Paquete de inicio de Samuel Cohen
Created by
@samuelcohen.bsky.social
@ramiismail.com
I help good people make good games in good ways. Want to work with me? https://ramiismail.com/
@ianmcque.bsky.social
https://www.kickstarter.com/projects/ianmcque/mileships-a-narrative-art-book-by-ian-mcque
@hideokojima.bsky.kojimaproductions.jp
ゲームクリエイター:僕の体の70%は映画でできている Game Creator: 70% of my body is made of movies.
@timoflegend.bsky.social
Hi! I'm Tim Schafer! Founder, Double Fine Productions Official DF account: @doublefine.com Please report bugs to http://support.doublefine.com Press: pr@doublefine.com
@lukeplunkett.com
Co-founder of @aftermath.site. 📍Canberra, Australia. DMs open. Email: lukeATaftermathDOTsite www.aftermath.site https://www.lukeplunkett.com/
@dannyodwyer.bsky.social
maker of documentaries at Noclip and Secret Tape. Irishman inside an American. An older boy told me to do it.
@mikebithell.bsky.social
Director of video games. Currently TRON: Catalyst, previously Thomas Was Alone, Subsurface Circular etc etc
@chetsucks.com
I make games - co-op games - Left 4 Dead, portal, etc - now The Anacrusis.
@zhugeex.com
Director of Research & Insights at Niko Partners. I analyze the video games market in Asia & MENA. I tweet insights about gaming + more.
@jwaaaap.com
Game designer: Dustbiters, Disc Room, Minit, Nuclear Throne, Ridiculous Fishing, Luftrausers, Super Crate Box, and many more. 100% of Vlambeer. www.jwaaaap.com
@derek-lieu.com
🎬 Game trailer editor who made trailers for: Half-Life Alyx, Among Us, Psychonauts 2, Riven, Spelunky 2, Firewatch, Dead Cells, Viewfinder, Stray Gods, and more! He/him https://dereklieu.carrd.com
@osamadorias.bsky.social
Independent Design Director. Prev: Blizzard, WB Games, Ubisoft, etc... One of the Habibis. Professor at Dawson College. GDC Advisor. TEDx Speaker.
@liamwong.com
☔️ Director, Game Developer & Photographer in Tokyo 🏴🇯🇵 💜 Author: TO:KY:OO & AFTER DARK 👾 Visual Director, ▧ UNSEEN, Prev:Art Director, Ubisoft MTL 💌 hello@liamwong.com ☔️ linktr.ee/liamwong
@rossignol.bsky.social
Writer. Co-founded Rock, Paper, Shotgun and Big Robot (Sir, You Are Being Hunted). Now: TEETH RPG, MILESHIPS. More: https://linktr.ee/jimrossignol In this feed I often repost art, comics, video games, politics, and tabletop links.
@gamedevlist.bsky.social
This account acts as a list of game developers. Just click on the 'following' link to get a list of developers to follow. Follow this account for updates on future additions. And @ this account to be added. Maintained by @zenofdesign
@ianausten.bsky.social
Canada Correspondent, @nytimes.com. Mostly photos, mostly made on film, a lot of it large. austen@nytimes.com
@victorojuel.org
👶Dad 🎮Senior Narrative Designer 🕵♀️ #ProjectShamus detective game 🎓 Lecturer @ESAT 🎖Previously: Coloratura, Riot Forge, Temtem, Relicta, Altered Alma, Wildermyth... 🇬🇧 Writers Guild of GB 🤷🏻♂️ he/him 🖥️ victorojuel.org 👉 LOOKING FOR NEW PROJECTS!
@jandavidhassel.bsky.social
Private account, mostly Warhammer; Senior Game Designer for Electronic Arts, Digital Illusions & Creative Entertainment should you want some; Worked on some games you've heard of and some nobody ever played. https://www.linkedin.com/in/jandavidhassel
@pataloon.bsky.social
Maker of games. Made THRESHOLD. ✨ https://s.team/a/2580020 Worked on DISHONORED 2 & DOTO, BLADE, DEATHLOOP, HUNT: SHOWDOWN & CRYSIS 4. He/Him
@molleindustria.org
Game maker, professor at Carnegie Mellon University. My employer has many, often contradicting, views. he/him
@swery65.bsky.social
CEO of White Owls Inc. I'm creating unique, spirited work based on the slogan: From Osaka to all of YOU around the world! 大阪から世界中のあなたへ!
