Tomasz Stachowiak
Washed-up renderologist working on #TinyGlade with @anopara.bsky.social; ½ of Pounce Light, ½ making sense ½ the time; he/him; 🦀
@doppioslash.bsky.social
Principal Graphics Programmer Rendering, PBR, ProcGen (Houdini, Blender), Tools, Optimisation, Photography, UE5, camera lens simulation Rust, C++, C#, Python Author of "Physically Based Shader Development for Unity 2017", Apress
@tuankuranes.bsky.social
cpu, gpu @sketchfab @fab @epicgames Computer graphics from c64 to ungodly number of shader processor on modern 3d rigs Only cpu/gpu/dev/gamdev/vfx content
@jon-valdes.bsky.social
Wearing all the hats I possibly can at the Frostbite Rendering team
@romainguy.dev
Photography (https://curious-creature.com), Blog (https://romainguy.dev). In the past: Engineering Director, Android Toolkit team at Google.
@osor.io
Senior VFX/Graphics Programmer working @ Rockstar Games All posts/opinions/views my own :)
@ipotrick.bsky.social
@kubo-von.bsky.social
Senior Environment Artist/TD @ Stim Studio Toying with Houdini, Gaffer, Cycles. Working on hobby GPU raytracer in Rust/Metal @kubo_von@mastodon.gamedev.place
@yiningkarlli.bsky.social
Rendering Engineer at Disney Animation working on Disney's Hyperion Renderer. Previously at Pixar, Dreamworks, Cornell, Penn. Views here are my own. https://www.yiningkarlli.com https://mastodon.gamedev.place/@yiningkarlli
@pixeljetstream.bsky.social
NVIDIA Developer Technology Engineer. Past game & tech artist, quake2/3 mods (CrazyButcher). Personal account, speaking for myself. he/him
@jasper-bekkers.bsky.social
Founder & CTO of Traverse Research, Graphic Programming Conference co-organizer. Ex SEED & Frostbite
@molecularmusing.bsky.social
Founder of Molecular Matters • C++ & low-level programming • Created Live++ (@liveplusplus.bsky.social) https://liveplusplus.tech
@hazejay.bsky.social
Senior Rendering Programmer @ Epic Games. Currently working on Nanite.
@sumsar.bsky.social
Graphics programmer at Unity. I like math, parallel computation, realtime path tracing, ReSTIR.
@geometry.gay
Geometry Processing PhD student @ MIT CSAIL. Prev. Meta, Disney Research. Mother of a half-dog, half-tornado and a baby seal. 🌈🏴🚩 she/her
@wjakob.bsky.social
Associate professor leading EPFL's Realistic Graphics Lab. My research involves inverse graphics, material appearance modeling and physically based rendering
@froyok.fr
Aka Lady Bloom. ☀️🇫🇷 Principal Product Manager on Substance 3D Painter. Stay up at night to fiddle with shader stuff. - https://www.froyok.fr/ - https://mastodon.gamedev.place/@froyok #gamedev #art #unrealengine #substance
@mrzyanide.zyanidelab.com
Ray tracing addict. ReSTIR enthusiast. RTXing Jedi Outcast / Academy.
@guycalledfrank.bsky.social
Graphics programmer, indie game developer. Developed Bakery (a GPU lightmapper) and some other tools. Ex-PlayCanvas engine dev. Working on Faded: https://linktr.ee/fadedthegame Other stuff: https://ndotl.wordpress.com/cv/
@m4xc.bsky.social
Software engineer fascinated by hardware, electronics, & the niche. Studying graphics programming at BUAS 🤟 Intrigued by voxels, pixel art, & graphics. https://m4xc.dev/
@jendrikillner.bsky.social
Senior Rendering Programmer at Sony Santa Monica Studio 📷 http://instagram.com/jendrikillner/ 📑 https://www.jendrikillner.com
@seblagarde.bsky.social
Senior Principal Graphic Engineer at Infinity Ward. Previously Unity, Frostbite, Dontnod, Darkworks, Neko. http://seblagarde.wordpress.com
@mimus.bsky.social
Project Technical Director at Creative Assembly working on a sequel to Alien: Isolation. Prev. Games: The Quarry, Halo Wars 2, Alien: Isolation, DiRT series.
