Anaël seghezzi
Technical art director at Les Films du Poisson Rouge
Worked on Klaus, Josep, Ponoc's The Imaginary
Hobby coding Sega Megadrive demos
Art: https://www.instagram.com/anaelseghezzi
Open-source: http://github.com/anael-seghezzi
@michaelarias.net
Award-winning filmmaker, director of “cult animé” TEKKONKINKREET 😬 映像ジャンルや国籍を超えてボーダレスに活躍し、映画『鉄コン筋クリート』で監督デビューを飾ったクリエイター😅 https://michaelarias.net
@alexdiboine.bsky.social
He/him, Concept artist, visdev artist - Website : http://cargocollective.com/Adiboine/ For professional inquires email me at experdivolution@gmail
@retrodev.com
Author of BlastEm, a high-performance accuracy focused emulator for the Sega Genesis/Mega Drive: https://www.retrodev.com/blastem/ Build more housing! Berkeley, CA
@stephane-d.bsky.social
Permanently stuck in #16bit world and obsessed in developing on my Sega #Megadrive. Check out #SGDK, a free and open source Sega Mega Drive Development Kit 🙂
@tomforsyth.bsky.social
Gfx coder and chip designer. He/him/3Dlabs/Muckyfoot/RAD/Valve/Oculus/Intel/Rec Room. mastodon.gamedev.place/web/@TomF (twitter.com/tom_forsyth if you're nasty)
@maxliani.bsky.social
Tracing rays at NVIDIA. Former lighting artist, working on computer graphics rendering tech for all humans and robots alike. I mostly post stuff about light transport simulation, and my hobby project Workbench.
@bgolus.bsky.social
Principle Tech Artist, Graphics Programmer, general Game Dev, racing snail at Tuatara VFX. (he\him) https://bgolus.medium.com/ https://ko-fi.com/bgolus
@amrutapatil.bsky.social
Writer. Painter. Author of 4 graphic novels: 'Kari', Mahabharata-based 'Adi Parva' & 'Sauptik', Vedic/ecofeminist 'Aranyaka'.
@dan5sch.bsky.social
Making pretty pictures with GPUs https://blog.danielschroeder.me/
@evoke.eu
25+ years of #demoscene spirit in the heart of Cologne! Come as you are and be part of our wonderful community 🌈🫶🏻 Stay tuned and save the date: 15.08-17.08 2025 https://2025.evoke.eu/
@m4de.bsky.social
Illustrator, photographer, explorer Based in Paris, France Co-Founder of CaféSalé community http://2d.fr http://pardo.pro http://1977g.tumblr.com http://instagram.com/made_artworks https://twitter.com/m4de @made@mastodon.social
@zazb.bsky.social
Videogame concept artist by day, webcomic artist on The Thief Of Tales by night. And TTRPG hobbyist by weekends.
@mickaellaunay.bsky.social
Je vulgarise les maths et ce qui tourne autour. L'équation de la chauve-souris (de la poussée d'Archimède à la physique quantique) est sorti le 16 octobre en librairie.
@1bit.bsky.social
Vintage compact black and white Macs enthusiast, sitting on the line between software and hardware! Also very nostalgic of ms-dos gaming golden era 1991-1994. New adopter of F256K and now F256K2 https://1bitfeverdreams.com
@subtilicus.bsky.social
Technical Art Director, Activision - Elsewhere Entertainment 23 years in games. Dane, living in Sweden. Formerly Unity Technologies : FPS Sample, Megacity & DOTS. Io Interactive: Lead Artist and Tech. Art Director on Hitman & the Glacier Engine.
@astrofra.bsky.social
Happy husband, France / Arts & CS / Latent Space Cadet / #HARFANG3D https://github.com/astrofra
@demofox.bsky.social
Invented spatiotemporal blue noise, created Gigi rapid graphics prototyping & dev platform. https://github.com/electronicarts/gigi 20+ year game dev, and graphics researcher. Currently at EA SEED. Tech blog: https://blog.demofox.org/
@mattnava.bsky.social
Creative Director of Sword of the Sea, The Pathless, and ABZÛ. Art Director of Journey and Flower. Natural history/dinosaur enthusiast. mattnava.com
@matteusbeus.bsky.social
Retro Gamer, SEGA Genesis / Mega Drive Solo Game Dev, SGDK fan, Director of @pixelpushergames.co.uk, Coder of Chords (the Konami Snatcher wannabe) and Crypt of Dracula (the First Person Castlevania), YouTubes sometimes. https://linktr.ee/matteusbeus
@ianmcque.bsky.social
https://www.kickstarter.com/projects/ianmcque/mileships-a-narrative-art-book-by-ian-mcque
@jendrikillner.bsky.social
Senior Rendering Programmer at Sony Santa Monica Studio 📷 http://instagram.com/jendrikillner/ 📑 https://www.jendrikillner.com
@plutiedev.com
Plutiedev's official account! Tweets by iwis occasionally edited by Sik. 日本語がいい。 #MegaDrive #homebrew #メガドライブ puru puru pururun~♪
@lexaloffle.bsky.social
Making fantasy consoles and trying to make my way back to userland. #pico8 #voxatron #picotron 🦣 mastodon: http://mastodon.social/@zep
@deepnight.net
One-man game studio. I love making games. I was Dead Cells lead. Tenjutsu (https://bit.ly/tenjutsu) / 🔥DeadCells / 🧯Nuclear Blaze (https://bit.ly/nblaze) / 🗺️ ldtk.io / 💀Have a Nice Death
@originalfei.bsky.social
Part of Broke Studio's team @BrokeStudio Graphic Designer / Drawing / Metal / Retro Gaming / Homebrews #HBConnexion / Association RGC / #FeiFav
@fabinou.bsky.social
@tonroosendaal.bsky.social
Founder and CEO of Blender. Also using Mastodon: @tonroosendaal@mstdn.social. Fading out X. I only use social media to share. Contact info on blender.org.
