Keith O'Conor
CTO & Technical Director at Romero Games
Previously 3D Tech Lead at Ubisoft MTL (Far Cry, Watch_Dogs) & graphics coder at Radical (Prototype)
#irishgamedev
He/him
@aphrak.bsky.social
Prof Digital Media & Communication, University College Dublin, Ireland. Co- PI ADAPT Research Centre & Algowatch. Researching people & games, tech & AI.
@ardan-ie.bsky.social
Ardán; Fostering talent in Film, TV, Games and Animation since 1989. We give creators a platform to tell their stories, and support our community through advice, training, resources, events & funding. www.ardan.ie Based in Galway in the West of Ireland.
@lenhaunts.bsky.social
🥀Gothic monstrosity 🖋️ Game Designer, Narrative Designer, Writer 🎮 Cardpocalypse, So May It Be: A Witch Dating Simulator, Guild of Dungeoneering 💼 @ Gambrinous Narrative Designer on gothic horror game Eyes of Hellfire 🔥 (They/Them) 🇮🇪🏳️⚧️🇵🇸
@rdansky.bsky.social
Narrative Director for video games and writer of fiction and TTRPGs. Author of A MEETING IN THE DEVIL'S HOUSE, among others. Former Ubisoft & Crytek narrative specialist, former White Wolf game developer. Lover of scotch, books, Sasquatches and cats.
@mikl8.bsky.social
Level designer at Romero Games. I love immersive sims and Nolan’s movies. https://www.mickaelbroussal.com/
@darrenk.net
he/him | coder | Irish indie game dev | community leader & volunteer Galway Game Makers Meetup Mind Cauldron PORTAL PUNCH Ltd. Imirt board alumnus Galway Game Jam Organiser (hiatus) Global Game Jam Site Organiser (hiatus)
@eoinbt.bsky.social
Reader, Writer, Games Coordinator at Ardán. Published in Púca Magazine, Elegant Literature and The Ogham Stone. Repped at Kate Nash Literary Agency.
@killermonkeygal.bsky.social
Senior QA Tester 💀Romero Games💀 🏳️⚧️🏳️🌈 (Where intersectional flag) Videogames, Boardgames, TTRPGs Bouldering, Bass Player
@craigbreathnach.bsky.social
Freelance writer focused on comic books and video games. He/him. Portfolio : https://linktr.ee/craigbreathnachwriter Writer and creator of @wuxiawerewolf.bsky.social Volunteer with @galwaygamejam.bsky.social
@acourreges.bsky.social
Building and breaking software. Shiny pixels @ NVIDIA. http://adriancourreges.com
@gamesbymanuel.bsky.social
Eclectic game designer, making games that bring people together since 2010. Senior Game Designer at Redcatpig Neurodivergent | He/Him https://gamesbymanuel.com/
@shanedoh8t.bsky.social
Design Lead @ustwo • Play Thinking • Knee deep in new tech & gamedev • UX, Visuals & Motion • Came up the Foyle in a bubble • Derry • 🇮🇪 • 🎮 • 💚 • shanedoherty.com
@tiarnan.bsky.social
The Pineapple Prince Making magic @Rare Senior Software Engineer, Pirate, and cat toad main
@shanekz.bsky.social
Creative director and technologist. Maker of things. Haver of ideas. 🐦@shane_casey 🦣@shane@toot.cafe
@mcpoly.bsky.social
https://www.artstation.com/petemc Senior Artist/Designer with an Emmy award winning tech co. Formerly 3D Supervisor at a 2x Oscar nominated studio. 3D/VR/AR/Games/Art
@denmanrooke.com
Artist & AD at RÚCAĊ https://www.rucach.com/ Art for Magic and D&D @magic.wizards.com I designed Battle of Tarot https://battleoftarot.com/ https://linktr.ee/denmanrooke Union member of Game Workers Unite Ireland Eco-socialist with People Before Profit
@igotchills.bsky.social
Tools Dev @ Larian Studios - sometimes solo dev Opinions are my own etc etc
@vavro.bsky.social
Video games AI Programmer Romero Games: ????? Ingame Studios: Crime Boss Rockay City Madfinger Games: Shadowgun Legends Creator of Autofarmer (https://www.autofarmer.cards) #indiegamedev
@crazytalk.bsky.social
Developer on L4D2, Dota 2, and Steam at Valve. Thief and DX:IW before that. Gameplay and machine learning. Comments my own. BLM Accountability in Policing
@techdesign.rocks
Tired of the AAA industry. Starting a new indie studio. STAY TUNED!!! | prev. Gears Tactics, Gears of War 4. Passionate retrogamer. He\Him.
