mc
Level Designer
creating immersive gameplay and narrative driven spaces with ❤️
// #leveldesign #gamedev // he/him
@olivergamedev.bsky.social
💀 The skeletal remains of OWW also #gamedev #leveldesign https://linktr.ee/oliverwilliamwalker?utm_source=linktree_profile_share<sid=4e2adfce-3463-4a5a-aaf0-ae9a6d88f17f
@patrickhaslow.bsky.social
Lead Level Designer and #gamedev #leveldesign educator. https://www.youtube.com/@LDLearning #UnrealEngine Gotham Knights, For Honor, BioShock Infinite, Homefront, etc.
@leveldesignfm.bsky.social
All things Level Design in an easy-to-digest podcast hosted by @markdrew.bsky.social ! Available now on Spotify! https://creators.spotify.com/pod/show/leveldesign
@tompedalino.bsky.social
Lead Level Designer @DoubleElevenLtd - Previously: Minecraft Dungeons, Prison Architect, LittleBigPlanet Vita, Lego Harry Potter Collection. Views are my own.
@asifsiddiky.bsky.social
Level Design @ Double Fine Productions (Psychonauts 2 & 🤫) • Co-Founder @ 2 Player Productions
@mediamolecule.bsky.social
@samuelcohen.bsky.social
Level Designer, Artist, Teacher. He/Him. Expect photography and game dev stuff. Etherborn is my baby. Worked on Ritual Tides, After Us, Terracotta, Blues and Bullets and some other secret stuff. 🗣️ 🇪🇸🇺🇸🇯🇵 Photography ig: mind.dispersion
@robcolonico.com
Level Designer at UNSEEN, previously Ubisoft. Instructor at CGMA. Worked on the Splinter Cell remake, Far Cry 6, and Starlink: Battle for Atlas. www.robcolonico.com
@unseentokyo.bsky.social
We are UNSEEN ▧ A borderless game studio created by artists. Founded by Ikumi Nakamura (@IkumiNakamura.bsky.social) Developers of: http://kemuri.game Discord: http://unseen-tokyo.com/discord
@liamwong.com
☔️ Director, Game Developer & Photographer in Tokyo 🏴🇯🇵 💜 Author: TO:KY:OO & AFTER DARK 👾 Visual Director, ▧ UNSEEN, Prev:Art Director, Ubisoft MTL 💌 hello@liamwong.com ☔️ linktr.ee/liamwong
@joeysimas.bsky.social
Senior Level Designer at Riot Games on VALORANT Survival Horror Solo Dev in my free time
@majortmo.com
🇯🇵 Based in Tokyo. 🇫🇷 Level Designer at ▧ UNSEEN Inc. 🎮 Prev: Ubisoft, Artefacts Studio. Opinions are my own...
@samlakewrites.bsky.social
Writer. Director. BAFTA nominated actor. Max Payne. Alan Wake. Quantum Break. Control.
@ehillgamedesign.bsky.social
Lead RPG Designer at [REDACTED] (more info soon) Teacher at Gnomon School of VFX Prev. Naughty Dog, Obsidian, InXile, Magnopus
@jim--partridge.bsky.social
I create digital experiences through a variety of game engines (Source, Unity, Unreal) as a hobby modder. Come join my discord: https://discord.gg/QzFFt2hH Find my other projects here: https://steamcommunity.com/id/Jim_Partridge_Mapping/myworkshopfiles/
@maxpears.bsky.social
Lead Level Designer @PeopleCanFly #MafiaTheOldCountry / #Hellblade2 / #PhantomLiberty #Cyberpunk2077 / #TheDivision / #leveldesign Website: www.maxpears.com Mailing List: https://bit.ly/4eNPm8X
@whatstheplangames.bsky.social
A tiny indie studio making games with heart. We’re focused on creating fun experiences, one project at a time. www.whatstheplangames.com
@parlourinteractive.bsky.social
A startup Interactive Entertainment studio in British Columbia #games #lgbtqia2s🏳️🌈 founded
@gamesjobsdirect.bsky.social
The leading independent global job board for the video games industry. 🎮✨🕹️ | https://www.gamesjobsdirect.com/
@redironlabs.com
Red Iron Labs is a VR, AR studio in Calgary Alberta, focused on video games, health, education and industrial XR applications. With games such as Muffin Fight, Abduction and Murder Bears :)
@ayagames.bsky.social
Developing Ayasa: Shadows of Silence, join our Discord Server! Steam Page: https://store.steampowered.com/app/3146120/Ayasa_Shadows_of_Silence/
@swordmonkey.bsky.social
SWORDMONKEY is an Edmonton-based codev/exdev studio for the interactive media industry. - "White-glove" Service - We commit % of profits towards building our local development scene and tackling environmental issues - Carbon Neutral swordmonkey.com
@babyghosts.fund
We build and support cooperative and worker-led video game studios in Canada. Cofounded by eileen & jennie. 👻 babyghosts.fund
@cozycometgames.bsky.social
Six pieces of stardust fighting against the system with our games collective in Edmonton, Alberta!
