Martin
Former Sound Designer/Audio Director @ Crytek, DICE, Pow Wow. Now freelance. Austrian living in Sweden. Mostly posting about game audio things. Opinions are my own.
@50501movement.bsky.social
Official Bluesky account for the #50501Movement 🚨 Next up: May 1 Join the Movement > https://FiftyFifty.one
@shingpapi.bsky.social
Come join my discord: https://discord.gg/PbC7eqD (all announcements, infos, pings will be there for sure)
@aoc.bsky.social
Waitress turned Congresswoman for the Bronx and Queens. Grassroots elected, small-dollar supported. A better world is possible. ocasiocortez.com
@prashantmishra.bsky.social
✨ CEO @ pracific.com 🎛️ Product @ getsoundly.com 🎧 Building Audio Communities 🚀 ADC & ADCx India @ audio.dev 🎓 Visiting Faculty @ NID (Masters in Game Design) 📻 musictechcommunity.org gameaudio.in 🎮 Scaled up SoVGA.com 📼 Wwise Certified Instructor
@jameskrasner.com
I make sounds for imaginary places (game sound designer) https://jameskrasner.com
@montemartin.bsky.social
Web developer with a passion for sound design and storytelling with audio
@andrewweighaudio.bsky.social
Sound Designer & Audio Assistant @ Aardman Animations | Working on: Chicken Run: Eggstraction & other bits :) #gameaudio
@onaccident.bsky.social
Sound Designer at Sparkypants! I make Mind over Magic sounds #gameaudio
@sergioronchetti.bsky.social
#gameaudio @ DoubleJumpAudio.com (Eldest Souls, Mythwrecked, Rail Route, Red Solstice 2)🔸G.A.N.G. nominated composer/sound designer 🔸 Career coach and mentor (check out my mailing list -> https://linktr.ee/SergioRonchetti)
@interactivemusic.bsky.social
Music System Designer / Chief Product Officer Building Reactional; a procedural note by note interactive music system. reactionalmusic.com Also, composer and technical audio designer.
@hewwagner.bsky.social
Melbourne based composer for games and film, opera singer. www.hewwagner.com
@georgepack.bsky.social
Sound Designer | IG50 Winner | Supporter of the biggest club on the South Coast
@danielswearengin.bsky.social
Composer and Sound Designer for video games · Composer for Rune Fencer Illyia & Strain Tactics · Synth and Rompler Collector · Wishlist Rune Fencer Illyia here: http://steam.runefencerillyia.com More music here: https://swearmusic.com/music
@equinoxfracture.bsky.social
Freelance sound designer, The Patrick Star Game and DC's Justice League: Cosmic Chaos. Occasional composer and chiptune manufacturer. Making noise. Listening to silence. He/him. www.alexcolesound.com
@noabeazley.bsky.social
Composer: Re:Awaken, Phosfi, Protodroid DeLTA, A Token War | Professor of Game Scoring at Berklee College of Music | Boston Game Dev board of directors noabeazley.com/portfolio
@kissakolme.bsky.social
Sound Designer, Music Composer, Foley Artist, Voice Actor, Game Designer. Nuclear Throne, Downwell, Cult of the Lamb, Noita, ScourgeBringer, Atomicrops, Tormentor X Punisher, Badland series, Bleak Sword, Carrion, Broforce, Go Mecha Ball, PAPERHEAD etc
@dannthr.bsky.social
Senior Technical Audio Designer @Epic Games Secretary for @gameaudiodiversity.bsky.social Composer/Sound Designer. Hobbyist Animator, Painter, Writer, Game Developer. (He/Him)
@calflan.bsky.social
Technical Audio Designer for games Prev. Surgent Studios, Tales of Kenzera: ZAU Callumflanagan.com
@anthonyturi.bsky.social
Sound Designer at Blizzard Entertainment | Prev. WayForward, EA, Formosa Interactive, Criteria Recording Studios & more. Projects: Call of Duty, League of Legends, Final Fantasy XIV & more. https://linktr.ee/anthonyturi
@viliviitaniemi.bsky.social
Audio Designer on Assassin’s Creed Shadows at Ubisoft. Previously on Immortals Fenyx Rising, Assassin’s Creed Odyssey and more.
@mattiacellotto.bsky.social
Expert Sound Designer at Ubisoft Massive - Owner at Mattia Cellotto Sound Libraries. Previously Criterion, Splash Damage. Sound is to me what a box is to a cat.
