Drew Sumner
Senior Motion Capture Technician @ Rockstar Games. Hiking, photogrammetry, snowboarding, Houdini, microelectronics. Opinions are my own.
Practice outdoor ethics and support trans rights.
@lushfoil.bsky.social
Matt Newell • making virtualscapes in unreal engine. "Lushfoil Photography Sim" releases 15th of April! wishlist on steam: http://s.team/a/1749860
@urzaz.bsky.social
Dylan, Designer and 3D artist focused on realtime environments, materials, and procedural techniques. Houdini and Substance Designer. TTRPGs and toylike synths. He/Him. www.artstation.com/dylanvail
@jacksonhayes.film
virtual production software development cinematography Current — Avatar 3 // Prev — Mufasa, Snow White
@mcpoly.bsky.social
https://www.artstation.com/petemc Senior Artist/Designer with an Emmy award winning tech co. Formerly 3D Supervisor at a 2x Oscar nominated studio. 3D/VR/AR/Games/Art
@xavierck.com
character and technical artist in gamedev and going to therapy about it co-founder and CEO @render-ready.com he/him Portfolio: https://xavierck.com Business/press inquiries: xavierck.3d@gmail.com
@lightbombmike.bsky.social
I flop characters about in games I flop myself about in life https://linktr.ee/lightbombmike
@jan-boehm.bsky.social
Professor of Photogrammetry and 3D Imaging, University College London, https://www.ucl.ac.uk/3dim
@jobyek.bsky.social
🏢 Principal Env Artist @WildlightEnt 🎓 Env Art Mentor @skilltree_inc ⬅️ Ex @SES_dev @Respawn @MonolithDev @UbisoftToronto ✨ Dabbles in cooking/photography
@blvdnights.bsky.social
Lead Environment Artist @ T-Minus Zero - Artist: Marvel's Spider-Man/Miles Morales, Sunset Overdrive, Walking Dead - A Cold Tall Glass of Root Beer - He/They - Devout Dodger Fan - 💖💜💙
@remedygames.com
Creating extraordinary worlds and inviting you down the rabbit hole. Making games since 1995. Alan Wake 2, Control, Alan Wake Remastered, Quantum Break, Max Payne 1 & 2. Now working on Control 2, FBC: Firebreak, and Max Payne 1 & 2 Remake.
@ramiismail.com
I help good people make good games in good ways. Want to work with me? https://ramiismail.com/
@moshelinke.bsky.social
experimental real-time media artist / creating weird games / that brutalism guy / atmosphere architect / HH http://moshelinke.itch.io http://www.moshelinke.de
@ambrosiussen.bsky.social
Technical Artist @ Bismuth Consultancy #Houdini #UnrealEngine #Realtime; prev: SideFXLabs Lead at @sidefx 🌻VES Member
@unrealengine.bsky.social
Unreal Engine is the world’s most open and advanced real-time 3D tool. Learn more about how to get started with #UE5: http://unrealengine.com/unreal-engine-5
@azadux.com
Scaniverse PM | AR/VR, drones, photogrammetry, stereography are my jam Azadux.com
@simonschreibt.bsky.social
⭐VFX Portfolio: https://www.artstation.com/simont 📝Game Art Tricks: https://simonschreibt.de/ 💌Newsletter: https://simonschreibt.de/newsletter/ 🌳Linktree: https://simont.de/ 👋Discord: https://discord.simonschreibt.de 🚀My game: https://tinyurl.com/p3d9vtb9
@melrambles.bsky.social
Name's Mel 🖤 Senior Game Designer on The Sims✨prev. FaeFarm, Stonefly🪲Star Wars Squadrons, SW Battlefront II and Mass Effect Andromeda 💫 TGA Future Class ‘21 🏆 Métis, genderfluid, gremlin 🐸🇨🇦 keeper of many creatures 🐱🐰 PFP by @nicholaskole.bsky.social
@edoublea.com
Worldbuilder & TechArtist. Creative Director helping lead Cyan Worlds. Riven out now!!! Working on ????? Art Director on Obduction. Artist on The Witness.
