@gameaudioboston.bsky.social
The home of New England’s game audio community! Join us for monthly meetups, talks and networking opportunities 👾 GameAudioBoston.com Organizers: @noabeazley.bsky.social @caiojmini.bsky.social @bolttracks.bsky.social
@akashthakkar.com
Audio on Hyper Light Drifter/Breaker, OFK, Concrete Genie, Outer Wilds: Echoes of the Eye, host of the Sound Business Podcast & creative business educator/speaker. Get in touch: www.akashthakkar.com
@sovga.bsky.social
🎓 http://SoVGA.com 🎮 -Since 2012- "Learn #gameaudio online" - #Wwise, #FMODStudio, #Unity3D, #UE5 & #PureData ✏️Sign-ups: The 19th of Feb, Apr, Jun, Aug, Oct + Dec #gamejobs
@unrealengine.bsky.social
Unreal Engine is the world’s most open and advanced real-time 3D tool. Learn more about how to get started with #UE5: http://unrealengine.com/unreal-engine-5
@mattjhart.bsky.social
Freelance sound designer and independent sound library creator from East Midlands, UK 🔊🎶🐦 Personal/freelance: mattjhart.co.uk Sound libraries: www.soundarmoury.co.uk
@audiokinetic.bsky.social
Audiokinetic is the creator of #Wwise, the award-winning audio pipeline solution, and #Strata multitrack SFX library. #GameAudio #InteractiveAudio #GameDev
@sound-digitator.bsky.social
Freelance sound designer helping creatives use sound for storytelling! 👹 I also make car sound libraries 🚙 🇺🇦📍Greater Boston genechaban.com
@bolttracks.bsky.social
Audio Implementer at @suckerpunchprod.bsky.social Giant Light Studios, The Game Audio Co., Home Team. REAPER nerd. @Gameaudioboston.bsky.social organizer. Berkshire County, MA. 🇩🇪🏳️🌈 [ [ opinions are my own ] ] { he/him } https://bolttracks.com