Dennis Greger
Producer/PO/Designer I enable others to make experiences by day, and tinker with my ttrpgs by night. Parent extraordinaire! Special interests are procgen, cultural design, and narrative. Queer and cute but still can’t post quality content.
@jasonschreier.bsky.social
Reporter at Bloomberg | co-host of Triple Click | New York Times bestselling author of Play Nice + Press Reset + Blood, Sweat, and Pixels | jschreier@gmail.com
@oskarburman.bsky.social
CEO at @FastTravelGames.bsky.social. Ex #DemoScene, Rovio, Coffee_Stain, EA_DICE, AvalancheSweden, Thunderful. Cofounder Stugan
@softndeadly.bsky.social
Head of Prodution dash3d.io | CEO TRUE ENDING | Prev Exec Producer @ Outsiders Games, Funcom, Metal: Hellsinger | Advisor | Bizdev |Vocalist | Award-winning Photographer | Games made with humanity. She/Her 🌈
@jamesgardiner.bsky.social
Chief Commercial Officer at @hoodedhorse.bsky.social. Formerly 505 Games, Paradox Interactive & WB Games. He/Him
@jtoresson.bsky.social
Now: Scouting for Raw Fury Before: Lots of stuff. Pitch me that new game of yours -> https://form.asana.com/?k=SF4rPk6Y5L-NFSrVml5JOg&d=1123805143377851 (He/Him)
@bastionland.bsky.social
Chris McDowall Tabletop Game Designer Into the Odd, Electric Bastionland, Mythic Bastionland The Doomed, MAC Attack www.bastionland.com
@hoodedhorse.bsky.social
Publisher of deep strategic and tactical games like Manor Lords, Against the Storm, Xenonauts 2, Old World, Terra Invicta, Super Fantasy Kingdom, and more. Our store page: https://store.steampowered.com/publisher/HoodedHorse
@acegiak.bsky.social
Gamedev Priestess. Game Director at Systemic Reaction Avalanche. Game design, ttrpgs, birds, weird robots.
@bardcode.bsky.social
👩🏼💻 Game & Narrative Designer & Programmer 🎮 Leisure Suit Larry: Wet Dreams Dry Twice ▾ Goodbye Deponia ▾ Ghost Patrol ▾ Tattoo Tycoon 🎭 Writing & directing for the stage 🧒🏼👶🏻 Mother of dragons
@hunktears.online
handsome genius. writer. socialist. narrative design + community. Fledgling Manor @insecretplaces.com. father of dog. i love the beach boys. they/them (formerly blaseball, fanbyte, weird twine games) https://linktr.ee/hunktears
@naseer.eu
Cool Ethnic Baba. Former refugee, 0,08 m³ human. He/him. Publishing Operations Manager at game publisher Raw Fury
@sgware.bsky.social
I run the Narrative Intelligence Lab at U Kentucky where I do research and teach about storytelling AI and game dev. http://cs.uky.edu/~sgware
@procgen.bsky.social
Procedural generation researcher. Currently making games. https://procedural-generation.tumblr.com #procgen #gamedev
@wildwinter.bsky.social
Games, books, larp, films, rats, and shoggoths. Narrative Director @ The Chinese Room. Brit in Stockholm. He/him. Narrative Articles: https://wildwinter.medium.com/ Narrative Tools: https://github.com/wildwinter
@osamadorias.bsky.social
Independent Design Director. Prev: Blizzard, WB Games, Ubisoft, etc... One of the Habibis. Professor at Dawson College. GDC Advisor. TEDx Speaker.
@rzubek.bsky.social
Making games for longer than seems advisable. Architect at Take-Two; earlier at SomaSim, Zynga, EA etc. Doctor of AI, under the hippocratic oath bound to help all game AIs. Author: https://mitpress.mit.edu/9780262043915/ Hello from Chicago!
@raphkoster.bsky.social
Videogames: ULTIMA ONLINE, STAR WARS GALAXIES, METAPLACE, STARS REACH (coming soon!), among others. Tabletop: WADDLE. Books: THEORY OF FUN, POSTMORTEMS, SUNDAY POEMS. Music: AFTER THE FLOOD. Also at @raphkoster@mastodon.gamedev.place
@hmason.bsky.social
Co-founder & CEO of Hidden Door. I <3 cheeseburgers and making beautiful things. I know a thing or two about AI, but it's people who matter. I am interested in many things. NYC
@cidolfas.bsky.social
I think about procedural/emergent narrative systems for games a lot. https://www.hypermagical.com/
@apepers.bsky.social
Technical system designer, proc gen ranger/druid, Roguelike Celebration MC, kaiju groupie (she/her)
@chrisgardiner.bsky.social
Narrative Director at Failbetter Games. He/him. Our titles include: Fallen London, Sunless Sea/Skies, and Mask of the Rose. Opinions are mine, so there.
@leatalbot.bsky.social
Associate Lead Narrative Designer on Dune Awakening by day. 𝔈𝔡𝔤𝔢𝔩𝔬𝔯𝔡 by night. Funcom, ex-Ubisoft. 🇫🇷 in 🇳🇴.
