Robert Hodgin
Artist and head of R&D at Rare Volume
https://linktr.ee/roberthodgin
🏳️🌈
@arnauaguilar.bsky.social
Portfolio: https://sites.google.com/view/arnauaguilar/home He/Him, Technical-Artist at Hexworks working on Lords of the Fallen Former Technical-Artistat: Melbot, SmilegateBCN and LinceWorks
@bobacupcake.bsky.social
tech artist/gamedev!! he/they. i made games and #art and music!! @bobacupcake
@anopara.bsky.social
Procedural art nerd, ½ of Pounce Light with @h3r2tic.bsky.social, co-creator of #TinyGlade a diorama doodling game 🏰🌿 s.team/a/2198150
@rpgwhitelock.bsky.social
Game artist in the UK with over two decades experience in game development, technical art, environments, lighting & FX. 🕹️Flock, Frozen Synapse 2, Quiet as a Stone, AllSky. 🌅 I love making atmospheric and evocative worlds. richardwhitelock.com
@n00sh.bsky.social
#Gamedev. Senior VFX Artist @Pokemon. Instructor/mentor @VFXApprentice. Games, robots, monsters, 90s/00s cartoons. opinions are my own. come say hi
@roystan.net
Face it, if hoinking did not pay, there would be very few hogs. https://roystan.net/ https://www.twitch.tv/roystanhonks https://store.steampowered.com/app/1116540/DAVIGO_VR_vs_PC/
@alanzucconi.com
Director of Studies at Goldsmiths, UoL • Senior Lecturer • Game AI • Game Developer • Shader Master • Content Creator
@cyanilux.bsky.social
🧙♂️ Random Shader Experiments | Hobbyist Gamedev | He/They | ✨ Unity ShaderGraph Tutorials - cyanilux.com
@therensei.art
vfx ~ tech artist | He/him | I make things therensei.art https://cara.app/therensei
@zappforthat.bsky.social
Tech-Artist staring directly at the sun, shading pixels instead of paper. Stylized Rendering R&D. Ex: Riot 👊🏻, Niantic, & Indie. Made InnerSpace. 🎨 https://www.stevezapata.com 🔗 https://linktr.ee/zappforthat
@ircss.bsky.social
Creative Lead in Realities IO, made Puzzling Places and Superflight https://ircss.github.io/
@joyrok.bsky.social
joyrok.com Always Learning. Loves shaders, baking bread, woodworking, and trying new things
@acerola.gg
Graphics Programming Youtuber Formerly Intel, Sony Studio Bend https://www.youtube.com/@Acerola_t (business: partnerships@manatalentgroup.com)
@notsolittlec.bsky.social
✨ Lead VFX Artist ✨ @ AnchorPoint | Ex- Blizzard | Mediatonic / EpicGames | 🏳️🌈
@stelabouras.com
📱 Mobile app developer / 🕹 Aspiring gamedev / 🎙SSmap podcaster / 🌊 I love water shaders / 🐘 @stelabouras@mastodon.xyz
@kaymanv.bsky.social
Quadbender, nice nice. Environment technical artist @ThatsNoMoon. Previously environment technical artist @Guerrilla & @Shapefarm.
@tayloroliveira.bsky.social
🎓 3D - VFX - Environments - Tech Art 💼 Compositor @ Titmouse ➡️ Previously @ Tv Cultura, Record TV, SBT 🇧🇷🇨🇦 My art: https://www.artstation.com/tayloroliveira
@kindafungi.bsky.social
Tech Artist. I also like to complain. I also teach beginner Realtime VFX
@ninaklos.bsky.social
Technical artist | Currently: Sumo digital - all opinions are my own | 🐟☀️🌌 | #techart #unreal
@haxiomic.bsky.social
Creative engineer. My jam is graphics, EdTech, nature and people! Humanist. b/human Specialist in Graphics Programming, talk to me about WebGL, WebGPU and Unity! DMs open but slow replies because I check manually!
