Richard Rouse III
Worked on games like The Suffering, The Church in the Darkness, and Homeworld: Vast Reaches. Wrote Game Design: Theory & Practice. Now Studio Creative Director at FarBridge on dark new things.
@farbridgeco.bsky.social
Worlds You Can Get Lost In. FarBridge creates games and immersive experiences that take you to places you’ve never been before.
@dragonista.bsky.social
@Kyrkikree on Twitter and Threads Game designer, tegu wrangler, sumo fan She/Her
@fictograph.bsky.social
Hugo- and Ignyte-recognized Writer/Artist/Narrative Designer. Works in Uncanny, Tor, Apex, Strange Horizons, Neon Hemlock, Palia, Magic: the Gathering. Currently @ CD PROJEKT RED on Orion. www.gracepfong.com
@tom.trinketstudios.com
President/Programmer of Trinket Studios. Battle Chef Brigade, Battle Suit Aces; Previously Wideload/Disney; Tall; He/him; [email protected] Wishlist BSA: https://store.steampowered.com/app/2870530/Battle_Suit_Aces/
@randyevergreen.bsky.social
Cool dad. Game director and designer. Classic Thief series, indie studio Tiger Style (Waking Mars, Spider: Bryce Manor, Spider: Rite of the Shrouded Moon), freelance game developer. Multiple GotY award winner. Austin and Vermont.
@embraagain.bsky.social
Writer what done 26 years of Star Wars. Still writing for videogames. Writing more of my own stories too, and not just playing with other people's toys. He/him, LG*B*QT+, looking for hope in all the wrong places.
@andrearoberts.bsky.social
Game Designer of Wonderbelly Games, Mother of Imps, Champion of Forgotten Side Quests. Made Roundguard, a bouncy pegglelike roguelike. We all need joy https://www.wonderbellygames.com/ aka TanookiFruit
@richmakesgames.bsky.social
🎮 CEO / Creative Director at Clever Endeavour Games (he/him) 🍵 Lover of tea, chocolate, heavy metal, cycling, fantasy, health science, and games with good feel 😎 📝 Blog here: http://richardatlas.com
@willovergard.bsky.social
Broadcasting as Viking Blonde by day and the games industry's moss covered shaman by night 🔥 [He/Him] BAFTA Games member and indie game fanatic 🔥 DM's Open for business, bisdev and tepigs Best found at https://www.twitch.tv/Viking_Blonde
@joostvandongen.bsky.social
Game creator. Founder & Creative Director of Galaxy Grove (Station to Station). Former co-founder of Ronimo (Awesomenauts, Swords & Soldiers, De Blob, Blightbound). Solo creator: Robo Maestro, Cello Fortress, Proun. Composer and cellist of The Ageless Gate
@borut.bsky.social
Game Architect E-Line Media Past: Never Alone 2, Weird West. Prey (2017), Skulls of the Shogun...
@vividfoundry.bsky.social
Vivid Foundry's founder. DemiPan. Dev since 2012, 2D+3D arts, marketing, game design, game writing, production. We made the award-winning Solace State: Empower activists amid a biotech revolution! Get it here: https://store.steampowered.com/app/928000
@robygon.bsky.social
Making a Game about Making Games, that you will make games in it's The Games You Make: https://store.steampowered.com/app/2852750
@briangcronin.bsky.social
Game dev Monster Train, Natural Selection 2, Inkbound, Zero Gear Now working on Slumber Realm 🎲🛌🌙⭐️💤
@glassbottommeg.bsky.social
Queer af founder of Glass Bottom Games. BAFTA Breakthrough. Working on something mysterious (prev: SkateBIRD, Hot Tin Roof, etc). She/Her 🏳️⚧️
@aaronflippo.bsky.social
Creative director and owner of Filppfly, developers of Whisker Squadron and Race The Sun.
@retroninja.bsky.social
Jerry Lawson Lifetime Achievement Award winner | 40 yr game veteran | designer | artist | musician | video editor | owner/founder RetroNinja game dev studio
@mjoshua.com
Crafts trailers at Devolver Digital. Reads tons of comics with his kids. Runs a Game Dev Club for tweens & teens.