@stcymsn.bsky.social
❧ Interactive narrative research & innovation ❧ Curr: Quest Design @ CDPR (views mine) ❧ Prev R&D: Telltale, 2K, procedural narrative, hypertext ❧ PhD: Responsive Narrative Systems ❧ Narr design analysis: twitch.tv/CerebralArcade ❧ More: staceymason.info
@mtrc.bsky.social
AI, creativity and procedural generation researcher. No, not that kind of AI. I write and make games and take photographs of cities. Senior Lecturer at King's College London. A prototype for a much larger system. http://www.possibilityspace.org | he/the
@leighalexander.bsky.social
Story, games, procgen, bad futurism, spooky AI. Everything is narrative design. she/her https://linktr.ee/leighalexander
@lainenooney.bsky.social
💾 associate prof of computers + video games @ MCC @ NYU 🕹️ managing ed of ROMchip: A Journal of Game Histories @romchip.bsky.social https://romchip.org 🍎 The Apple II Age: How the Computer Became Personal https://linktr.ee/lainenooney they/them
@toadyone.bsky.social
@failbettergames.com
Posts by Hannah Flynn, communications director. Five times GI.biz Best Places to Work Award winners. Fallen London, Mask of the Rose, Sunless Sea, Sunless Skies, and a new one in a new universe. More news of that soon™️.
@philippawarr.bsky.social
🎮 Narrative designer: A Monster’s Expedition, Little Kitty Big City, Flock 🎨 Illustrator 📚 Former dep ed at PCGamer 🪲 Beetle enthusiast
@unormal.bsky.social
A semi-sentient colony of self-assembling, cooperative, biological nano-units. Still somewhat functional, despite its age. 🏆Deloitte Fast 500 🏆Red Herring Top 100 Private Companies 🏆IGF Narrative. 🚀Hugo nominated Caves of Qud Sproggiwood pronoun* BLM
@pentadact.com
Designer/writer/coder on Gunpoint, Heat Signature, and Tactical Breach Wizards. More on those and other things I write or do or be: https://www.pentadact.com/
@lauraehall.bsky.social
Mysteries, puzzles, adventures. I make games & escape rooms, write books & preserve immersive history. PDX. They/she PLANNING YOUR ESCAPE (Simon & Schuster), KATAMARI DAMACY (Boss Fight Books) ✨ lauraehall.com 🔎 cfia.org 🎙️ eggplant.show
@lizardengland.bsky.social
Design Director at System Era. I post a lot of brunch photos. she/her.
@kitfoxgames.com
🔸 Making intriguing worlds with heart 🔸 Streets of Fortuna, Dwarf Fortress, Caves of Qud, Ostranauts 🔸 Join: http://discord.gg/kitfoxgames
@bravemule.bsky.social
@mrsambarlow.bsky.social
Writer & Director of 🔥 IMMORTALITY - "10/10" Edge 🔥 HER STORY - Telling Lies - Aisle - Silent Hill: Shattered Memories - He/Him NEXT! → PROJECT C (@blumhouse.com) and PROJECT D - Two new and mindblowing horror games coming in your future
@jon.inkle.co
Narrative @inkle.co he/him Writer: EXPELLED! / A Highland Song / Heaven's Vault / Overboard! / Over the Alps / Sorcery! / 80 Days. ink co-creator. “Life doesn't always work out like it's s'posed t' / Like bread doesn't pop when you watch the toaster"
@meghna.bsky.social
narrative design | 🌏ALL✊🏾WILL⚖️RISE🌍 | Thirsty Suitors / 80 Days / Sable | pleasures counter to capitalism-colonialism | technopolitics 🍞+🌹 liberation
@radiatoryang.bsky.social
artist, game dev // https://debacle.us // auckland, aotearoa new zealand (nz) making Tryhard, a tactics RPG about an underdog rugby club; "wishlist on steam now" https://store.steampowered.com/app/3443270/Tryhard/
@caraellison.bsky.social
She/her Scottish-based modem screaming. will write and design a game if it’s interesting enough https://linktr.ee/caraellison
@catacalypto.bsky.social
narrative director at Firaxis. emergent/systemic storytelling. nominated for awards and things. lit PhD. awful at Greek. better profile coming soon.
@brightwhitney.bsky.social
Award-winning narrative designer🎮 Future Class 2020, IndieCade (twice!), Top 100 Women in Games Speculative fiction Author👽🦄😱 Viable Paradise 24, SFWA, Codex https://brightwhitney.com
@jfg.land
creative head at freehold games co-creator — Caves of Qud, Sproggiwood generated histories, hidden monasteries, sentient plants🌹🌹 he/him
@thatdave.bsky.social
Gamedev designer/writer/director - Monkey Island, Day of the Tentacle, Pajama Sam, Sam & Max, Wolf Among Us, etc. Most recently, Return to Monkey Island! Currently fiddling around with a game about paper. Halloween-liker, food-maker, dad.
@mikelaidlaw.bsky.social
Currently: CCO Yellow Brick Games, working on Eternal Strands (https://store.steampowered.com/app/1491410/Eternal_Strands/ ). Formerly: Lead Writer for Jade Empire; Creative Director for Dragon Age. Always: dog lover.
@mikebithell.bsky.social
Director of video games. Currently TRON: Catalyst, previously Thomas Was Alone, Subsurface Circular etc etc