Mike Evans
GPUs from fs to ms @ AMD / Interests: GFX, AI, RTL / Prev: AuthenTec (Digital HW), NASA, GaTech Grad, F1 fan. Views & statements are 100% mine.
@brunotelles.bsky.social
* Owner / Executive Producer at @pixelsnvoxels * Living in São Paulo, Brazil. * Posts in PT-BR and EN. https://www.linkedin.com/in/brtelles
@jaumeplaf.bsky.social
(He/Him) Tech Artist @ Herobeat Studios Opinions are my own may not reflect those of my employer. https://github.com/jaumeplaf https://www.artstation.com/jaumeplaferriol
@anotherdev.bsky.social
I’m just another game developer struggling in this capitalist world. (They/them)
@tom.cafe
games programmer https://tom.cafe <3 tools, engines, graphics, audio/dsp, ui, web tech, cats +++ he/any 📍 dundee, uk
@ameliacat.bsky.social
🔸 Technical artist in game dev 🔸 Drawing, painting, sculpting and lots of classical guitar in-between 🔸 AuDHD+ | she/her | 🏳️⚧️🏳️🌈🇵🇸🍉 🔸 No NFT / GenAI 🔸 Views and opinions are my own #techart #unity #unreal #gamedev
@hiekkama.bsky.social
Co-founder, programmer, slacker etc @ Frozenbyte. Trine games and stuff. Sorry, I'm blonde
@schaap.io
Chaotic neutral software engineer. I like buttons and pixels. For information in Dutch please press 5. Star{Craft,gate,Wars,Trek,ry Night}
@m4xc.bsky.social
Software engineer fascinated by hardware, electronics, & the niche. Studying graphics programming at BUAS 🤟 Intrigued by voxels, pixel art, & graphics. https://m4xc.dev/
@bitnenfer.com
I don’t want to be smart, I only want to make pretty pixels - https://bitnenfer.com - Demoscene - https://lia.rebelion.digital - el/he/him - 🇨🇱
@lisyarus.bsky.social
He/him I teach computer graphics and make games Working on a medieval village building game: https://youtube.com/playlist?list=PLSGI94QoFYJwGaieAkqw5_qfoupdppxHN&cbrd=1 Check out my cozy road building traffic sim: https://t.ly/FfOwR
@damianomonaco.bsky.social
I like coding systems. Interest in real-time graphics, #GameDev, and #SpatialAudio.
@daddygame.dev
Technical Director @triangularpixels.com #gamedev #indiedev daddygame.dev
@willpgfx.bsky.social
Senior graphics programmer II on T4 at Blizzard. Personal account. https://willpgfx.com
@scarak.bsky.social
👾 Second Year Game Programming student at BUas ✨ Interested in graphics/ray tracing :] 🐰 Infinite supply of bunny pictures 🌸 https://namespacelynn.itch.io/
@willusher.io
Scivis, raytracing and graphics at https://www.luminarycloud.com/ by day. ChameleonRT (http://chameleonrt.com) & WebGPU by night Site: https://www.willusher.io/ @[email protected]
@brennengreen.bsky.social
software engineer. real app-uh-latch-un. labor advocate. https://brennengreen.dev/
@paulpenson.bsky.social
Lead graphics programmer at Playground Games. Passionate about great games and great graphics. Opinions and comments are my own.
@lhiuming.bsky.social
Rendering (potentially) pretty pixels for games. Previously making gacha game.
@mtayyab.bsky.social
Lifelong Student, Love Coding, Mathematics, Linux, MacOs, Unix, Tech News, Books 📚 Lover, Realtor 🏡. I post what resonates with me and I follow back most of the time....
@decode77.bsky.social
Senior Gameplay dev, transitioning into the world of graphics programming and game engine development
@sandmangil.bsky.social
Game AI Researcher & ML/VR/AR Dev | Interested in computer graphics & procedural content generation. He/him. 🇺🇸🇫🇷🇧🇷🇯🇵 adrianogil.github.io
@mavywavy.bsky.social
Virtual photography when I'm motivated and inspired 📸 Always have a bunch of games on the go. I started learning to draw ✏️ 21 She/They 🏳️⚧️💜
@emanuelm.bsky.social
Principal Engine Programmer at Epic Games | These are my personal opinions | He/Him
@pltc.bsky.social
French post-doctoral researcher in computer graphics - GPU, geometry and rendering - he/him
@a3arrecis.bsky.social
I enjoy creating games with #GodotEngine and #Raylib. I share what I learn about 👾 pixelart, 🧊 3D, and 🎮 gamedev. English/Español
@boksajak.bsky.social
Tracing rays one by one. Caffeinist and Ray Tracing Engineer at AMD. Former Computer Graphics Researcher @CVUTFEL, ex-Nvidia. Personal account.
@soufianekhiat.bsky.social
Lead Rendering Software Engineer At @EA - @CriterionGames, ex @Unity3d, ex @UbisoftMTL All expressed opinions are my own
@vmateevitsi.com
Assistant Computer Scientist at Argonne National Laboratory. Adjunct Research Professor at UIC. Research interests: HPC, Raytracing, Rendering, Computer Graphics, AR/VR/XR, Digital Twins. Ex Greek National Team Ice Hockey Player
@thefranke.bsky.social
Principal Game Engine Architect at Huawei. Previously: Senior Graphics Engineer at Unity, Research Scientist at Fraunhofer, Tech-Priest at Cult Mechanicus. https://tobias-franke.eu/
@wolfgangfengel.bsky.social
Graphics Programmer, CEO at The Forge Interactive https://theforge.dev/ https://github.com/ConfettiFX/The-Forge