Wenzel Jakob
Associate professor leading EPFL's Realistic Graphics Lab. My research involves inverse graphics, material appearance modeling and physically based rendering
@simoneschaub.bsky.social
Assistant Professor of Computer Science at TU Darmstadt, Member of @ellis.eu, DFG #EmmyNoether Fellow, PhD @ETH Computer Vision & Deep Learning
@tobiaspfaff.bsky.social
Research scientist at NVIDIA. Learned physics models, generative video & more.
@mirelaben.bsky.social
Prof. At the CS department at the Technion. Intrigued by geometry, shapes, math and people, not necessarily in this order. https://mirela.net.technion.ac.il/
@momentsingraphics.bsky.social
Graphics researcher at TU Delft. Formerly Intel, KIT, NVIDIA, Uni Bonn. Known for moment shadow maps, MBOIT, blue noise, spectra, light sampling. Opinions are my own. https://MomentsInGraphics.de
@ranahanocka.bsky.social
Assistant Professor @uchicago @uchicagocs. PhD from @TelAvivUni. Interested in computer graphics, machine learning, & computer vision 🤖
@juliagviu.bsky.social
PhD candidate @ Universidad de Zaragoza Computer Graphics and Deep Learning - Material Appearance and Visual Perception 💜 Women in Tech 🌼 Hakuna Matata
@vrkomarov.bsky.social
Graphics programmer at Lesta Games (prev Wargaming St. Petersburg) Here I post about computer graphics and my engine/renderer mastodon.gamedev.place/@VrKomarov https://x.com/VrKomarov
@gabrielpeyre.bsky.social
@rovarma.bsky.social
Building Superluminal (https://www.superluminal.eu / @superluminal.eu), a user-friendly CPU sampling profiler for C/C++, Rust & .NET on Windows & consoles. Ex-Guerrilla Games (H:ZD)
@superluminal.eu
Superluminal (superluminal.eu) is a user-friendly CPU sampling profiler for C/C++, Rust & .NET on Windows, Xbox One, Xbox Series X, PlayStation 4, and PlayStation 5.
@andrewwillmott.bsky.social
Kiwi in the UK by way of the US Graphics / VFX / Sims / SimCity / Spore / Football Manager / Wayve / Odyssey https://github.com/andrewwillmott https://www.andrewwillmott.com https://soundcloud.com/radiator-8/albums
@sebaaltonen.bsky.social
Building a new renderer at HypeHype. Former principal engineer at Unity and Ubisoft. Opinions are my own.
@jameslarus.bsky.social
Retired EPFL CS professor/dean. Retired Microsoft researcher/manager. Time to do something new….
@felixwechsler.bsky.social
PhD student @EPFL Working on computational 3D printing Coding mostly with @julialang.org Gravel and road cyclist, Ultimate Frisbee lover
@hildekuehne.bsky.social
Professor for CS at the Tuebingen AI Center and affiliated Professor at MIT-IBM Watson AI lab - Multimodal learning and video understanding - GC for ICCV 2025 - https://hildekuehne.github.io/
@sylvaincorlay.bsky.social
@QuantStack.bsky.social founder @ProjectJupyter.bsky.social maintainer @PyDataParis.bsky.social organizer ACM software system award 2017.
@francois.fleuret.org
Research Scientist Meta/FAIR, Prof. University of Geneva, co-founder Neural Concept SA. I like reality. https://fleuret.org
@ivopavlik.bsky.social
@sattlertorsten.bsky.social
Computer Vision research @ Prague https://tsattler.github.io/
@vincentsitzmann.bsky.social
Professor at MIT CSAIL, leading the scene representation group (scenerepresentations.com). We are teaching AI to understand the world through perceiving and interacting with it.
@ygryadit.bsky.social
Creative and controllable AI Researcher MSU Lomonosov -> MPI-inf (PhD) -> Inria (Postdoc) -> CVSSP/PAI (Assistant Professor) -> Adobe https://yulia.gryaditskaya.com
@qbecky.bsky.social
Postdoc at EPFL interested in geometry and differentiable physics. Personal website: https://qbecky.github.io.
@kartikchandra.bsky.social
I'm a PhD student at MIT CSAIL. More about me: https://cs.stanford.edu/~kach
@mmbronstein.bsky.social
DeepMind Professor of AI @Oxford Scientific Director @Aithyra Chief Scientist @VantAI ML Lead @ProjectCETI geometric deep learning, graph neural networks, generative models, molecular design, proteins, bio AI, 🐎 🎶
@thuereygroup.bsky.social
Professor @ TUM | Making numerical methods and deep learning play nicely together | Fluids | Computer Graphics
@dgtal.bsky.social
Digital Geometry Tools and Algorithms Library DGtal.org, https://github.com/DGtal-team/DGtal C++/python library for digital data geometry an d topology processing.
@speierers.bsky.social
Research Engineer @ Meta | Mitsuba | Physics-based differentiable rendering
@markpauly.bsky.social
Professor at EPFL, Director of the Geometric Computing Laboratory https://www.epfl.ch/labs/gcm/
@icepfl.bsky.social
@olesyajakob.bsky.social
@aras-p.bsky.social
Programmer. Worked on Unity game engine 2006-2021. Now mostly working on Blender. Primarily over at mastodon.gamedev.place/@aras
@mandyxmq.bsky.social
Postdoc @ Yale University, working on computer graphics https://mandyxmq.github.io/