@dan.nogoblin.social
living running No Goblin with @panzerskank.bsky.social laughing as I direct No Goblin Game 3 with a dream team loving posting only the lowest quality content otherwise
@joefielder.bsky.social
Principal Narrative Designer on The Outer Worlds 2 at Obsidian (Deathloop, Ghost of Tsushima DC, Star Wars Battlefront II, Flame in the Flood, some BioShocks) he/they, ADHD
@annamegill.com
Game writer & author • Cyberpunk 2 at CDPR • Fable • CONTROL • Dishonored: DoTO • Avatar: FoP • Guild Wars 2 • The Threshold Kids are my fault, sorry • www.annamegill.com Caretaker of HiMirri.bsky.social
@alexmakesstuffup.bsky.social
Writer, narrative director, author, screenwriter. He/him. Fragpunk, South of Midnight, We Happy Few, Contrast, Biomorph, Crafty Screenwriting, Crafty TV Writing, Naked Josh, Bon Cop/Bad Cop. Stories are a lever to move the world
@compulsiongames.bsky.social
Video game developer and makers of the games South of Midnight, We Happy Few, and Contrast. An Xbox studio based in Montreal.
@bijan.bsky.social
normal writer @compulsiongames.bsky.social, music critic @thenation.com, playing characters on @funcityventures.bsky.social bijanstephen.blog/about
@ekanaut.bsky.social
Director/Narrative of Project Dosa, Thirsty Suitors, and Falcon Age. Co-Founder and Creative Director at Outerloop Games. Design, art, biz, UI/UX, production. Supporting and uplifting marginalized devs. https://outerloopgames.com/
@athanateus.bsky.social
Chief of Curiosity (He/Him) On a podquest to learn everything about #gamedev you never dared to ask... Host of #ActualPlay #Improv #Game @achdilemmashow
@impossible.bsky.social
Game developer at @unity.com. Prev: Facebook Horizon, Oculus, Funomena , Call of Duty, ShadowPhysics He/Him
@carlaeng.bsky.social
Founder Betweened - family-friendly social media. Interactive media innovator. Backpacker. Improviser. Mom. Badass. https://betweened.io
@adamorth.bsky.social
CEO Readyverse Studios. Host AIAS Game Maker’s Notebook Podcast. Ex: Sony Music, Microsoft, Lucasfilm, Sony Santa Monica, Electronic Arts, Interscope etc. Created ADR1FT. Musician. Guitar is life. www.adamorth.com
@craemmir.bsky.social
I never thought it was humanly possible, but this both sucks and blows.
@grumpygamer.com
Owner of Terrible Toybox, the designer/creator of Monkey Island, The Cave, Pajama Sam and the designer/co-creator of Maniac Mansion, DeathSpank and Thimbleweed Park. Co-designer of Return to Monkey Island.
@jmechner.bsky.social
I make video games (Prince of Persia) and graphic novels (Replay, Monte Cristo) and fill up sketchbooks. American in France. https://jordanmechner.com
@holesinteeth.bsky.social
Creative Director at Ubisoft Montreal on UNANNOUNCED... Previously worked on Gotham Knights; Splinter Cell Blacklist + Conviction; Far Cry franchise. He/him.
@rich-lem.bsky.social
Former Naughty Dog Lead Game Designer, now a professor in the USC Games program. Wrote 'A Playful Production Process' for the MIT Press. He/him.
@iocat.bsky.social
Videogames at Xbox; zines, books, videogames, and skateboarding very slowly at home. I main Bluesky.
@celiahodent.com
Author #TheGamersBrain & more books on games / cog science • Indie consultant, ex-dir. #UX @ EpicGames Fortnite, LucasArts, Ubi • Phd psych • She/Her 🇫🇷 🇺🇸 celiahodent.com
@brendaromero.bsky.social
Studio Director @ Romero Games. Writer @ The Stinging Fly, TOLKA, The Dublin Review and more. Metalhead. Nerd.
@johnromero.bsky.social
Working on a new FPS with a great team. Game designer, programmer, Indigenerd. We're hiring! He/Him. Discord: http://discord.gg/romero
@mjweise.bsky.social
IGF-nominated narrative designer / writer. Worked at MIT, Harmonix, Eko, and others. Lifelong cinephile. Horror influencer.