Keith O'Conor
CTO & Technical Director at Romero Games
Previously 3D Tech Lead at Ubisoft MTL (Far Cry, Watch_Dogs) & graphics coder at Radical (Prototype)
#irishgamedev
He/him
@eurogamer.bsky.social
Bad puns and video games since 1999. Facebook: Facebook.com/Eurogamer Twitter: twitter.com/eurogamer Support what we do: eurogamer.net/subscribe
@highlyspammable.bsky.social
Senior Technical Artist on the Developer Relations Team for Unreal Engine. Generally handle Australia, New Zealand and South East Asia with Epic Games but sometimes you'll find me elsewhere. Have a tendency to rant.
@aarongreenberg.bsky.social
VP, Games Marketing at Microsoft. Board member Gamers Outreach, Special Effect VP.
@tomwarren.co.uk
Senior Editor @theverge.com โ Sign up to Notepad, my weekly newsletter on Microsoft's big bets at http://theverge.com/notepad โ Tips? msg me on Signal: tomwarren.01
@seannoonan.bsky.social
Lead Designer on SENTRY. Previously responsible for level design on Gears Tactics, Star Citizen, Far Cry & Watch_Dogs among other #gamedev projects.
@seanronayne.bsky.social
Irish ornithologist & wildlife sound recordist. http://www.irishwildlifesounds.com/ Using bird sound as a tool to spread love for Irish nature. Albums: -Wild Silence -Hope Book: Nature Boy (Irish biography of the year 2024) Doc: Birdsong
@whykay.bsky.social
Coder, diversity in tech advocate in Ireland. Currently: Coding Grace, PyLadies Dublin & Gamecraft. Fellow: Python Software Foundation & EuroPython Society Past: Women Who Code Dublin, Python Ireland, PyCon Ireland, TechFoundHer
@stepickford.bsky.social
Full time video game developer. Some time comic artist. Not won an award since Primary School.
@wickerwaka.com
Professional game developer. Unprofessional FPGA developer, hardware hacker and reverse engineer.
@rudolfkremers.bsky.social
Co-creator Eufloria, Bioframe Outpost, and MOAR! Author, BAFTA Nominated Game Dev/consultant, Writer, Photographer. Making games since 1984, Director Omni Systems Ltd & Publishing https://www.omni-labs.com/ http://www.rudolfkremers.com/
@josephazzam.bsky.social
Senior Technical Artist at RomeroGames | Former Evangelist at EpicGames | Co-Founder of @Arabic.Games | Tech Art & GameDev in SWANA ๐ฅ๏ธ | Occasional shitposter ๐ฌ | Opinions are my own and not those of a mind controlling gorilla.
@discolexia.bsky.social
๐ฎ UI artist @ Star Trek Online (DECA Games) ๐โ Voice actress ๐ (hobby) | occasional streamer ๐พโ cactus enthusiast ๐ต | she/her | based in Ireland
@oscan.net
Lead programmer at Gambrinous. Writing all the bugs for Guild of Dungeoneering, Cardpocalypse and Eyes of Hellfire
@irishjohngames.bsky.social
Hi, I'm John - Twitch Partner and WebDev turned Professional Game Developer. I am the creator of @RiseOfPiracy. After 4 years of solo development & streaming I am now published by MicroProse and I have my own Game Studio. #IndieDev #GameDev #RiseOfPiracy
@ambertail.games
N. Irish indie games studio ๐ฆ Creators of Amber Isle, a cute shop/village sim set in a world of friendly dinosaurs! ๐๐งก๐ฆ Coming to Switch 13th Feb!
@saorspell.com
Small team based in Galway, Ireland working on an impactful narrative-driven adventure RPG. ๐โจ https://saorspell.com/
@dreamfeel.bsky.social
personal acc. makes games, arts, stories & messes with @liadhy & lots of amazing peeps. curtain, if found, contact, etc! anti-cool, pro-sweet, pro-silly. always happy to be wrong and learn release alert: https://mailchi.mp/79d5b375855
@enigmastud.io
Founder/Director @ ENIGMA STUDIO, a one man horror game studio based in Galway, Ireland | He/Him THE ENIGMA MACHINE | MOTHERED | ECHOSTASIS https://linktr.ee/ENIGMA_STUDIO
@psychicsoftware.com
Indie gamedev & assoc. prof. PhD. Making games since 1980s - Darkwind - Goblins & Grottos - Working on The Necromancer's Tale: http://tinyurl.com/2jpjtt8j
@kayohem.bsky.social
33 || an irish part time game dev || Made Aquamariner ๐ฃย working on MooFO ๐ธ๐ฎ one part of Neon Dream Interactive
@rebeccafernandez.bsky.social
Senior Graphics Programmer at Nixxes Software. Previously TT Games and WeirdBeard Games. Also interested in symphonic metal, hiking, cycling infrastructure, and sustainability. Aussie recently returned from The Netherlands.