@jelmansouri.bsky.social
Software engineer Technical Director @Ubisoft, Ex-Googler, Co-Founder of Legion Labs
@aras-p.bsky.social
Programmer. Worked on Unity game engine 2006-2021. Now mostly working on Blender. Primarily over at mastodon.gamedev.place/@aras
@diharaw94.bsky.social
Graphics Engineer at @AMD Core Tech Group. Previously at @ImaginationTech. Has-been prog-metal guitarist. All views expressed are my own.
@vrkomarov.bsky.social
Graphics programmer at Lesta Games (prev Wargaming St. Petersburg) Here I post about computer graphics and my engine/renderer mastodon.gamedev.place/@VrKomarov https://x.com/VrKomarov
@acmarrs.bsky.social
Graphics and video games. Principal Graphics Engineer at NVIDIA. Computer Science PhD. Thoughts here are my own.
@landfall.se
Indie studio and makers of Totally Accurate Battle Simulator, Stick Fight, ROUNDS, Clustertruck, Air Brawl and Knightfall: A Daring Journey! Published Content Warning. Latest release: HASTE 🏃out now!
@matttwood.dev
Created Double Dagger ‡ Studio (@doubledaggerstudio.bsky.social) and we made Little Kitty, Big City 😺🏙️ Previously worked on Half-Life 2, Left 4 Dead, Portal 2, CSGO, etc Team Neuro Spicy 🔥 🧠 🥳 www.matttwood.com
@falconeerdev.bsky.social
Creator of the Falconeer, BAFTA nominated Artist,passionate about games as Art. Honorable Luddite, Working on Bulwark.
@alexstrook.bsky.social
Game dev - Made The Spirit and the Mouse with @LukaTheMouse.bsky.social - Will make typos in EVERY tweet 🐁 - He/Him Check out next game SQUEAKROSS here: @alblune.bsky.social 🐭WISHLIST: s.team/a/2871440 #gamedev #squeakross #spiritmouse
@wholesomegames.com
wholesomegames.com Wholesome Games Presents 🚌 Is This Seat Taken? 🍃 Minami Lane 🐇 Usagi Shima 🏠 MakeRoom
@noio.games
he makes games, including: 🏰 Kingdom: New Lands 🌱 Cloud Gardens 🍕 Pizza Possum
@tony.coculuzzi.social
• Game Dev @innersloth.com on Among Us ඞ • Prev: Cuphead lead dev, Florence lead prog, etc • Making cool things as @wilder.games • Married to @farah.coculuzzi.social 🇨🇦 Kingston, Ontario https://tonycoculuzzi.com
@blacktabbygames.com
Gamedevs. We make Scarlet Hollow and Slay the Princess Abby Howard and Tony Howard-Arias but this account is run by Tony Discord community: discord.gg/blacktabbygames
@amzeratul.bsky.social
CTO at Chucklefish, Lead Programmer/TD on Witchbrook and Wargroove (always involved in game design too!). Created Halley Game Engine & Aegisub. BAFTA Member. He/Him. 🇬🇧🇵🇹🇧🇷🇪🇺
@toukana.bsky.social
Indie Studio working on STAR BIRDS 👉 https://star-birds.com/ made Dorfromantik 👉 toukana.com/dorfromantik/ 📧 contact(at)toukana(döt)com Newsletter: toukana.com/starbirds#sb-newsletter Discord: https://discord.gg/toukana
@tylerglaiel.com
Programmer / Game Designer. Closure, The End is Nigh, Bombernauts, The Basement Collection, Succubox, Fracuum, Aether, and more! Current Project: Mewgenics! tylerglaiel.com
@tom.sokpop.co
creating videogames | made bernband, grunn, and more | part of @sokpop.co
@rosiejarvisart.bsky.social
Freelance environment artist working in games / / she / runs a game dev meet up in Nottingham rosiejarvis.carrd.co
@charlesboury.fr
Game graphics 🎨 Expect cute characters, grand environments, tech art tips & lowpoly appreciation ✨ Check my website: charlesboury.fr
@noxlotl.bsky.social
Shai | trying her best 👁️•🚥•😈💛• noxlotl.tumblr.com commissions/portfolio: https://vgen.co/noxlotl Art & animations : #art
@frogjones.bsky.social
old site sucks new site might not 🐸 mainly here for game dev / art stuff