Allen School
The Paul G. Allen School of Computer Science & Engineering at the University of Washington educates tomorrow's innovators while developing solutions to humanity's greatest challenges.
Starter Packs
Created by Allen School (1)
Allen School Starter Pack
Members of the Paul G. Allen School of Computer Science & Engineering at the University of Washington
@carbonrobotics.bsky.social
Carbon Robotics™, a leader in AI powered robotics, builds innovative agricultural tools that empower farmers to operate more efficiently.
@baskinengineering.bsky.social
Elevating the world through bold and socially responsible innovation. engineering.ucsc.edu #BaskinEngineering
@elglassman.bsky.social
Assistant Professor @ Harvard SEAS specializing in human-computer interaction. Also interested in visualization, digital humanities, urban design.
@smus.com
hapax legomenon odin khaldun interaction engineer lowercase philosophant https://smus.com
@kcruth.bsky.social
Security and privacy researcher, PhD student at Stanford CS. 🐘 @kcruth@infosec.exchange
@ramboldio.bsky.social
phd student @ Hasso-Plattner-Institute, HCI Baudisch lab working on architecture-scale personal fabrication using big yellow tubes https://rambold.io
@harsha-pk.com
PhD candidate at ML@GT; Georgia Tech CSE Understanding the world through models, data, and experience. www.harsha-pk.com
@nels.dev
Research intern at Google, CS PhD candidate at University College London, exploring (outdoor) collaborative mixed reality at the intersection of #HCI, #GenerativeAI, and #CSCW | Previously at Niantic Labs, Microsoft Research, IBM, TNO Research nels.dev
@profvr.bsky.social
Professor of VR, AR, XR and related concepts at University College London. Interested in presence, plausibility, interactivity, social environments, devices. Also games, puzzles, cocker spaniels and mountains.
@pedrolopes.org
Associate Professor at University of Chicago, Computer Science. Runs the Human-Computer Integration Lab (https://lab.plopes.org) & also a musician.
@andresmh.com
Director of Princeton HCI. Faculty at Princeton Computer Science. Board member at Crisis Text Line. https://andresmh.com Skeptical about Bluesky 🤔
@stanfordvr.bsky.social
For two decades we have built and studied VR/AR systems that explore the changes in the nature of social interaction. We research how virtual experiences impact people psychologically, and focus on education, nonverbal behavior, climate change & empathy.
@xrdigest.bsky.social
Daily insights from XR Research (https://thexrdigest.com)
@niallw.bsky.social
Postdoc @ NYU (computer graphics + human vision) | Previously: CS PhD @ Uni of Maryland; Intern @ NVIDIA, Meta Reality Labs; Undergrad @ Davidson College | I love computer graphics, perception, and cats | https://niall.phd/
@nelmqvist.bsky.social
Villum Investigator and Professor in HCI & visualization at Aarhus University in Denmark. Husband, dad, dog dad, runner, Kung Fu artist, gamer. He/him. Mastodon: @elm@vis.social
@vellosoraptor.bsky.social
Professor of Computer Science (Human-Computer Interaction) @ The University of Sydney. Immersive systems, Human-AI interaction, HCI methodology
@johannwentzel.ca
💻 Interaction prototyping @ Apple • 🎓 VR Accessibility PhD @ UWaterloo • He/him • 🇨🇦/🇿🇦 johannwentzel.ca
@christianholz.bsky.social
associate professor @ ETH Zürich. sensing, interaction & perception lab https://siplab.org. computational VR/AR input, egocentric perception, predictive mobile health, HCI
@rickskarbez.bsky.social
Virtual reality, board games, sports and cats. Originally from the US of A, now residing in Naarm (Melbourne Australia).
@katjesjes.bsky.social
assistant prof @university of amsterdam, digital interactions lab, she/her
@yiqinzhao.bsky.social
Yiqin (Yi-Chin) | PhD candidate @wpicakelab | Augmented Reality Researcher
@marcuscarter.com
Professor in HCI @ USYD, Australian Research Council Future Fellow. Game Studies & Virtual Reality.
@kateeuph.bsky.social
Researcher on new media and immersive reality technologies 👩💻🎮 exploring the relationship between gender, inclusion, and new media Founding member of the Critical Augmented and Virtual Reality research network (cavrn.org) she/her
@tengshanyuan.info
PhD candidate at University of Chicago (Human-Computer Interaction, Virtual/Augmented Reality, Wearable, Haptics) https://tengshanyuan.info/
@jessvanb.bsky.social
Research Scientist at Niantic | HCI, AI, AR Empowering users, democratizing tech, designing real-world solutions.
