Matt Ostertag
Doing VFX at tuatara.bsky.social | Technical Director
Making things look cool with VFX, shaders, tech art and lighting.
@okahishin.bsky.social
3D Environment Artist / 🇫🇷FR/EN/SP ✧ NO NFT ✧ Previously at @Ubisoft @Artside_School @PrimalSeed
@sashabernertart.bsky.social
sr. environment artist 🌿 french rebel🔻🇫🇷 🏳️🌈 🏳️⚧️ portfolio : sasha3d.carrd.co
@maxliani.bsky.social
Tracing rays at NVIDIA. Former lighting artist, working on computer graphics rendering tech for all humans and robots alike. I mostly post stuff about light transport simulation, and my hobby project Workbench.
@flavorwaves.bsky.social
VFX Artist @insomniacgames • soft shonen protagonist • opinions are my own • he/them • demi/gray-ace 🇵🇭
@ashimoz.bsky.social
she/they Junior VFX artist looking for work & i love to draw in my spare time #2dart #vfx
@simonschreibt.bsky.social
⭐VFX Portfolio: https://www.artstation.com/simont 📝Game Art Tricks: https://simonschreibt.de/ 💌Newsletter: https://simonschreibt.de/newsletter/ 🌳Linktree: https://simont.de/ 👋Discord: https://discord.simonschreibt.de 🚀My game: https://tinyurl.com/p3d9vtb9
@cirocontns.bsky.social
Game designer/coder, lecturer at times, full-time meme. Working at coherence. In the past: Unity (making Gigaya, Open Projects, Unity Playground). Also been making games (UFHO2, Slybots: Frantic Zone... ?) and Unity tools. He/him/lui/'iss 🇮🇹
@chrispewebb.bsky.social
Lead Technical Artist @ SMG Former Programmer/Graphics at 5Lives/Defiant
@jarllarsson.bsky.social
ᕕ( ᐛ )ᕗ Graphics- and game programmer. Worked on #thegunk , #steamworld heist & dig2 Making a #vulkan renderer in my spare time.
@unity.com
The Official Unity3D Account. Unity is the leading platform for creating immersive and interactive 2D, 3D, and VR games on 20+ platforms Discover more: https://unity.com
@thomasfrick.bsky.social
Art director for @hytale.com at https://bsky.app/profile/hypixelstudios.bsky.social and @riotgames.com . Passionate about art and games! Addict to travels and tasty food. Pixels size don't matter. From #Strasbourg
@yannmiguet-vfx.bsky.social
Junior VFX Artist LinkedIn : www.linkedin.com/in/yann-miguet-vfx Artstation : https://www.artstation.com/rigando
@amplifycreations.bsky.social
We make cool #Unity3d stuff, created Amplify Shader Editor. Asset Store: https://tinyurl.com/AmplifyAssetStore Discord: https://discord.gg/SbNs7zK
@bvfx.bsky.social
VFX artist at tuatara.bsky.social https://www.artstation.com/bruno https://3dbruno.com/
@chris-gs.bsky.social
Senior VFX Artist at @Tuatara_Games | Previously: Valorant, Metroid Dread, Godfall: Exalted Update http://artstation.com/chrisgs
@ferranbenavente.bsky.social
VFX Artist at tuatara.bsky.social - Worked on Mortal Kombat 1, Suicide Squad, Cyberpunk 2077, Elite Dangerous. artstation.com/ferranbenavente
@vfxlabs.net
🇳🇱 Freelance Realtime VFX Artist Prev: @fablecraft.bsky.social, Phantom Spark 🌐 VFXlabs.net 👤 linkedin.com/in/robinvfxlabs 🎨 artstation.com/robinwouters ✉️ robin@vfxlabs.net
@velksy.bsky.social
Lead VFX Artist @ Turtle Rock Studios // Ex-Blizzard // Sheridan Grad
@balseirogd.bsky.social
Technical Artist @ Tequila Works. Prev Saber Interactive.
@subtilicus.bsky.social
Technical Art Director, Activision - Elsewhere Entertainment 23 years in games. Dane, living in Sweden. Formerly Unity Technologies : FPS Sample, Megacity & DOTS. Io Interactive: Lead Artist and Tech. Art Director on Hitman & the Glacier Engine.
@bgolus.bsky.social
Principle Tech Artist, Graphics Programmer, general Game Dev, racing snail at Tuatara VFX. (he\him) https://bgolus.medium.com/ https://ko-fi.com/bgolus
@nibilli.bsky.social
VFX Artist Prev-Blizzard-Riot Mentor @VFXApprentice Portfolio : https://www.artstation.com/nibilli
@sebaaltonen.bsky.social
Building a new renderer at HypeHype. Former principal engineer at Unity and Ubisoft. Opinions are my own.
