@areddan.bsky.social
Game Programmer / Graphics enthusiast. Currently working at HoYoverse. Ex Square Enix Montreal, Ubisoft Montreal, THQ Studio Australia. Worked on Megamind HD, Splinter Cell: Blacklist, Watchdogs, Rainbow Six: Siege, Far Cry 5.
@nmattia.bsky.social
Software engineer with a knack for functional programming, build systems and graphics. https://nmattia.com
@sibaku1.bsky.social
Computer scientist. Computer graphics and vision background. Sometimes draws. Likes math (he/him)
@charity.wtf
cofounder/CTO @honeycombio, co-author of Observability Engineering and Database Reliability Engineering. I test in production and so do you. 🐝🏳️🌈🦄
@xkcd.com
@rnsanchez.bsky.social
Computing Scientist 🇧🇷 🇪🇸 🇪🇺 -- B.Sc. Unisinos '07 🇧🇷, M.Sc. UofA '10 🇨🇦 -- Compilers, low-level code, static analysis, performance
@blelbach.bsky.social
Principal Architect at @NVIDIA working on programming languages. C++ Library Evolution chair emeritus. Frequent @traveloneworld flyer. Horology nerd.
@theorangeduck.bsky.social
Animation & Machine Learning at Epic Games. Ex Ubisoft La Forge. Programmer & Occasional Writer. https://theorangeduck.com/
@arvid.io
Principal Engineer/Architect with 10+ years experience | Rust 🦀 | Platform Engineering, High-Performance Systems | Working with Rust at Amazon Twitter: twitter.com/arvidgerstmann LinkedIn: linkedin.com/in/arvidgerstmann Blog: arvid.io
@mikeshah.bsky.social
Senior Lecturer at Yale University CS. Programming in C++ & dlang doing work in graphics, game engines, systems, and education. http://youtube.com/@MikeShah
@codereport.bsky.social
Research Scientist NVIDIA • YouTube Content Creator • Host of ADSP, ArrayCast, Tacit Talk, The R4 Running Podcast • Organizer of PLVM Meetup
@darkcisum.bsky.social
💼 Zühlke | SFML Team | 🎮 | 🎻 | DMs open Also https://swiss.social/@darkcisum / https://twitter.com/DarkCisum 🌍 https://duerrenberger.dev/blog
@jfalcou.bsky.social
Computer Science Associate Professor @ LISN, Orsay, FRANCE. Trainer in Software Engineer, C++, HPC & more @ www.codereckons.com Co-author of https://github.com/jfalcou/eve Open Source Projects : https://github.com/jfalcou Magic The Gathering Enthusiast!
@dneto.dev
WebGPU and Vulkan shader language standards and tooling. I work at Google, on the Chrome team. I'm also on Mastodon. @[email protected] Canadian, eh He/him
@jeremy.laumon.name
Rendering Glitches and Losing Devices @Guerrilla Blog: https://danglingpointers.com
@henrichlauko.bsky.social
Compilers at Trail of Bits ~ VAST: MLIR frontend for C++ ~ Program Analysis
@obsidian.md
The free and flexible app for your private thoughts. For help and deeper discussions, join our community: http://obsidian.md/community
@sebaaltonen.bsky.social
Building a new renderer at HypeHype. Former principal engineer at Unity and Ubisoft. Opinions are my own.
@kazum93.bsky.social
Tools programmer works with C ,C++, Swift, rust. Interested in compilers, interpreters (visual) scripting language design.
@fiftysix.dev
RE, game modding, fighting games, programming languages, math, and everything in-between @[email protected] on mastodon also they
@eev.ee
fox, she/her 🦊 i make games and toys and puzzles and art and things! https://eev.ee/ sometimes 🔞, should be tagged 🧡 https://eevee.itch.io/fox-flux-deluxe 🎮 https://eevee.itch.io/ 🖼️ #art #tameart #spicyart
@sfml.bsky.social
Simple and Fast Multimedia Library #SFML Also at https://fosstodon.org/@sfml https://twitter.com/sfmldev
@philsquared.bsky.social
Original author of C++ test framework, Catch2, organiser of cpponsea.uk, accuconference.org, cpponline.uk and swiftcraft.uk. Co-host of @cppcast.bsky.social.
@h3r2tic.bsky.social
Washed-up renderologist working on #TinyGlade with @anopara.bsky.social; ½ of Pounce Light, ½ making sense ½ the time; he/him; 🦀
@gamingonlinux.com
News + Opinions. UK based. One person mostly. Content creator of many forms. Support on Patreon: http://patreon.com/liamdawe https://www.gamingonlinux.com (official account). Personal on @liamd.gamingonlinux.com Email tips: [email protected]
@lize.bsky.social
Game dev who loves making procedurally animated critters and does so as often as possible. Developing Cookie Gardening, and also an unnamed life sim about moons with evolving ecosystems. Owner of Meep Engine: https://www.meepengine.com/
@sophiajt.com
Soph. She/her. Programming language maker. Trans lesbian fiction author. @demongrrl.gay's partner. Co-founder @transistance.press. No genAI. Ever. Personal: https://www.sophiajt.com Writing: https://transistance.press/links/
@pjbomb2.bsky.social
Just a guy who likes to learn and play with graphics, with a focus on realtime pathtracing. I enjoy chatting/messages! Always looking for new opportunities Github: https://github.com/Pjbomb2/TrueTrace-Unity-Pathtracer
@emidoots.com
She/her. Developing machengine.org, the #ziglang game engine & graphics toolkit. Principal engineer @ Sourcegraph. Pianist, gardener, and keeper of kittos.
@lilly-dev.bsky.social
Staff SDET with a mix of dev and automation background, leaning hard into dev these days. I keep telling myself I'm going to start learning Rust soon, but for real this time. Cat parent.
@quadraticink.bsky.social
Principal Software Engineer at Scopely. Personal account for personal ramblings. If I'm posting/sharing code, it's probably cursed. she/her
@comicsansms.bsky.social
@soasis.org
Turning difficult into divine simplicity. Software Engineering Consultancy. Some things we do: C and C++ (including Standards). Rust. Encodings & Unicode. Open Source. Scripting for All Devices. Website: https://soasis.org Inquiries: [email protected]