@programmerjoe.com
Programmer at Valve, Occasional VR Dude, programmer on Steam, increasingly interested in actually doing something to help with climate change. [email protected] for "DMs"
@zpostfacto.bsky.social
Engineer at Valve | Free 3D Math book: gamemath.com | GameNetworkingSockets: github.com/ValveSoftware/GameNetworkingSockets | NOT doing support on discord!
@skylorbeck.website
I'm a programmer, which means I mostly spend my life at a desk. I make indie games. Wishlist Action Coin Pusher http://s.team/a/3111550 🟡⚪🟣⚫ They/He
@pbun.bsky.social
software architect / engineer @ activision (past: blizzard) 🕹️ fighter of the streets 🐾 cat dad // opinions are my own
@davidbfox.com
Lead game programmer: ReturnToMonkeyIsland Designer/Project Leader at LucasfilmGames/LucasArts: Fractalus Labyrinth ZakMcKracken Indy3 ManiacMansion VR XR EV GameDev CR: SotR ❤️ @anniefox.com @RubeWorks.com https://linktr.ee/davidbfox
@dunenkoff.bsky.social
#gamedev since 2003. Lead Gameplay/Techart Engineer @ Matrioshka Games (no, not a Russian company). Developing games with Unreal Engine since 2014 till death do us part.
@siggigg.bsky.social
Lead AI Programmer, Unreal Engine at Epic Games Unreal Engine Game Developer - Gameplay, AI, VR. Past: Hyperion Realms, Wargaming, Klang Games, CCP Games.
@embyr.bsky.social
🌺 Sr. Programmer on Warframe 👩💻 Creator of SPRAWL & func_godot 🏁 Prev. Sea of Thieves & Horizon: COTM 🏳🌈 26 she/her - bi & poly
@timoxley.bsky.social
Technical Director C++ #gamedev #techart & #gamedesign in #UnrealEngine Former #JS #TS specialist. CampJS & SingaporeJS founder #NodeJS in Action coauthor Lived 🇦🇺→🇸🇬→🇺🇸 Bad artist & musician #ADHD Vegetarian Father of 2 amazing girls He/him
@julesfern.gay
She/Her. Leading engineering at Soft Rains Games. Helped make VALORANT and League. Cofounder of Trans Game Dev. Trans and extremely queer
@xemu.bsky.social
He/ Him. Making games since 1993. System Shock 1&2, Age of Mythology, Heretic Operative, and lots of others. MIT grad, founder at Irrational Games & C Prompt Games. Latest project: Millennia https://store.steampowered.com/app/1268590/Millennia/
@bsg-joel.bsky.social
Programmer, writer & community on DREDGE 🎣 at Black Salt Games 🇳🇿 Nebula, Hugo and 4x BAFTA nominee.
@xibanya.bsky.social
graphics programmer & tech artist. shaded pixels on among us vr, i expect you to die 3, darkest dungeon ii, sunshine shuffle, dungeon golf, and more i write unity shader tutorials for beginners! https://github.com/Xibanya/ShaderTutorials
@pvncher.bsky.social
staff engineer @unity working on making xr feel good to use. Building repo prompt on the side, a mac native app to make coding with ai not suck
@heyt.red
Build and Release Engineer, Apex Legends I made my dog canon in the titanfall / apex universe
@johnmcdonald.bsky.social
CEO Mercer Street Hospitality, Broken Palate on SubStack, always eating drinking and running. mercerstreethospitality.com
@yoshimcf.mike-feldman.com
Senior programmer at Disbelief. Saxophonist with the Saxyderms. Opinions are my own. He/him.
@lisyarus.bsky.social
He/him I teach computer graphics and make games Working on a medieval village building game: https://youtube.com/playlist?list=PLSGI94QoFYJwGaieAkqw5_qfoupdppxHN&cbrd=1 Check out my cozy road building traffic sim: https://t.ly/FfOwR
@tarasophie.dev
I make games with the #GodotEngine https://tarasophie.dev 🐧Loving Linux She/They Eng/Ger @taw.moe ♥️
@vinegar.bsky.social
gameplay designer/engineer at sprocket.games 翻訳したりする人 tw:@vinuscule
@zulubo.bsky.social
Game dev, creator of Zulubo Productions, Vertigo, and Vertigo 2. Stuff at www.zulubo.com he/him
@anruinviae.bsky.social
Game Director at Illuvium Labs / Former Blizzard & Scopely / Opinions are my own (he/him)
@seanos.net
Systems Engineer at Valve; gameservers, datacenter infrastructure… Previously Demonware (Activision), doing large-scale backend infrastructure for Call of Duty, Guitar Hero and others Mastodon: [email protected] Website: https://seanos.photo
@kevin-gibson.com
He/him. Software developer, graphics/ML@Apple prev. Xbox, Hololens. Canadian in Seattle. Music, computer graphics, baking, etc.