@joewilsonaudio.bsky.social
He/Him | Jr Sound Designer at Sweet Justice Sound | Music Lover | Film Enjoyer | Bad Gamer
@nunobento.bsky.social
Award-winning Foley artist, sound designer, just a sound artist, most days just human. Leftist. Politics are important to me. Zero tolerance for lack of empathy. (A) https://www.nunobento.com https://m.imdb.com/name/nm7564302/ (He/Him/They/Them)
@benreichstein.bsky.social
Recording artist, sound designer and Host of the Field & Foley Podcast 🌿 @fieldandfoley.bsky.social
@kgtole.bsky.social
Voice Actor • Dialogue Editor • Weird Nerd™️. R.I.P. Pebble. Old school gamer, crafter, cat mom, and hedgehog enthusiast. she/they 🌈 All the things -> https://katherinetole.com
@tregenza-music.bsky.social
Cornish BAFTA & DICE winning video game composer. Helldivers 2 // Cyberpunk 2077 // The Texas Chain Saw Massacre // Deathloop // Timesplitters // Wolfenstein // Dead Island 2 I like cats, synthesizers, horror films, red wine and naps.
@paulshelleyaudio.bsky.social
Freelance technical game sound designer with a violin making background and passion for accessibility in games Over Jump Rally packet.Breach() A Kingdom to Conquer https://www.paulshelleyaudio.com UK
@schllnbrgs.bsky.social
Indie Game Audio - Especially into monster noises 🎤🐉🔊 (she/her) You can also catch me on instagram: @schllnbrgs schellenbergsounddesign.com
@adamrsound.bsky.social
Tech Audio Designer at Team Junkfish Scottish, Gamer, Trophy Hunter, Musician, WWizard. All opinions are my own.
@tdspkaudio.bsky.social
Audio Designer & Developer Vienna, Austria REAPER Scripting, DSP, Sound Design & Implementation for Games https://www.tdspkaudio.com
@billypalmermusic.bsky.social
Composer: Unspottable, Project Grove | Orchestration: Astral Ascent | Parts/Scores: Last Stop | Assisting: Patrick Doyle 23/24 | Lecturing: Point Blank Music School https://billypalmermusic.com/
@soundvelasco.bsky.social
Sound Designer at @ CremaGames for #TemtemSwarm Prev. Audio Artists for DeadSpace and Star Wars Jedi: Survivor. Films & VideoGames Sound Designer
@robertfrostiii.bsky.social
🎤🎼 for Joggernauts, Ollie Oop, Stay Gods: TRPM and more! 💼 Robertfrostiii.com 🎮 1/3 Space Mace ❤️🐈❤️🐈 Proud cat dad
@basgameaudio.bsky.social
Lead Audio at Grid Games🎮 Big fan of organized air vibrations. www.basbertrand.com | https://youtube.com/@basbertrandgameaudio3838?si=-ObeDRCyXjKcfgzt
@arielgross.bsky.social
Founder of teamaud.io and techaud.io, currently Audio Director at Ghost Story Games working on Judas, prev BioWare, Volition, old indie games on GBA and DOS, yer game dev pal but I do other stuff too like occasionally brush my teeth. You still reading this
@pablotad73.bsky.social
Technical Sound Designer ➡️ https://www.linkedin.com/in/pablofloresalosi
@benwolland.bsky.social
Freelance Sound Designer with 13 years experience. looking for work. https://linktr.ee/benwollandsound Ex TT games and ex CIG. #gameaudio 🧱lego games franchise 2012-2024 🔫suicide squad kill the justice league - 2023 👨🚀star citizen - 2024
@amotravers.bsky.social
Senior Sound Designer Formerly: Jumpship, Larian, Exit Plan. Work: Baldurs Gate 3, Somerville, Bang-On Balls.
@wobwobrob.bsky.social
Audio designer & melody thinker-upper | http://wobwobrob.com Artist/Animator | Team Submarine Games #gameaudio #indiedev
@jonevansaudio.bsky.social
Technical Sound Designer @ OtherSide Entertainment | Prev. independent, Piranha Games Programmer at Game Audio Tools, working on FilePal
@paulboechler.bsky.social
Senior Sound Designer @ Electronic Arts Vancouver, BC www.paulboechler.com Not really here.
@erinhomie.bsky.social