@dieworkwear.bsky.social
Menswear writer. Editor at Put This On. Words at The New York Times, The Washington Post, The Financial Times, Esquire, and Mr. Porter. If you have a style question, search: https://dieworkwear.com/ | https://putthison.com/start-here/
@johnromero.bsky.social
Working on a new FPS with a great team. Game designer, programmer, Indigenerd. We're hiring! He/Him. Discord: http://discord.gg/romero
@gregbuchananwriter.com
Bestselling Novelist. Writer of award-winning video games. Freelance Narrative Designer. Improv & TTRPGs NO MAN'S SKY | SIXTEEN HORSES | DARK SOULS | 25+ AAA/VR/indie collabs, inc. PlayStation, Supermassive & Activision Blizzard gregbuchanangames.com
@harvey1966.bsky.social
Game director, designer, writer. Deus Ex, Dishonored, others. 🕹️⚔️🐉🖤👻🏳️🌈
@joosteggermont.bsky.social
art-director • game artist at Geometric Interactive || he/him https://linktr.ee/joosteggermont
@polycount.bsky.social
Since 1998 Polycount has been a community & resource for professional, hobbyist, and aspiring video game artists. www.polycount.com Support Us! https://patreon.com/polycount
@konstantinosd.bsky.social
Game urbanist, game designer. Occasional city geographer, author, researcher, and educator. Teaching at D6 Learning.
@dukope.bsky.social
Game developer. Mars After Midnight, Return of the Obra Dinn, Papers Please, Republia Times, Helsing's Fire, Mightier, etc.
@blissy.bsky.social
Com. audiovisual y periodismo de videojuegos. Team verano. Odio el gimnasio. 🟣 patreon.com/blissy_ 📎 https://blissyblog.tumblr.com/ (contacto) 📎 http://instagram.com/blissyig/ 📎 http://youtube.com/blissy
@leepetty.bsky.social
Artist, Art Director, and Project Lead working in video games. Currently at Double Fine Productions. Art Director of Brütal Legend & Broken Age, Project Lead of Stacking, Headlander, and RAD. Worked on Psychonauts 2! https://leepetty.com/
@magmacranes.bsky.social
composer for 🎬 and 🎮 (and everything else) game audio implementer (both Wwise & FMOD) music-focused game dev making an interactive tarot music experience called divinuet chicagoan, she/they megancarnesmusic.com
@maxnichols.bsky.social
He/him. Game designer. I make worlds that you want to explore. Sr. Tech Design in AAA. Prev: Bungie, Turbine. I run @HyruleInterviews.bsky.social Blog: namelessquality.com Portfolio: maxnicholsdesign.com
@grumpygamer.com
Owner of Terrible Toybox, the designer/creator of Monkey Island, The Cave, Pajama Sam and the designer/co-creator of Maniac Mansion, DeathSpank and Thimbleweed Park. Co-designer of Return to Monkey Island.
@thatdave.bsky.social
Gamedev designer/writer/director - Monkey Island, Day of the Tentacle, Pajama Sam, Sam & Max, Wolf Among Us, etc. Most recently, Return to Monkey Island! Currently fiddling around with a game about paper. Halloween-liker, food-maker, dad.
@xemu.bsky.social
He/ Him. Making games since 1993. System Shock 1&2, Age of Mythology, Heretic Operative, and lots of others. MIT grad, founder at Irrational Games & C Prompt Games. Latest project: Millennia https://store.steampowered.com/app/1268590/Millennia/
@brendaromero.bsky.social
Studio Director @ Romero Games. Writer @ The Stinging Fly, TOLKA, The Dublin Review and more. Metalhead. Nerd.
@danaenight.bsky.social
Director of the level design at Arkane Lyon. Dishonored, Disho 2, DotO, "DEATHLOOP", Blade. Transfemme Neurodivergent Immigrant. Tired Goth Wine Aunt. she/her 🏳️⚧️
@erikrobson.net
Game Designer/Artist | LD @ TNM | Designer/artist @ Valve | Lead Designer @ Double Fine | Lead Designer @ 3DO | Psychonauts, Brutal Legend, Portal2, CSGO, DOTA 2, The Lab, Artifact 26 years making games professionally. On Signal @ ErikRobson.47
@juanitomedinart.bsky.social
Lead Artist at Nitrome I pushed pixels on: 🐢 TMNT: Shredder's Revenge 💎 Shovel Knight Dig Member of Mad Gear Games. Contact: juanitomedinartist(at)gmail(dot)com [ENG / ES]
@samuelcohen.bsky.social
Level Designer, Artist, Teacher. He/Him. Expect photography and game dev stuff. Etherborn is my baby. Worked on Ritual Tides, After Us, Terracotta, Blues and Bullets and some other secret stuff. 🗣️ 🇪🇸🇺🇸🇯🇵 Photography ig: mind.dispersion