Will Usher
Scivis, raytracing and graphics at https://www.luminarycloud.com/ by day. ChameleonRT (http://chameleonrt.com) & WebGPU by night
Site: https://www.willusher.io/
@willgfx@mastodon.social
@brendanduncan.bsky.social
Staff Graphics Engineer at Unity, WebGPU and WebGL. https://github.com/brendan-duncan
@vickiferguson.bsky.social
Principal Technical Director @ Respawn Formerly EA, Ubisoft
@mmalex.bsky.social
synth tinkerer (plinky); midjourney; NVResearch (InstantNGP/NeRF); cofounder MediaMolecule (Dreams, LittleBigPlanet); demoscene/vj (statix/bluespoon)
@mosra.cz
Graphics dev, creator of m.css and Magnum Engine. Sometimes using physical and virtual cameras to produce questionable art. https://github.com/mosra · https://magnum.graphics · https://mcss.mosra.cz
@axccl.bsky.social
computational physicist • accelerates accelerator research at @berkeleylab.bsky.social • laser-plasma aficionado • PByte connoisseur • mostly memory BW bound • openPMD • sciency C++ & 🐍 • GPGPU since before it was cool • he/his • Dr. rer. nat. Dipl.-Phys.
@jcgt-announce.bsky.social
Just for announcing articles published in the Journal of Computer Graphics Tools, a diamond open access (free for all) journal at https://jcgt.org
@amihutz.bsky.social
Rendering Software Engineer tracing rays at NVIDIA | PhD Comp Sci | x-R&D at The Foundry entangling render delegates in Pixar USD | opinions - my own ▴ https://linktr.ee/amihutz ▴
@jonmasters.bsky.social
Troublemaker | Computer Architect | @Arm Servers Architect @Google | Former DE @RedHat | Former VP @Nuvia_Inc | Runner | Author | All views my own | #ArmServers
@drewwhitehouse.bsky.social
Scientific Visualisation Programmer. NCI VizLab, National Computational Infrastructure, Australian National University. Interested in all things HPC and CG. Vimeo: https://vimeo.com/user100884632 Instagram: https://www.instagram.com/drew.whitehouse/
@jendrikillner.bsky.social
Senior Rendering Programmer at Sony Santa Monica Studio 📷 http://instagram.com/jendrikillner/ 📑 https://www.jendrikillner.com
@tomforsyth.bsky.social
Gfx coder and chip designer. He/him/3Dlabs/Muckyfoot/RAD/Valve/Oculus/Intel/Rec Room. mastodon.gamedev.place/web/@TomF (twitter.com/tom_forsyth if you're nasty)
@caseynewton.bsky.social
Email salesman at Platformer.news and podcast co-host at Hard Fork.
@gkjohnson.bsky.social
Woven by Toyota | NASA JPL | #threejs, graphics, open source, and a bunch of fun projects!
@meggsomatic.tv
Rendering, game engines, scalability, gratuitous over-engineering || 💼 Avatar Perf & Visuals @ Meta || ⌛ Skyrim, Vampire Bloodlines, Warhammer Online || 🌃 Tiny retro/indie toys in 🦀 || 👫 shannonin3d.bsky.social (Slang/Vulkan/WebGPU/Khronos)
@aneshlya.bsky.social
ISPC maintainer @Intel. All opinions are my own. https://github.com/ispc/ispc
@maxliani.bsky.social
Tracing rays at NVIDIA. Former lighting artist, working on computer graphics rendering tech for all humans and robots alike. I mostly post stuff about light transport simulation, and my hobby project Workbench.
@lisyarus.bsky.social
He/him I teach computer graphics and make games Working on a medieval village building game: https://youtube.com/playlist?list=PLSGI94QoFYJwGaieAkqw5_qfoupdppxHN&cbrd=1 Check out my cozy road building traffic sim: https://t.ly/FfOwR
@momentsingraphics.bsky.social
Graphics researcher at TU Delft. Formerly Intel, KIT, NVIDIA, Uni Bonn. Known for moment shadow maps, MBOIT, blue noise, spectra, light sampling. Opinions are my own. https://MomentsInGraphics.de
@mcfunley.com
Leading expert https://mcfunley.com https://dotclub.club https://primary.every.democrat
@sebaaltonen.bsky.social
Building a new renderer at HypeHype. Former principal engineer at Unity and Ubisoft. Opinions are my own.