@selfshadow.com
@sparth.bsky.social
@Meta. Formerly: Tencent, Microsoft, IDSoftware, Ubisoft, Halo Infinite Art Director, Halo 5, Halo 4, Prince of Persia, Assassin's Creed, RAGE, Author of the STRUCTURA Art Books.
@nothings.bsky.social
🏳️🌈 ally, BLM, gamedev (Thief, Promesst), Indie Game Jam cofounder, popularized C header-file-only libs w/stb, @ Epic Games. I do not speak for Epic. he/him Larry, I'm on DuckTales. https://nothings.org
@grumpygamer.com
Owner of Terrible Toybox, the designer/creator of Monkey Island, The Cave, Pajama Sam and the designer/co-creator of Maniac Mansion, DeathSpank and Thimbleweed Park. Co-designer of Return to Monkey Island.
@snakepixel.art
Pixel artist | illustrator | Creator of Owlboy and Vikings on Trampolines | CO-CEO of: http://dpadstudio.com MY NEXT GAME: https://dpad.studio/vikingsontrampolines/ My links: https://linktr.ee/snakepixel My artwork: https://www.snakepixel.art/
@mattiasg.bsky.social
Hobby game dev, making retro style games: mattiasgustavsson.itch.io and public domain C libs: github.com/mattiasgustavsson I write about things at mattiasgustavsson.com Feel free to DM me about anything
@pascalblanche.bsky.social
Digital Artist since 1993. Freelancer, world builder, scifi/fantasy lover. Principal Art Director @behaviour. Posting mostly about #art #scifi #fantasyart and stuff. Mostly. posters: https://www.artstation.com/pascalblanche/prints?print_type=art_poster
@raysan5.bsky.social
Passionate about gamedev technologies. I create things. Created raylib, raygui, rres and many other tools/libs at raylibtech. FOSS at: http://github.com/raysan5
@skaven.bsky.social
Senior developer at Microsoft. Demoscener. Babylon.js core team. Technical Emmy Award winner with Golaem. AFOL. Personal views here!
@p-malin.bsky.social
Tech Director at Assemble Tech Ltd. with a fondness for shiny graphics and good engineering. Formerly Activision Central Tech & Bizarre Creations. he/him shadertoy.com/user/P_Malin https://blog.mousefingers.com/ https://www.pouet.net/user.php?who=105060
@kortizart.bsky.social
Karla is a Puerto Rican artist who loves to paint and draw. Karla works on Films (MCU, ILM,HBO), Games, TV, Covers, Fine art, etc. She is also a passionate advocate for better artist industries+ rights. Opinions are her own. ✌️ www.karlaortizart.com
@jamesgurneyart.bsky.social
Creator of Dinotopia and artist/author of Color and Light and Imaginative Realism.
@gboisse.bsky.social
Lead graphics programmer @AMD, previously SIE R&D (PlayStation). Opinions are my own. He/they. 🔗 gboisse.github.io
@zeux.io
Previously: technical fellow at Roblox meshoptimizer, calm, volk, pugixml, niagara, qgrep, Luau https://github.com/zeux https://zeux.io
@ani-obsessive.bsky.social
Animation tidbits from around the world, including rare and underappreciated material you won't find elsewhere. Newsletter: http://animationobsessive.substack.com
@purple-meadows.bsky.social
We are the Purple Meadows Studio, an indie game team, developing an interactive game called Blue Bird's Song. We specialize in narrative & tales. We are based in France. Our linktree https://linktr.ee/purplemeadows 🦋
@flohofwoe.bsky.social
Sokol, Chips, Oryol, Nebula Device, Drakensang (1+2+Online), Project Nomads, Urban Assault, and more (https://www.mobygames.com/person/117426/andre-wei%C3%9Fflog/credits/) https://github.com/floooh/ @floooh@mastodon.gamedev.place
@ayliean.bsky.social
Mathemactivist and Craftamatician. Constantly trying to unleash the beauty of Maths for all to see! 🌈✨ I do nerdy things on the internet, and “real life”