@jegusan.bsky.social
Associate professor at Grupo de Tratamiento de Imágenes of the Universidad Politécnica de Madrid (UPM). Interests: image, video, immersive technologies, quality of user experience, human perception.
@manuelachessa.bsky.social
Associate Professor in Computer Science at University of Genoa, Italy Doing research on VR, AR, MR, XR, HCI, serious games and exergames. Leading PILab @DIBRIS UniGe pilab.unige.it
@daveparisi.bsky.social
Researching histories & futures of touch tech/haptics Prof @ NYU Tandon TCS/IDM https://shorturl.at/0Wwzc Archaeologies of Touch https://tinyurl.com/4kcxxkfk Edit @ ROMchip journal https://shorturl.at/sDFI1 Mostly reformed goth
@mortenbay.bsky.social
Media and tech scholar. Teaches at USC Annenberg. Writes stuff for normal people too. Stings in a tribute band.
@sunjooahn.bsky.social
Professor, University of Georgia. Director, Center for Advanced Computer-Human Ecosystems (CACHE). https://www.ugavr.com #VR #AR #research #behaviorchange #communication #technology #metaverse
@juliachatain.bsky.social
Dr. | Senior Scientist Singapore-ETH Centre | Embodiment • Math Ed • HCI • XR • AI • Games | #FutureEmbodiedLearningTechnologies (FELT) | juliachatain.com | she/they | 🇸🇬🇨🇭🏳️🌈
@kathringerling.bsky.social
Professor at KIT, Germany (http://hci.iar.kit.edu). Research on human-computer interaction, accessibility, VR, and games (preferably Quake 3). ERC StG AccessVR and Real-World Lab Accessibility (http://accessibility.kit.edu). she/her
@luiseudave.bsky.social
Jack of No Trades. CogNeuro | VR-XR | Dreams | Stats | R | Open Science Assistant Professor @unav luiseudave.com
@vivaomauricio.bsky.social
HCI Researcher. I read comics. http://mauriciosousa.github.io #hci #3dui #xr #spatialcomputing #wearables
@vrneuroscience.bsky.social
He/Him. Postdoc @EventLab @UniBarcelona Open VR environments for research (CC0): gitlab.com/eventlabprojects/openenvironments. VR research feed: https://bsky.app/profile/did:plc:wkncjmnqrxjmx7dskjju2nii/feed/VRcademicSky http://tinyurl.com/27p67z27
@rutakazlauskaite.bsky.social
Researcher, PhD, University of Helsinki. Memory politics, VR/XR, emotions, propaganda, populism. New article on space, time, memory, and distortion in VR: https://doi.org/10.1177/17506980241283895
@drgbuckingham.bsky.social
Cognitive psychologist interested in perception, illusions, sensorimotor control, and virtual reality. I also blog for early-career academics: https://gavinbuckingham.wordpress.com/
@leonkroczek.bsky.social
Social affective neuroscience in and outside Virtual Reality. PostDoc at Regensburg University. MPI CBS alumnus
@markusberger.bsky.social
researching experimental interfaces in construction | maps and buildings | haptics and sound | embodiment PostDoc @ University of Rostock | he/him
@herr-wetzel.bsky.social
Associate Professor in Game Design at DePaul University; PhD; Serious Games; AR/VR; HCI; design ideation; he/him. https://hexlab.cdm.depaul.edu/
@xinyc.bsky.social
UMich PhD student in HCI, Mixed Reality and Accessibility https://xinyun-cao.github.io/
@anaserrano.bsky.social
Associate Professor at Universidad de Zaragoza. Virtual Reality and Perception. I have no special talents, I am only unreasonably persistent. She/her. More about me: https://ana-serrano.github.io/
@clionamurray.com
Cognitive Neuroscientist and avid Yorkshire Tea drinker • Co-founder and Programing Co-Director of Black In Neuro • All things VR/XR & neuroimaging research into social interaction and the maternal brain 🌻🇮🇪🇯🇲
@parastooabtahi.bsky.social
Assistant Professor of Computer Science at Princeton | #HCI #AR #VR #SpatialComputing parastooabtahi.com hci.social/@parastoo
@kcisbister.bsky.social
HCI and Games researcher, author of How Games Move Us: Emotion by Design, and Playful Wearables (Jan 2024--https://tinyurl.com/4z9mjxrm)
@bdgjones.bsky.social
HCI, CSCW, human-AI interaction, & XR researcher, postdoc @ UToronto. Previously @ Meta Reality Labs Research, Google Stadia, Microsoft Research, UCalgary, Simon Fraser University, & Inria.