@jerryverhoeven.itch.io
Indie Game Developer - Programmer & Tech Artist on #TotemTeller - Made #Kavel & #CrankyBird - http://jerryverhoeven.com https://store.steampowered.com/app/1414530/Kavel/ https://jerryverhoeven.itch.io/
@ollarin.bsky.social
⚒️ Technical Artist at SupergiantGames working on #Hades2 🎭 BAFTA Member 🎨 https://www.artstation.com/ollarin 📃 Previously: Creative Assembly, Polygon Pictures
@nirlandec.bsky.social
✨Learning how to become a professional real time VFX magician.✨ ArtStation : https://www.artstation.com/nirlandec
@johnoreally.bsky.social
Technical Artist @ TBA 👀🤫 John_O_Really on Twitter ✦ Prev: Vampire Survivors, @NexusStories, @Unity ✦ Shaders & Real Time VFX ✨ ✦ ADHD :) 💫 ✦ They/them https://johno.re
@canadiancorndog.bsky.social
FX and Technical Artist working in games industry for 24 years (so far) on 20 published titles. PS2/3/4, XBox/360, Gamecube/Wii, Quest/2/3, PSVR, PC, mobile and few other platforms Unity, UE4/5, Idtech4 and custom in-house engines #vfx #techart #gamedev
@adrienlucas.bsky.social
Game Developer & Studio owner of Plane Toast ✈️🥪 Co-Creator & Technical Director of Caravan SandWitch 🚚🥪 ➡️ Check it out! https://s.team/a/1582650/ 🤓 I specialize in UI / Editor Tools / TechArt / C# / C++, let's share about that Emoji fetichist 💖
@clairemon.bsky.social
🏴 Associate Tech Artist working at Build A Rocket Boy 🚀 | I make shaders and vfx ✨️ | She/Her 🌱☀️ Portfolio: artstation.com/clairemonart
@nickelbeer.bsky.social
Senior Technical Artist Hand Paint 3D Art Enthusiast https://mikebarrington.com/
@vfxlabs.net
🇳🇱 Freelance Realtime VFX Artist Prev: @fablecraft.bsky.social, Phantom Spark 🌐 VFXlabs.net 👤 linkedin.com/in/robinvfxlabs 🎨 artstation.com/robinwouters ✉️ robin@vfxlabs.net
@jendrikillner.bsky.social
Senior Rendering Programmer at Sony Santa Monica Studio 📷 http://instagram.com/jendrikillner/ 📑 https://www.jendrikillner.com
@nadzw.bsky.social
I love making shaders. Vector math go brrrrr Currently working on street racing game 🫡 ✨ Technical Designer ✨ | UE5 Game Dev | Game design student @ SHU
@ayucinna.bsky.social
⚡tech art & game jams⚡ 🌐: allisonkyeh.com 🎮: ayucinna.itch.io play our jam games here~
@thibaultl.bsky.social
Graphics Programmer. Recently did a lot of volumetric and VDB rendering.
@titotito.bsky.social
He/Him // Technical Artist at Niantic Living in WA, raised in Chicago 🇲🇽
@stefanpijnacker.bsky.social
24 yo Game Developer, Dutch Junior Graphics Programmer @ Massive Entertainment 4th Year Games Student @ BUas Passionate about Game Development and Computer Graphics, currently investigating Terrain rendering & Volumetrics with DX12
@chrisradsby.bsky.social
-Co-Founder of Bloom & Gloom -All-around Dev but specialized in Art/TechArt -GameDev for 14+ years for Sony & Ubisoft, PowWowEnt I love video games, I love making them & would love to get to know more like-minded people! https://linktr.ee/chrisradsby
@moniewski.bsky.social
Tech Artist at SONKA, working on Holstin! I like and talk about: gamedev, graphics programming, tech art, procedural generation, shaders, blender, art in general.
@bgolus.bsky.social
Principle Tech Artist, Graphics Programmer, general Game Dev, racing snail at Tuatara VFX. (he\him) https://bgolus.medium.com/ https://ko-fi.com/bgolus
@willmacneil.bsky.social
Digital Artist / Creative Director formerly @ The Mill (rip). UK/US citizen. Experimenter in data-driven design. Loves generative and interactive art. Always up for a chat. Here or https://www.willmacneil.com/
@feltron.bsky.social
I’m an information designer focused on translating everyday data into meaningful objects and experiences. Previously: #FeltronAnnualReport + #Daytum.com + #ReporterApp Currently: Apple Design Group www.feltron.com
@mickstorm.bsky.social
3d sculpting VFX 3d software developer Woodworking. I do lots of Zbrush and Houdini, and lots of different traditional art as well! Also into Star Trek. https://linktr.ee/mickstorm