@conradhughes.bsky.social
interests: wife, kids principal vfx @ romero games #gamedev #vfx #realtimevfx
@sophia-valentine.bsky.social
build engineer for @romerogames.bsky.social, prev: @webeharebrained.bsky.social Chill with computers, love those things (She/Her)
@directx.bsky.social
@jaairolopes.bsky.social
I play games, ride bikes and drink lots of coffee | Business Development at @xbox.com | 🇧🇷 in 🇮🇪 | GT: jaairolopes | Opinions are my own
@dalton.gd
Technical Director @omlgames.com All things games, tools, shaders & programming. @EpicGames alumn #gamedev #UnrealEngine #rust #cpp
@shedoesartstuff.bsky.social
Technical Artist on the Developer Relations team for Unreal Engine at Epic Games. She/Her. Previously: little dev studio cofounder, theatre tech. Opinions are my own. Linktree for resources collated by topic: https://linktr.ee/SheDoesArtStuff
@mattoztalay.bsky.social
Senior Technical Artist, Developer Relations @ #EpicGames. He/Him. Opinions my own. Unlicensed and uninsured purveyor of mischief. #TechArt #UnrealEngine #GameDev
@slinkyinvasion.bsky.social
Technical Art Director at Epic Games. Worked on Fortnite, Assassin's Creed Valhalla, Origins, Unity, AC3, Splinter Cell Conviction, Double Agent & Chaos Theory.
@tomlooman.bsky.social
tomlooman.com Unreal Engine Developer. Making Courses for Indies & AAA Studios
@unrealengine.bsky.social
Unreal Engine is the world’s most open and advanced real-time 3D tool. Learn more about how to get started with #UE5: http://unrealengine.com/unreal-engine-5
@sinbad3d.bsky.social
Greybeard. Made engines (Ogre3D), devtools (Sourcetree, Git LFS), now games, Unreal Engine tools & plugins. Baker, coffee nerd, Cat Dad. He/him Code: https://github.com/sinbad Blog: https://www.stevestreeting.com
@richdmay.bsky.social
Professional video game programmer and omni-nerd. Space, Cars, Trains, Wargames, Retrogaming, etc. Lead Programmer at Rebellion currently working on Atomfall. He/him.
@baldurk.bsky.social
Working on RenderDoc (https://github.com/baldurk/renderdoc) a PC graphics debugger.
@revoemag.bsky.social
Multi award winning game producer/studio head. Over 200 shipped games including WWF, Die Hard Trilogy, AVP, TXR, Oddworld Soulstorm, Bloodrayne. Currently working on 7 days to die and Croc.
@jackmathews.bsky.social
Metroid Prime 1 and 2 Technical Lead Engineer, MP3 Principal Technology Engineer, formerly Founder and Technical Director Armature Studio, Principal Engineer at Bluepoint Games.
@forrestthewoods.bsky.social
Software Engineer. Shipped a bunch of video games. Currently working in VR research land. Blog: https://www.forrestthewoods.com/blog/
@rockpapershotgun.bsky.social
We write about PC games, and things to do with PC games, at http://rockpapershotgun.com.
@gibiz.bsky.social
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