@dryad.technology
glitch girl — I do not trust this place and would prefer you follow me on Mastodon https://mastodon.social/@mcc — Avatar by Egypt Urnash — she/her — 🏳️⚧️🏳️🌈
@tartanllama.xyz
"building a debugger" book out june 2025 ~ c++ developer advocate at microsoft ~ poet ~ film/noisemaker ~ mask enthusiast ~ they/them
@tomayac.com
Developer Relations Engineer at Google, focused on the Web, WebAssembly, and Project Fugu 🐡. Dad-of-3.
@tdhooper.bsky.social
Code artist. Graphics programmer (ex Jumpship Studio). Web developer (ex Last.fm). he/him mastodon.gamedev.place/@tdhooper · x.com/tdhooper · stainlessvision.com
@domenicobrz.bsky.social
@aras-p.bsky.social
Programmer. Worked on Unity game engine 2006-2021. Now mostly working on Blender. Primarily over at mastodon.gamedev.place/@aras
@noeskasmit.com
Professor in Medical Visualization at the dept. of Informatics, University of Bergen and the Mohn Medical Imaging and Visualization (MMIV) center. 🇳🇱 in 🇳🇴, 📊,🧶,🎮,🤘
@miketuritzin.bsky.social
Exploring. ~ Past: rendering lead @ Figma, creator of PARTICULATE for PC VR, founder @ Workflowy, search engine backend @ Google, Quake modder miketuritzin.com
@n3zix.bsky.social
Scientific developer / Head of scientific informatics @Nanome, ex UnityMol dev at CNRS Molecular visualization, bioinformatics, drug discovery, VR, Unity, GPGPU...
@jasperbekkers.bsky.social
@nwchem.bsky.social
Strictly personal opinions on high-performance computing, computational chemistry, Fortran, GPUs, MPI. Suomessa.
@szellmann.bsky.social
@kostasanagnostou.bsky.social
Lead Rendering Engineer at Playground Games working on Fable. Always open for graphics questions or mentoring people who want to get in the industry. I tweet about graphics mostly. Views my own. Blog: https://interplayoflight.wordpress.com/
@lesleylai.info
I organize @gpvm.bsky.social lesleylai.info/ mastodon.gamedev.place/@lesley
@yiningkarlli.bsky.social
Rendering Engineer at Disney Animation working on Disney's Hyperion Renderer. Previously at Pixar, Dreamworks, Cornell, Penn. Views here are my own. https://www.yiningkarlli.com https://mastodon.gamedev.place/@yiningkarlli
@wjakob.bsky.social
Associate professor leading EPFL's Realistic Graphics Lab. My research involves inverse graphics, material appearance modeling and physically based rendering
@trkorecky.bsky.social
Senior lead rendering engineer at EA. Prev Iron Galaxy. Sims, Battlefield, FIFA, Madden, Skyrim, Elder Scrolls Online, Crash Bandicoot.
@andypnicholas.bsky.social
Principal Houdini Pipeline Developer for Framestore commercials/tv/rides team. Previously at: The Mill, Analog, Glassworks, Rushes, Lionhead (Fable 2)
@stefanpijnacker.bsky.social
24 yo Game Developer, Dutch Junior Graphics Programmer @ Massive Entertainment 4th Year Games Student @ BUas Passionate about Game Development and Computer Graphics, currently investigating Terrain rendering & Volumetrics with DX12
@domoritz.de
Visualization, data, AI/ML. Professor at CMU (@dig.cmu.edu, @hcii.cmu.edu) and researcher at Apple. Also sailboats ⛵️ and chocolate 🍫. www.domoritz.de