@igloomag.bsky.social
Igloo Magazine :: Experimental Electronic Music igloomag.com Established December 2000
@mpproductions.bsky.social
'Tall Tales' my debut collaborative album with @thomyorke.wastehq.social Releasing 9th May 2025 on @warprecords.bsky.social https://markpritchard.warp.net/subscribe https://linktr.ee/Pritch https://markpritchard.warp.net/
@amosolov.bsky.social
Developer of upcoming indie sandbox rpg Starsector. fractalsoftworks.com
@slab.org
Researcher + musician based in Sheffield UK https://slab.org/ Co founder of algorave, toplap, algomech, pattern club, strudel, tidalcycles Part of Then Try This https://thentrythis.org/ Exploring algorithmic patterns https://algorithmicpattern.org/
@imfraser.bsky.social
software engineer and composer of unpopular music. ianmfraser.computer/music
@datassette.bsky.social
░░░░ Music: https://datassette.bandcamp.com ░░░░ Podcast: https://musicforprogramming.net ░░░░ Links: https://datassette.net/
@mikeparadinas.bsky.social
µ-Ziq, Jake Slazenger, Tusken Raiders, Kid Spatula, Frost Jockey. Owns Planet Mu Records. http://mikeparadinas.bandcamp.com Bookings: albert@lapsusagency.com
@telefontelaviv.bsky.social
My name is Joshua Film and TV music Weird electronic stuff since day 1 https://www.chora.live coming soon xx
@williamfields.com
Electronic music. Releases on SUPERPANG, EVEL, Tokinogake, SØVN, GOTO, 3OP, ding\ndents, Great Curve, Nada, Conditional, Kaer'Uiks, New York Haunted, etc. https://williamfields.com
@steveklabnik.com
#rustlang, #jj-vcs, atproto, shitposts, urbanism. I contain multitudes. Currently in Austin, TX, but from Pittsburgh. Previously in Bushwick, the Mission, LA.
@hexler.bsky.social
Fiercely independent software since 2007 · TouchOSC · KodeLife · TouchViZ · Protokol · Based in Tokyo / 東京都 · Contact: support@hexler.net · https://hexler.net
@anopara.bsky.social
Procedural art nerd, ½ of Pounce Light with @h3r2tic.bsky.social, co-creator of #TinyGlade a diorama doodling game 🏰🌿 s.team/a/2198150
@atprotocol.dev
AT Protocol ecosystem supporters. Interviews, news, and other updates from the Community Fund, Tech Talks, and other social & community content. #ATmosphereConf - March 22nd & 23rd 2025, Seattle https://atprotocol.dev Not a Bluesky official account.
@lerandomart.bsky.social
Building a generative art institution with our 🖼️ lerandom.art/our-collection ✍️ lerandom.art/editorial 🕰️ timeline.lerandom.art 🎧 spoti.fi/3zV3KxA 📺 youtube.com/@LeRandomArt
@woodesmusic.bsky.social
@lorenschmidt.bsky.social
i make art, mostly with computers. currently working on an open world RPG with roguelike roots and an experimental bent. cat mom. she / her or they / them.
@benjaminbardou.bsky.social
🏙️ Visual Artist | 💎 𝐒𝐑 artist | ⭐️ 𝗼𝗯𝗷𝗸𝘁.𝗰𝗼𝗺 artist 🤖 ʙᴇɴᴊᴀᴍɪɴʙᴀʀᴅᴏᴜ.ᴇᴛʜ/xᴛᴢ 🌈 https://objkt.com/collection/KT1HioKJgreMMaMXpUwRJXXxC36DFfWLNhhZ
@loackme.bsky.social
Creative coder • Monochrome & dither enthusiast • 🏳️🌈 he/him https://loack.me/
@akella.bsky.social
Math, frontend, shaders, livecoding on Sundays http://youtube.com/@akella_, my course http://threejs-workshops.com. Based in Kyiv.
@nonfigurativ.bsky.social
Independent artist, programmer and researcher. Generative art, interactive installations & mind expanding tech. Former Creative Director at Void.
@julian0liver.bsky.social
critical engineer / educator / infrastructure activist / artist Occasional announcements only Art: https://julianoliver.com Infrastructure: https://nikau.io Socials: https://mastodon.social/@JulianOliver Resilience: https://wiki.collapsible.systems
@marcinignac.bsky.social
Computational designer, data artist, generative art coder, founder of @variable.io and co-creator of https://nodes.io. http://marcinignac.com
@inconvergent.net
procedural artist parallel programmer irregular programming crimes in lisp i am working on a game: @boxtype.app buy art at: buy.inconvergent.net
@art.camilleroux.com
🇫🇷 Generative artist • he/him • NFTs on gm.scribe, gm. studio, Bright Moments, 256art, fx(hash), SuperRare... https://art.camilleroux.com
@bevyengine.org
Official account for Bevy Engine: a refreshingly simple free and open source game engine built in Rust. Follow for news and curated #bevy / #bevyengine content. https://bevyengine.org
@alice-i-cecile.bsky.social
Full-time engine dev for Bevy: an open source Rust game engine. I design games, make all manner of things, and occasionally go outside ;) Once upon a time I was a plant ecologist!