@jiayincao.bsky.social
Senior Devtech @Nvidia. Former graphics engineer at Ready At Dawn, Naughty Dog, Ubisoft. Views are my own.
@blendogames.bsky.social
🍊 Makes video games http://blendogames.com 🍊 Just released SKIN DEEP http://blendogames.com/skindeep 🍊 Co-founder https://glitch.city
@walaber.com
JellyCar creator, lead designer of "Where's My Water?" | Making games solo and 1/2 of Toyful Games | ゲームを作っています!日本語だいたいワカル | He/him https://linktr.ee/walaber
@christinacoffin.bsky.social
Ex-AAA Rendering+Optimisation Programmer TechArtist, Designer. Stylized Art. #indiedev #solodev #gamedev 🏳️⚧️🇸🇪 Shader Illusionist ✨ AssassinsCreed2 / FC2 / BF3 / MidnightClub 2+3 GDC Advisory Board Emeritus She/Her mastodon.gamedev.place/@ChristinaCoffin
@adambromell.info
🟥 Game dev c. 2001. College drop-out. 🟩 Co-founder @systemera.net (Astroneer's dad.) 🟦 Creative Dir. @starseekergame.systemera.net ⬛ Photography www.instagram.com/ADGBmakes
@gameinformer.com
Over 30 years celebrating the best of games in print and online. Follow our work: GameInformer.com
@noclipvideo.bsky.social
We Make Crowdfunded Video Game Documentaries. Support us on http://Patreon.com/Noclip Watch our docs at http://YouTube.com/noclipvideo.
@moriwade.bsky.social
Gamedev • Shape conjurer #b3d #godot Malmö based • He/Him ➡️NGC 🐚 Developing Songs of the Shore with @brysonmcbee.bsky.social 🎧 Art of @tottomori.bsky.social 🌱My linkssss: https://linktr.ee/tottomori
@icastano.bsky.social
Master swimmer, mountain climber, and stand up coder. I work on texture processing tools at Ludicon. Formerly at Roblox, Thekla (The Witness), NVIDIA, OddWorld, Relic, Crytek.
@godotengine.org
Your free, open-source game engine 🎮🛠️ Develop your 2D & 3D games, cross-platform projects, or even XR ideas! 🔗 https://links.godotengine.org/
@mobiusdigitalgames.com
An independent game studio located in DTLA. Makers of Outer Wilds and Echoes of the Eye. We make games weird & wonderful. Come explore with us.
@jasper-bekkers.bsky.social
Founder & CTO of Traverse Research, Graphic Programming Conference co-organizer. Ex SEED & Frostbite
@jcgt-announce.bsky.social
Just for announcing articles published in the Journal of Computer Graphics Tools, a diamond open access (free for all) journal at https://jcgt.org
@distraction.engineer
Ancient #GameDev; distraction.engineer; C64, DIY nerd; AKA PoV or PoVRAZOR; He/Then; 🍁 Caretaker and co-creator of @ludumdare.com Zero tolerance for hate. Support trans rights! Empathy is punk. 🏳️⚧️💜🤘 Avatar: purple and gold pixel art chicken
@jarllarsson.bsky.social
ᕕ( ᐛ )ᕗ Graphics- and game programmer. Worked on #thegunk , #steamworld heist & dig2 Making a #vulkan renderer in my spare time.
@poot.foo
◆ He/Him ◆ Technical Designer ◆ Sucker Punch Productions ◆ Seattle, WA Mostly just nature pics.
@kate-rayner.bsky.social
Technical Director at The Coalition, Xbox Game Studio, Technical Fellow @xbox.com | Views my own | she/her🏳️⚧️
@iquilezles.bsky.social
Math & Art Videos. * https://youtube.com/Inigo_Quilez * https://iquilezles.org Created Shadertoy, Pixar's Wondermoss, Quill, and more.