@rileylabrecque.com
Partner Engineer at Final Strike Games with a focus on Engine Tech, Online, Build, and DevOps. Previously wrote documentation for Valve Once upon a time I made Steamworks.NET 🌲Seattle
@icetigris.bsky.social
Lead Rendering Engineer at That's No Moon. Prev: Epic, Unity, Disbelief, PlayStation, Intel. Agender GPU goblin. They/Them
@zino2201.bsky.social
20 | Engine Programmer @ Asobo Studio | I like rendering 3D triangles in < 16 ms. C++ daily driver and Rust at home
@pgeorges.bsky.social
Staff Software Development Consultant at Unity Technologies Game dev, cyclist The gremlin looking thing is Henri Opinions are my own (he/him 🏳️🌈)
@isadora.codes
debugger queen ✨ working on Neverway and my own engine! co-founder at @coldbloodinc.studio WISHLIST NEVERWAY ❤️ http://steam.neverway.co
@colwalder.bsky.social
Engineering Director @ CD Projekt Red, Composer, Audio Programmer, Drummer Worked on GTA V, Red Dead Redemption, Witcher 3: The Wild Hunt, Cyberpunk 2077 Composer for Banshee: Demon Girl
@romainmacre.bsky.social
Works at Nitrome, lead Programmer on Shovel Knight Dig. I'll talk about game development and my side projects, notably my retro space shooter Alexus 2040. https://fairlyavailable.com/
@archmag.us
Cloud-based architecture developer turned XR gamedev. Working on new types of experiences designed from the ground up for virtual and mixed reality. https://archmag.us
@damncatonmydesk.bsky.social
(he/him) Former graphics engineer for rustltd.com. Creator of the late alloy.rustltd.com framework for #Unity. In my spare time, I tinker with #RustLang and the #BevyEngine. 👍: #IndieGame #GameDev #IndieDev 👎: MAGAts, Tankies, Cryptobros, AI "art"
@rzubek.bsky.social
Making games for longer than seems advisable. Architect at Take-Two; earlier at SomaSim, Zynga, EA etc. Doctor of AI, under the hippocratic oath bound to help all game AIs. Author: https://mitpress.mit.edu/9780262043915/ Hello from Chicago!
@cpioli.bsky.social
Gameplay Engineer and Game Designer. Loves Nintendo, Square-Enix, Sony, Jedi, Muppets, and cooking! Opinions are my own and do not represent my employers!
@amini-allight.org
Solo game developer, VR enthusiast. Developing LambdaMod, a free and open source multiplayer game with VR support
@frozax.bsky.social
Indie game dev behind Tents and Trees. PC, Consoles and Mobile www.tentsandtreesgame.com www.frozax.com #gamedev #indiedev
@daddygame.dev
Technical Director @triangularpixels.com #gamedev #indiedev daddygame.dev
@oneofmoo.bsky.social
Making Mythmatch - Play the Demo on Steam! Previously worked on Knights and Bikes, Subsurface Circular, LittleBigPlanet, and Ratchet & Clank. Wishlist Mythmatch on Steam: s.team/a/1778050
@chaosandcode.bsky.social
🕹️Game Developer/Designer 💼 BetaJester and Playing Attention (ADHD in Games) 💬 Limit Break + IGDA Neurodivergent In Games SIG 📢 Champion - Safe In Our World, VGA, Get Well Gamers 💙 He/Him - ADHD Talking about game dev and neurodiversity
@joehocking.bsky.social
I'm a software engineer who develops games and XR using technologies like C#/Unity and JavaScript/WebGL (while increasingly Godot-curious). I wrote the book Unity in Action! website: www.newarteest.com
@nomadic-pixel.com
Bethesda/Microsoft alum. Specializing in all things Automation, CI/CD, Production, and Infrastructure I like to make outlandish concepts a reality! Photographer Painter Author (Totally going to fix this at some point)
@whoisryosuke.bsky.social
Previously: Sr. Design Technologist @Playstation UI/UX, React, Rust, Graphics, Game Dev, 420 | he / they 🏳️🌈 https://linktr.ee/whoisryosuke #b3d #gamedev
@malkyne.com
Fairy codemother. Free-range veteran game programmer and underground programming teacher. Co-owner of indie game studio Hidden Achievement.
@jegood.bsky.social
Senior Software Engineer at Lost Boys Interactive | Mod and Raleigh Chapter Leader for Game Dev DrinkUp. Ex: Software Engineer at ImangiStudios. Gameplay and AI programming, Industry mentoring, and Jewish developers advocate. All opinions are my own.
@lize.bsky.social
Game dev who loves making procedurally animated critters and does so as often as possible. Developing Cookie Gardening, and also an unnamed life sim about moons with evolving ecosystems. Owner of Meep Engine: https://www.meepengine.com/