@hitmarker.net
Hitmarker is the largest gaming and esports jobs platform in the world. https://hitmarker.net
@remotegamejobs.com
We love Games. We also love remote work. So we made a place for you to find Remote Game Jobs! https://remotegamejobs.com #gamedev #gamejobs
@videogameworkers.bsky.social
We are United Videogame Workers, an industry-wide union working to build an industry that works for us. ✊🏽✊🏿✊🏼✊🏾 Affiliated with CWA and CODE-CWA.
@alveussanctuary.org
Alveus is a 501(c)(3) nonprofit organization functioning as a wildlife sanctuary & virtual education center, aiming to unite online users for conservation! 🌎 alveussanctuary.org/socials
@igda.org
The International Game Developers Association (IGDA) is the largest non-profit membership organization in the world serving all individuals who create games.
@svengiesselmann.bsky.social
Senior Level Designer @4AGames Personal account! #leveldesign
@jondob.bsky.social
#gamedev making middle eastern inspired story driven games, that aim to bring new meaningful experiences currently making #libi #amira
@raphlife.bsky.social
He/Him. Get over it. Exploring apocalypses. I founded and lead Hinterland, and created THE LONG DARK. Director, writer, designer, human. Proud Canadian. Just doing my best.
@phrisk.bsky.social
3D Environment Artist Currently @ Blizzard Ex: Valve, Riot Games, Amazon, Volition ——————————————————— phrisk.art
@kolbepayne.bsky.social
Level Designer III @ CrystalDynamics on Perfect Dark Prev: Archetype, Gunfire Games, Halo • I place blocks • #BlackLivesMatter | He/Him | Dadx2 | Opinions my own
@charliecarucci.bsky.social
Senior Narrative Designer for Insomniac Games | Marvel's Spider-Man, Miles Morales, Spider-Man 2, Marvel's Wolverine | He/him 🖤🤍💜
@rikalim.com
Rapier of Worlds @ Liquid Swords 📍 Stockholm Level and World Design Mentor, who also post about video games, food and random things 👀✨. 🌐 https://rikalim.com/ 💼 https://www.linkedin.com/in/jubbileus/
@inkle.co
Independent developer of narrative games; creators of ink. A Highland Song, Forever Labyrinth, Overboard, Heaven's Vault, 80 Days, Sorcery! and Pendragon. EXPELLED! launches March 12th 🔗 inkle.co
@jon.inkle.co
Narrative @inkle.co he/him Writer: EXPELLED! / A Highland Song / Heaven's Vault / Overboard! / Over the Alps / Sorcery! / 80 Days. ink co-creator. “Life doesn't always work out like it's s'posed t' / Like bread doesn't pop when you watch the toaster"
@pc2000s.bsky.social
He/him. Captures of games from 1995 - 2006ish. Posts about whatever. All clips posted captured by me unless credited otherwise. youtube https://youtube.com/@pc2000s aesthetics discord http://discord.gg/Ycs9XA5NeH Tip jar: https://ko-fi.com/pc2000s
@pixellesmtl.bsky.social
Nonprofit empowering more women & other underrepresented genders in game development. Volunteer-run and based out of Montréal (Canada), we organize free career development opportunities — in-person and online. ℹ️ http://pixelles.ca ✉️ info@pixelles.ca
@artbysamwhite.bsky.social
Illustrator, Concept Artist, Skeleton Magic the Gathering Artist He/Him COMMISSIONS: Always Interested/ Open http://bio.site/artbysamwhite
@jimineko.bsky.social
趣味でゲーム開発してます。3DダンジョンRPG「エーテリアの迷宮」をリリースしました。#ウィザードリィ愛好会 No.662 I enjoy game development as a hobby. I released a 3D dungeon RPG titled "Labyrinth of Aetheria". https://jimineko.com https://jimineko.com/introduction_en/ https://twitter.com/jimineko2000
@kanaratron.bsky.social
Indie Developer/Director @ Polygon Treehouse (Mythwrecked & Röki) • BAFTA Breakthrough 2021 • BAFTA Games & The Game Awards nominee • 2 x BAFTA Juror • Industry speaker • He/him Dundee (Scotland)
@daveranan.bsky.social
Game Designer, Film Director, Producer, Product Manager, Writer. Debugging my consciousness. Working on Lightkeeper 🔦 Wishlist: https://linktr.ee/WanderstarGames
@drbosskey.bsky.social
Game developer, producer, director, tech & software dude, and life long gamer since the Atari 2600 & C64 days of olden times. While I professionally produce games & tech, my passion project, Interstellar Sentinel, a shooter/shoot'em up/shmup.
@aftermath.site
Aftermath is an independent, worker-owned website about video games and internet culture. www.aftermath.site
@joewintergreen.com
video game dev. weird west, adios, influx redux, etc buy influx redux: https://store.steampowered.com/app/867150/InFlux_Redux/ internet blog on the internet: https://www.joewintergreen.com/ friendly dev chat: http://discord.gg/TyexPhe he/him
@unknownsamee.bsky.social
Vancouver, 🇨🇦🇵🇭 Product Marketing Manager @warframe.com Ambassador @womeningames.bsky.social 🎮👩🍳🎲 Posts are my own!