Tezenari
I am a Senior Technical Artist, Web Developer, UI/UX Designer, Artist, Tech Researcher, Optimization Geek, and a fanatical Unreal Engine developer. Quite the list, huh?
@raphaellacoste.bsky.social
Art Director @ Haven Studios / Sony Former prince of Persia and Assassin’s Creed Art Director, Illustrator, Photographer, traveler …
@highlyspammable.bsky.social
Senior Technical Artist on the Developer Relations Team for Unreal Engine. Generally handle Australia, New Zealand and South East Asia with Epic Games but sometimes you'll find me elsewhere. Have a tendency to rant.
@praxispixels.bsky.social
Forest Goblin. Trans rights. I make games, bags and bugs, I ride mountain bikes and go fly fishing. Principal Environment Artist @ Stoic Formerly @ Aether Studios and Blizzard He/him
@tomscott.com
I make things. They’ll probably come back to haunt me in a few years’ time. https://www.tomscott.com/
@timsweeneyepic.bsky.social
@tomlooman.bsky.social
tomlooman.com Unreal Engine Developer. Making Courses for Indies & AAA Studios
@coshy.bsky.social
🇬🇧/🇩🇪 Lead International Community @ CD PROJEKT RED | Political Scientist ❤️ big dogs, loud music & long books. I even wrote one!
@matthewmercer.bsky.social
Storyteller, VO Guy, Vincent Valentine, Minsc, Thirst Trap Ganondaddy, #TheLegendOfVoxMachina, CCO/DM of Critical Role. I’m always tired. He/Him.
@unrealengine.bsky.social
Unreal Engine is the world’s most open and advanced real-time 3D tool. Learn more about how to get started with #UE5: http://unrealengine.com/unreal-engine-5
@karganys.bsky.social
Ph.D. in Computer Science Research Engineer | @AdobeResearch Worked on some @Substance3D products. Views are mine.
@socrates200x.bsky.social
Sr. UI Programmer at @BethesdaStudios, occasional father, all else is void. Personal account; tweets not associated with BGS, Zenimax, or Vault Boy. (He/Him)
@terrangregory.bsky.social
Cinematic Narrative Director for World of Warcraft. All views expressed are my own.
@jeffb.bsky.social
Senior Combat Designer @ The Molasses Flood | prev: Senior Designer @DestinyTheGame @Hytale, @thatgamecompany -- Lead Gameplay Eng @blizzheroes -- etc... | Personal account
@ghostcrawler.bsky.social
Greg Street, CEO of Fantastic Pixel Castle. We are fully funded and remote and making an MMO. Previously: League of Legends, World of Warcraft, Age of Empires. I only work on games with "of" in the middle.
@unrealsource.com
The largest independent community for Unreal developers. Formerly Unreal Slackers. Website: https://unrealsource.com Discord: https://discord.unrealsource.com Support us: https://ko-fi.com/unrealsource
@phyronnaz.bsky.social
Pushing voxel technology forward at Voxel Plugin using Unreal Engine You can DM me on discord @ phyronnaz
@unrealdirective.bsky.social
Committed to delivering high-quality, easy-to-understand #UnrealEngine resources that follow best development practices, all created and maintained by @Tezenari https://unrealdirective.com
@vuthric.bsky.social
Director @ Duck Shake Games ex Tech Art R&D @ Epic Games LEGO, Fortnite, Matrix Awakens, Unreal Engine 4 & 5 - Tech art and chill with us http://discord.gg/gRwaywC 🏠 London 🕸 https://Asher.GG
@gregoryrich19.bsky.social
Senior Technical Product Manager - #Sequencer and #IKRetargeting for @unrealengine.bsky.social | he/him | Nerd on Flags, Animation, and Rhythm Games | Opinions are my own.
@fpcstudio.bsky.social
Fantastic Pixel Castle (FPC) is a new studio founded in 2023 to create our take on a modernized fantasy MMORPG, codenamed Ghost. ✨▪️🏰
@bsky.app
official Bluesky account (check username👆) Bugs, feature requests, feedback: [email protected]