@kostasanagnostou.bsky.social
Lead Rendering Engineer at Playground Games working on Fable. Always open for graphics questions or mentoring people who want to get in the industry. I tweet about graphics mostly. Views my own. Blog: https://interplayoflight.wordpress.com/
@nagakagachi.bsky.social
グラフィックスプログラミングを注視する土偶 Graphics programmer https://twitter.com/nagakagachi https://github.com/nagakagachi https://nagakagachi.hatenablog.com/
@doxas.bsky.social
@dachsjaeger.bsky.social
Ray Tracing Radical, Turok Technophile, Crysis Cultist, Motion Blur Menace and PC Police Officer for @Digitalfoundry. Wird auch Hermann genannt.
@bsky.rayspace.xyz
Computer Graphics、特にMonte Carlo Ray Tracingに興味があります。 Dynamics Simulationもちょっとやっていました。 - https://rayspace.xyz - https://github.com/shocker-0x15 - https://twitter.com/Shocker_0x15
@pocol.bsky.social
I am a graphics engineer working at Tokyo, in Japan. All opinion are my own. ぽえ~ん。
@gamedeveloper.bsky.social
Serving the video game industry through breaking news, insight on game industry trends, expert advice & resources, and more.