Lee Perry
Design Fellow at Epic games (UT2k3/4, Gears 1-3, Fortnite, & more), long time indie and VR game dev, board game nut, mini modder and painter, huge fan of casual multiplayer games (the dumber the better!)
Oh, and huge fan of a good Pina Colada, obviously!
@mfelps.bsky.social
Hyperfixation Hobbyist, currently ranging the halls of the Modular Minotaur, but always a member of the TTRPG tribe. https://soundcloud.com/chimerical-sound-engine
@jernst.bsky.social
Director, Technical Art on 2XKO at Riot Games. Views expressed here are my own. 🚫GenAI #TechArt #GameDev
@embracethevoid.bsky.social
Guitarist / noisemaker for Korperschwache and I Am Providence, in Austin, TX at The Easiest Room in Hell. PRONOUNS: People usually go with he / him, but I don't really give a fuck: use whatever you like.
@kitfloridian.bsky.social
@jasonmccsmith.bsky.social
Software archaeologist, author, general technology troublemaker and troubleshooter. Standards wonk, research focus on semantic analysis of large systems.
@coil.bsky.social
Schipperke owner @PNW Game Systems Designer, dangerously unsupervised (prev Big Blue Sky Games, Blizzard, Bungie, Irrational, etc) Hire me! #GameDev he/him
@jocronk.bsky.social
Gen X autistic aroace trans-masc non-binary software engineer, Technical Design instructor, MSCS grad student, Pilates teacher-in-training, fledgling aerialist, and professional hermit [when I'm not bouncing around the west coast].
@edoublea.com
Worldbuilder & TechArtist. Creative Director helping lead Cyan Worlds. Riven out now!!! Working on ????? Art Director on Obduction. Artist on The Witness.
@iflak.bsky.social
I'm a gamer ⌨️🖱️, tech nerd 💻, sneakerhead 👟 and animal lover. I work at Epic Games. 💜
@cyllanfox.bsky.social
Pan/poly nerd woman (she/they), animal lover, mental health activist, 2x brain aneurysm survivor, weiner snuggler, streamer, tech geek, D&D addict, cozy/horror game enthusiast and wine aunt. <3
@sia-fbx.bsky.social
3D Environment Artist || Previously: Environment Map Artist on Star Wars Jedi: Survivor || @WIGJ Ambassador || UCF Alum || she/her ✨ https://www.artstation.com/siapap
@nickleme.bsky.social
Indie Dev @StudioBravarda | Engineering Team Lead | Senior Gameplay Programmer Data Oriented Design is my new passion 🇧🇷 EN | PT
@doublebuffered.bsky.social
JZig | DoubleBuffered. He/him/whatever. Gamedev programmer on Unreal Engine 5 with a bonus degree in Psychology. Neurodiverse and trying to make the internet better
@uberartist.com
Video game developer I guess? Created AirMech and Fat Princess, worked on Unreal Tournament and Splinter Cell.
@kennhoekstra.bsky.social
IT Guy. Husband. Father. Friend. Horror Fan. KISS Army Soldier. People's Champ. Wisconsin Sports. Politics. Screenwriter. Resister. Sober. Writer/Editor for @pophorrordotcom.bsky.social
@timoflegend.bsky.social
Hi! I'm Tim Schafer! Founder, Double Fine Productions Official DF account: @doublefine.com Please report bugs to http://support.doublefine.com Press: [email protected]
@georgebsocial.bsky.social
Co-founded the original 3D Realms/Apogee. Published, funded, produced & created many games. Known for Duke Nukem 3D. Game designer, artist, programmer. linktr.ee/georgebsocial
@rodfergusson.bsky.social
General Manager of all things Diablo at Blizzard Entertainment. This is a personal account and posts only represent my personal opinions and thoughts.
@leepetty.bsky.social
Artist, Art Director, and Project Lead working in video games. Currently at Double Fine Productions. Art Director of Brütal Legend & Broken Age, Project Lead of Stacking, Headlander, and RAD. Worked on Psychonauts 2! https://leepetty.com/
@locust9.bsky.social
founder and studio creative director at The Outsiders. New Yorker. Made some games, wrote some games. Battlefield Bad Company 1/2, BF3, Killzone 2, Mirror’s Edge, Payday 2, Metal Hellsinger, others. Making (redacted) : a new game.
@crecente.bsky.social
Founder Pad & Pixel LLC video game consulting https://linktr.ee/crecente Kotaku founder Polygon co-founder Former video game editor Rolling Stone, Variety
@dylancuthbert.bsky.social
Ultra veteran game dev, I have made a /lot/ of games, some of them are hits! Some of them aren’t! But I love every one of them.
@ekanaut.bsky.social
Director/Narrative of Project Dosa, Thirsty Suitors, and Falcon Age. Co-Founder and Creative Director at Outerloop Games. Design, art, biz, UI/UX, production. Supporting and uplifting marginalized devs. https://outerloopgames.com/
@jeremyhoffmann.bsky.social
Because we're grown-ups now, and it's our turn to decide what that means.
@ludumdare.com
The worlds largest online #GameJam, established in 2002. Join us every April & October. #LDJam
@jonjones.bsky.social
He/him. #gamedev art outsourcing, production pipelines, and tech sales in Seattle. Author (How I Escaped Evangelical Hell), ramen enjoyer, cat hugger, name haver.
@raphlife.bsky.social
He/Him. Get over it. Exploring apocalypses. I founded and lead Hinterland, and created THE LONG DARK. Director, writer, designer, human. Proud Canadian. Just doing my best.
@al-swearengen.bsky.social
Country punk. Fire the GOP. Because in a country where liars aren't punished, liars rule. We're finding that out.
@crazymoogle.bsky.social
Game Director @ Ubisoft SG • Assassin’s Creed: Shadows • Prev: AC: Mirage, Skull & Bones, Deus Ex: MD • Personal Account • He/Him
@cpruett.bsky.social
Director of Games @meta. Thirty years of game dev, incl. Dead Secret, Wind-up Knight, and sick Hypercard stacks. I am a walking encyclopedia of horror games.
@rich-lem.bsky.social
Former Naughty Dog Lead Game Designer, now a professor in the USC Games program. Wrote 'A Playful Production Process' for the MIT Press. He/him.
@nelsanderson.zone
Founded Sonderlust, helped design Firewatch, lead designer on Mark of the Ninja, and the only Canadian game developer born & raised in Wyoming. https://sonderlust.horse/
@doougle.net
🎮 Mutazione, Saltsea Chronicles, Sportsfriends, JS Joust 🎓 Senior Lecturer (in Games) 🎙️ Co-host @ https://eggplant.show/ 🌏 Naarm/Melbourne he/him
@joelburgess.bsky.social
Studio Head at Soft Rains Priors: Capy games, Watch Dogs Legion, Fallouts 3/4/76, TES: Skyrim, Oblivion, Aeon Flux, Bloodrayne 2, technically Grandma’s Boy
@jkooza.bsky.social
Long-time game developer and CEO/Creative-Director/Art Director @17_BIT. Living in a Ghibli film in deep Kyoto. I love photographing remaining nooks and crannies of old Japan, and making and playing classic video games with modern polish.