk about beans too much.
@pikuc1u.bsky.social
Mistress of pixels 👾 Producer @ No Brakes Games • game designer • narrative aficionado • cat lady • n00bie mixologist • explorer of many worlds 🍸 https://pikubytes.com
@aerialknight.com
Indie Game developer & Dr pepper addict https://linktr.ee/aerial_knight Maker of games taker of naps
@bmarshalltucker.bsky.social
Senior Environment Artist at Bethesda Game Studios. Opinions (and art) are my own. Ex-Arkane/PlayStation/Activision brettmarshalltucker.com
@erikrobson.net
Game Designer/Artist | LD @ TNM | Designer/artist @ Valve | Lead Designer @ Double Fine | Lead Designer @ 3DO | Psychonauts, Brutal Legend, Portal2, CSGO, DOTA 2, The Lab, Artifact 26 years making games professionally. On Signal @ ErikRobson.47
@keithoconor.bsky.social
CTO & Technical Director at Romero Games Previously 3D Tech Lead at Ubisoft MTL (Far Cry, Watch_Dogs) & graphics coder at Radical (Prototype) #irishgamedev He/him
@officialkex.bsky.social
🛡️ Romero Games Ltd. - Administrator at http://Discord.gg/ROMERO 🛡️ Official DOOM Discord - Moderator at http://Discord.gg/DOOM ❤️ Building Communities since ~2004
@agentstrange.bsky.social
Exploring the weird, wonderful world of video games. Email: idtechpics@outlook.com https://youtube.com/@agentstrangeyt?si=yzTYIC8LWxaB256N
@ramiismail.com
I help good people make good games in good ways. Want to work with me? https://ramiismail.com/
@laralyn.bsky.social
Game designer and leader since 1994: Free Realms, Full Spectrum Warrior. Many awards including Lifetime Achievement. Also speaks about game dev wellness.
@xemu.bsky.social
He/ Him. Making games since 1993. System Shock 1&2, Age of Mythology, Heretic Operative, and lots of others. MIT grad, founder at Irrational Games & C Prompt Games. Latest project: Millennia https://store.steampowered.com/app/1268590/Millennia/
@joesiegler.blog
Spent 20yrs with Apogee / 3D Realms / Gearbox. Now working for a UK social media company (The Social Element). On twitter I'm both @joesiegler & @sabbathfans. I tend to post about all kinds of stuff, but mostly music, TV, & video games. #GallifreyStands
@crecente.bsky.social
Founder Pad & Pixel LLC video game consulting https://linktr.ee/crecente Kotaku founder Polygon co-founder Former video game editor Rolling Stone, Variety
@gamedeveloper.bsky.social
Serving the video game industry through breaking news, insight on game industry trends, expert advice & resources, and more.
@thattomhall.bsky.social
Pro Game Designer for 37 Yrs! Co-founded id, ION Storm. Keen, Wolfenstein 3D, DOOM, Rise of the Triad, Anachronox, DASH, VR. Current:-REDACTED-. Photography/Pico-8/Meditation/Movies/Hifi.
@wkerslake.bsky.social
Game Director @ Crystal Dynamics Prev (Radar, EA, Lightspeed Games, Atari) Periodic Photographer https://about.me/willkerslake
@benjedwards.com
Senior AI Reporter, Ars Technica. Tech Historian. Bylines Fast Company / The Atlantic / Retronauts. http://www.benjedwards.com Founder http://Vintagecomputing.com
@johnpassfield.bsky.social
Made Halloween Harry and Flight of the Amazon Queen. Co-created TY the Tasmanian Tiger. I’m making a new Halloween Harry game in Godot with @petemullinsart.bsky.social #gamedev Wishlist here: https://store.steampowered.com/app/3040430/Halloween_Harry/
@danaenight.bsky.social
Director of the level design at Arkane Lyon. Dishonored, Disho 2, DotO, "DEATHLOOP", Blade. Transfemme Neurodivergent Immigrant. Tired Goth Wine Aunt. she/her 🏳️⚧️
@georgebsocial.bsky.social
Co-founded the original 3D Realms/Apogee. Published, funded, produced & created many games. Known for Duke Nukem 3D. Game designer, artist, programmer. linktr.ee/georgebsocial