@timsoret.bsky.social
Odd Tales founder Directing the game "The Last Night" Art Direction, Cinematography, Tech Art. Atoms, Bits, Memes, Genes. Futurism, Humanism.
@shadi3st.bsky.social
Engine (VFX) developer for @unity3d (previously Ubisoft and Cyanide)
@leondenise.bsky.social
designer and engineer. weird and experimental. https://neondelice.xyz/ https://neonminuit.xyz/ https://cookie.paris/all/
@tdhooper.bsky.social
Code artist. Graphics programmer (ex Jumpship Studio). Web developer (ex Last.fm). he/him mastodon.gamedev.place/@tdhooper · x.com/tdhooper · stainlessvision.com
@techartaid.com
Tutorials, UE5, blog ➡️ http://patreon.com/techartaid Tech Art Discord👉 https://discord.gg/4BRNBpUVbD
@arthurmunoz.bsky.social
Game Animator Currently animating at Moon Studios Prev : Ubisoft Montpellier / SuperSeed Studio / Airship Syndicate / Spiders Games
@uk-resistant.bsky.social
#Indiedev #gamedev #techart #blender Freelance environment & #VFX artist Games I made: Hellscreen - https://t.ly/5nPhB VaporwavePinball - https://t.ly/hGSlh VaporwavePinball Presskit - https://shorturl.at/k4Sah
@theallenchou.bsky.social
Principal Game Programmer at Naughty Dog from Taiwan. Math. Physics. Graphics. AI. Bunnies 🐰 Gamedev Blog: http://blog.allenchou.net Discord: http://discord.gg/MEGuEFU MudBun: https://longbunnylabs.com/mudbun/
@h3r2tic.bsky.social
Washed-up renderologist working on #TinyGlade with @anopara.bsky.social; ½ of Pounce Light, ½ making sense ½ the time; he/him; 🦀
@baldurk.bsky.social
Working on RenderDoc (https://github.com/baldurk/renderdoc) a PC graphics debugger.
@runevision.bsky.social
Indie game developer, procedural generation enthusiast, Dane in Finland. I made Eye of the Temple, now working on The Big Forest. 📍 Turku, Finland 🔗 https://runevision.com https://www.youtube.com/c/runevision https://mastodon.gamedev.place/@runevision
@bartwr.bsky.social
Engineering, Computer Graphics, Art, DSP, ML Culture, Techno, Industrial, and Electronic Music. Research Scientist at NVIDIA. Ex Google Research, Ex games (Sony, Ubisoft, CD Projekt). Politically leftist. He/they. https://linktr.ee/bartwronsk
@kostasanagnostou.bsky.social
Lead Rendering Engineer at Playground Games working on Fable. Always open for graphics questions or mentoring people who want to get in the industry. I tweet about graphics mostly. Views my own. Blog: https://interplayoflight.wordpress.com/
@gfx47.bsky.social
Solo indie game dev from France 🥖🧀 🤖 Gladiabots 🚫 No Plan B ⚙️ Echoes of the Architects 🔗 https://GFX47.com #IndieDev #IndieGameDev #SoloDev #Unity3D
@anopara.bsky.social
Procedural art nerd, ½ of Pounce Light with @h3r2tic.bsky.social, co-creator of #TinyGlade a diorama doodling game 🏰🌿 s.team/a/2198150
@minionsart.bsky.social
Artist/Shaderwitch/Programmer/Wife. Unity/3D Tutorial Maker. Solo Dev of Astro Kat, a Catventure Game🐱! http://twitch.tv/minionsart http://patreon.com/minionsart
@unitycoder.com
Programming mostly Unity stuff. UnityLauncherPro, Point Cloud Viewer..*My links: https://gist.github.com/unitycoder/5f7d1b22bef2901899e9da69519de581
@vuthric.bsky.social
Director @ Duck Shake Games ex Tech Art R&D @ Epic Games LEGO, Fortnite, Matrix Awakens, Unreal Engine 4 & 5 - Tech art and chill with us http://discord.gg/gRwaywC 🏠 London 🕸 https://Asher.GG
@knarkowicz.bsky.social
Technical Director - Graphics at Epic Games. I love games, graphics, lighting and low level stuff. https://knarkowicz.wordpress.com
@demofox.bsky.social
Invented spatiotemporal blue noise, created Gigi rapid graphics prototyping & dev platform. https://github.com/electronicarts/gigi 20+ year game dev, and graphics researcher. Currently at EA SEED. Tech blog: https://blog.demofox.org/