@moomanibe.bsky.social
She/her. Gamedev. Animation Lead at Ivy Road on Wanderstop. Personal blog is here: https://auratriolo.com/blog/ Also find me on mastodon at https://mastodon.social/@MOOMANiBE
@cthulhim.bsky.social
Woodworker, musician, co-author of Essential Math for Games, host of The Vintage Gamer, occasional gad about town. Formerly: GPU Engineer for the Skia 2D graphics library; game developer for Red Storm Entertainment and Insomniac Games. He/him.
@jms5517.bsky.social
Working on rendering for the Bevy game engine. Long form blog at https://jms55.github.io.
@cristianguzman.bsky.social
Technical Game Designer at The Initiative working on Perfect Dark. Thoughts are mine and my own. Searching for a decent chopped cheese in San Francisco 🇲🇽🇺🇸
@sylviefluff.bsky.social
game designer @ sylvie.website 🐈 sylvieish half of love ❤ game @ https://love-game.net
@willk3d.com
Senior Environment Artist @DoubleFine on ??? Previously Psychonauts 2. Gob father and ancient coin appreciator. WillK3D.com
@ygility.bsky.social
Senior Core Engineer @ 2K Games - 31st Union. Prev: Ubisoft, SIE Engine/rendering programmer.
@bryanmcnett.bsky.social
graphics @apple 2025+. engine @unity3d 2018-2025. PS3,4,5 GPU R&D @naughty_dog 2007-2018. Spider-Man @treyarch 2002-2007. 日本語OK. opinions are mine
@beammyup.bsky.social
🎮 Game Product/Project Manager 🔹Did Rendering and Psychophysics 🔹Co-founder of Montreal ACM SIGGRAPH 🔹1/3rd Shinies and Shadows @Quantic Dream xRoblox, xUnity, xEpicGames She/Her
@martinn.dev
Indie Swift/Obj-C/C++/Metal/GPU dev. Neon Trip - Music Visualizer (visionOS). Coding since 1983, Xcode since 1.0. DMs welcome > Open for work on visionOS & other Apple platforms < @neontrip.app
@encelo.github.io
An Amiga and demoscene lover, an Arch Linux and real-time graphics enthusiast, a game industry rendering programmer. Author of the nCine 2D game framework: https://ncine.github.io ⚙️ Ex ARM, Natural Motion, Frostbite, The Multiplayer Group.
@valvesoftware.com
We make games, Steam, and hardware. https://valvesoftware.com For support, visit https://help.steampowered.com.
@hotelartthief.bsky.social
@sebaaltonen.bsky.social
Building a new renderer at HypeHype. Former principal engineer at Unity and Ubisoft. Opinions are my own.
@nehon.bsky.social
Lead Rendering Programmer at Epic Games for Sketchfab / Fab Gaming / Role Playing
@dannyodwyer.bsky.social
maker of documentaries at Noclip and Secret Tape. Irishman inside an American. An older boy told me to do it.
@aras-p.bsky.social
Programmer. Worked on Unity game engine 2006-2021. Now mostly working on Blender. Primarily over at mastodon.gamedev.place/@aras
@maxliani.bsky.social
Tracing rays at NVIDIA. Former lighting artist, working on computer graphics rendering tech for all humans and robots alike. I mostly post stuff about light transport simulation, and my hobby project Workbench.
@seblagarde.bsky.social
Senior Principal Graphic Engineer at Infinity Ward. Previously Unity, Frostbite, Dontnod, Darkworks, Neko. http://seblagarde.wordpress.com
@tomforsyth.bsky.social
Gfx coder and chip designer. He/him/3Dlabs/Muckyfoot/RAD/Valve/Oculus/Intel/Rec Room. mastodon.gamedev.place/web/@TomF (twitter.com/tom_forsyth if you're nasty)
@soufianekhiat.bsky.social
Lead Rendering Software Engineer At @EA - @CriterionGames, ex @Unity3d, ex @UbisoftMTL All expressed opinions are my own
@sir-irk.bsky.social
programmer, dumb-ass, mostly game engine/graphics stuff Will post eventually
@samueledu.bsky.social
Currently teaching myself c++ with the goal of learning graphics programming