@dickyjimforster.bsky.social
Ex-SIE R&D West SDK Game Tech: PhyreEngine, SDK, Sharing VR. Father, Programmer, Player. My views! Also @dickyjim@mastodon.gamedev.place
@chrisrhinehart.bsky.social
@hoesing.bsky.social
@bartwr.bsky.social
Engineering, Computer Graphics, Art, DSP, ML Culture, Techno, Industrial, and Electronic Music. Research Scientist at NVIDIA. Ex Google Research, Ex games (Sony, Ubisoft, CD Projekt). Politically leftist. He/they. https://linktr.ee/bartwronsk
@tomforsyth.bsky.social
Gfx coder and chip designer. He/him/3Dlabs/Muckyfoot/RAD/Valve/Oculus/Intel/Rec Room. mastodon.gamedev.place/web/@TomF (twitter.com/tom_forsyth if you're nasty)
@milessi.bsky.social
Gaffer @sigames director @footballmanager Industry Ambassador @warchilduk @lofootball committee VP @specialeffect Governor @elamhq Cooking Blog http://miles.cooking Personal account
@npurkeypile.bsky.social
A heavy metal horror game where you hunt monsters from folklore. ๐ค๐น๐ฅThe Axis Unseen on Steam: http://bit.ly/3ryQ6Zg Before: Skyrim, Fallout, that game in Grandma's Boy, etc.
@gambrinous.com
Gamedev from Ireland, made Guild of Dungeoneering & Cardpocalypse
@noel-llopis.me
Making games since 1985: World of Goo 2, Subterfuge, Casey's Contraptions, Flower Garden and AAA games before that. Runner. Cyclist. Swimmer. Board game addict. Avid reader. My retro computer channel @noelsretrolab.com
@ianmilham.bsky.social
Virtual Production Supervisor at @ILMVFX helping making cool stuff that is not really there but also it's right there!
@cpruett.bsky.social
Director of Games @meta. Thirty years of game dev, incl. Dead Secret, Wind-up Knight, and sick Hypercard stacks. I am a walking encyclopedia of horror games.
@dantor.bsky.social
Game designer. Ex Microsoft. Made Unto The End: https://store.steampowered.com/app/600080/Unto_The_End/
@timoflegend.bsky.social
Hi! I'm Tim Schafer! Founder, Double Fine Productions Official DF account: @doublefine.com Please report bugs to http://support.doublefine.com Press: pr@doublefine.com
@doomcube.bsky.social
Pixelmancer and Polypusher. Lead Artist and CEO of Spooky Doorway Games. @spookydoorway.bsky.social Made The Darkside Detective, working on @blakemanorgame.bsky.social #GameDev #indieDev #IrishGameDev Galway, Ireland ๐ฎ๐ช spookydoorway.com
@gamedeveloper.bsky.social
Serving the video game industry through breaking news, insight on game industry trends, expert advice & resources, and more.
@locust9.bsky.social
founder and studio creative director at The Outsiders. New Yorker. Made some games, wrote some games. Battlefield Bad Company 1/2, BF3, Killzone 2, Mirrorโs Edge, Payday 2, Metal Hellsinger, others. Making (redacted) : a new game.
@janbart.bsky.social
Studio Director & Art Director at Guerrilla Games. Original concept creator of Horizon Zero Dawn. BAFTA & Golden Calf winner. Poweruser of the word Basically.
@brandon.insertcredit.com
Director of @necrosoftgames.com, panelist on the @insertcredit.com show, GDC advisor, recovering journalist, and resident of the city of Oakland California.
@mikebithell.bsky.social
Director of video games. Currently TRON: Catalyst, previously Thomas Was Alone, Subsurface Circular etc etc
@jasonschreier.bsky.social
Reporter at Bloomberg | co-host of Triple Click | New York Times bestselling author of Play Nice + Press Reset + Blood, Sweat, and Pixels | jschreier@gmail.com
@raphkoster.bsky.social
Videogames: ULTIMA ONLINE, STAR WARS GALAXIES, METAPLACE, STARS REACH (coming soon!), among others. Tabletop: WADDLE. Books: THEORY OF FUN, POSTMORTEMS, SUNDAY POEMS. Music: AFTER THE FLOOD. Also at @raphkoster@mastodon.gamedev.place
@soapwood.net
Game Developer & VR Thing Do-er Engineering @ Romero Games Go download VXMusic! It's free. ๐ฎ๐ช ๐ช๐บ