@tuxedopato.bsky.social
Game animator. I love to draw and animate! I don't take commissions. I don't release my game prototypes. https://www.martinchangart.com/
@makkon.bsky.social
Ben Hale. He/They. Senior Environment artist at UnknownWorlds, working on Subnautica 2. prev ILMxLab. 2d/3d artist. Rock enthusiast. Music composition hobbyist. https://makkon.itch.io/ https://cara.app/makkon 🚫AI/NFT
@jonathan.gameanim.com
Award-winning game developer. Animated Mass Effect, Assassin's Creed, Uncharted, The Last of Us series and more. Wrote GAME ANIM: Video Game Animation Explained. Shipped Apple Vision Pro. gameanim.com
@konstantinosd.bsky.social
Game urbanist, game designer. Occasional city geographer, author, researcher, and educator. Teaching at D6 Learning.
@ueakcrash.bsky.social
TF2 mapper, musician, and Dad. Creator of Probed, Overgrown, Slime, Moonshine Event, Snowy Doublecross, and Spookeyridge in TF2. Owner of Altfitters. Drummer/ Producer for Bog Wizard - He/Him bogwizardband.bsky.social
@lizardengland.bsky.social
Design Director at System Era. I post a lot of brunch photos. she/her.
@sirlarr.bsky.social
Creator, producer, trans-media cyber psychologist. Streaming @ twitch.tv/sirlarr Gaming news @ youtube.com/InsideGames Comedy gameplay @ youtube.com/@BroughtYouThisThing
@cosimog.bsky.social
King of Pizza Island | Art director Previously: Annapurna Interactive / Heart Machine www.cosimogalluzzi.com
@dannyodwyer.bsky.social
maker of documentaries at Noclip and Secret Tape. Irishman inside an American. An older boy told me to do it.
@sechouafni.bsky.social
Senior Environment Artist Scopely | prev: VALORANT, God of War Ragnarok, Miles Morales | She/Her | Opinions are my own. http://ArtStation.com/lurcis
@omershapira.com
Graphics ∩ Vision, Electronic Elsewheres. AI-Mediated Reality & Interaction Research @ NVIDIA; previously: Omniverse XR and Robotics, much before that VR, VFX & TV. Thinkpiece Piñata & Artist inbetween. Opinions? No 📍Brooklyn/TLV https://omershapira.com
@beforesmag.bsky.social
The VFX magazine from journalist Ian Failes. In print, podcast and online. beforesandafters.com
@stufx.bsky.social
• Virtual Production & Unreal Supervisor • Mocap • Cinematography • VFX • Cinematics • Art Direction • Cornish 〓〓
@charalanahzard.bsky.social
Aussie in LA making indie games, films, and TV. Management: alanah@optshift.co https://linktr.ee/charalanahzard
@scanspace.bsky.social
Onset 3D Scanning, Hardware, Software development and Environment Artist for Games and VFX
@hazelmonforton.com
senior writer and narrative designer 📚📝 presently Blizzard 💛⚔️ previously Bungie 💙💫 and Arkane 🧡🐀 personal account 🍞🌹 20th century lit phd 🎓🗡 she/her ✨ atx 🌻🦇
@officialgdc.bsky.social
For Developers, By Developers. GDC returns this March 9-13, 2026!
@manubiscot.bsky.social
Ubisoft Paris Technical Level Designer - Houdini / World / Systems - StarPlayer 2017⭐ Community Leader Ghost Recon - Opinions are my own - He/Him
@bclarkcgchar.bsky.social
Cofounder @RiggingDojo Training and Sales Lead @Ozone3d Consultant and Animator /Character TD/Motion Editor/Mentor
@rockstargames.com
@techanimator.bsky.social
Staff Technical Artist @ Bungie on Marathon (Past: Rockstar Games, Avalanche Studios, 38 Studios) | NYC based | Native Bostonian | Husband | Dad | Friend