Cedric Guillemet
Senior developer at Microsoft. Demoscener. Babylon.js core team. Technical Emmy Award winner with Golaem. AFOL. Personal views here!
@grisevg.bsky.social
Pretends to be a Graphics Programmer, multiplying by -1.0f. I like video games and people who make them. Ex R*. Helped out with Horizon Remaster and TLOU2 port. All opinions are my own and not rated by the ESRB. He/him.
@alcidedessine.bsky.social
influenceur de courte portée (rayon de 12m) Donnez-moi votre argent ici : https://linktr.ee/alcideperemptoire
@yaz0r.bsky.social
🇫🇷🇺🇸 Software engineer in the SF Bay area. Ex-gamedev, worked at QuanticDream (HeavyRain), Havok (Destiny,...). Retro gaming and reverse engineering (ScummVm,...), occasional graphic programmer.
@pema99.bsky.social
Graphics Engineer, Light Transport @unity3d.bsky.social. Check out my stuff at http://github.com/pema99 and https://pema.dev Interested in all things graphics, VR, language dev and functional programming. @pemathedev on Twitter/X.
@hazelquantock.bsky.social
shader artist, games dev >25yrs AuDHD | trans🏳️⚧️ | pan | poly | furry | ancom | union girl | pronouns: she/her https://www.shadertoy.com/user/TekF
@elie-michel.bsky.social
Research Scientist at #Adobe. PhD in Computer Graphics. Author of #LearnWebGPU C++. Creative Coding. Indie game. VFX. Opinions are my own. Writes in 🇫🇷 🇺🇸. https://portfolio.exppad.com https://twitter.com/exppad
@tamyboubekeur.bsky.social
Compute graphics researcher, Senior Director of Adobe Research Paris, Professor at Ecole Polytechnique & Professor (on leave) at Telecom Paris. Views are mine. https://research.adobe.com/person/tamy-boubekeur/
@characterdesign.bsky.social
Daily artists galleries, helpful animation references, art books highlights + all latest updates & news from the “Character Design Challenge” community! 🎨
@whoisryosuke.bsky.social
Previously: Sr. Design Technologist @Playstation UI/UX, React, Rust, Graphics, Game Dev, 420 | he / they 🏳️🌈 https://linktr.ee/whoisryosuke #b3d #gamedev
@gyabo.bsky.social
graphics debugしたりコード書いたりホビーだったりクラシックギター弾いたりゲームやったり二児の親だったり https://gyabo.sakura.ne.jp/
@falcogirgis.bsky.social
Sega Dreamcast developer on a quest to correct the timeline of video gaming history. Working on the modern, open-source indie DC SDK and library OS, KallistiOS.
@anatoleduprat.bsky.social
Graphics coder at Apple Demoscener at Razor1911 www.aduprat.com
@pepe6502.bsky.social
Old retro techno grinch who likes fantasy illustration, electronic music, old computers, ASCII art, big pixels and 16 colours pictures.
@shashclp.bsky.social
Grumpy programmer. Demoscener. I (try to) make machines produce faster and more beautiful pixels
@andun.bsky.social
Loves computer graphics. Programmer by trade. Geek at heart. Interested in technology. Ex Twitterverse lurker (https://x.com/catalinmoldovan).
@graemedevine.com
Game designer that probably made some games you played as a kid, dog lover and a dad. Views expressed here are my own.
@meteoriks.bsky.social
Celebrating the best #demoscene productions - with you! www.meteoriks.org
@echtzeitkultur.org
Swiss #demoscene association. Meetups, outreach and education is what we do. Organizers of MountainBytes, former organizers of Buenzli & Demodays events. https://www.echtzeitkultur.org
@tartanllama.xyz
"building a debugger" book out june 2025 ~ c++ developer advocate at microsoft ~ poet ~ film/noisemaker ~ mask enthusiast ~ they/them
@skjaero.bsky.social
#Computer #Graphics, #CGFX, #GameDev, #AI coder, #demoscene Born waaay before 'the age of bro'. I fancy a delta-wing hang-glide any time of day. @ISaenen @Skjaero@mastodon.gamedev.place Formerly at Playlogic Game Studios / Larian Studios.
@promit.bsky.social
Graphics/Game engine dev. Previously Neuroscience @ Johns Hopkins. Building interactive physics-driven experiences for brain health and neuro patient care. https://neuroanimation.com/
@fabinou.bsky.social
@tcmicka.bsky.social
Principal Software Engineer at Microsoft (Mesh, MRTK, HoloLens). Previously at Fun Bits Interactive, LucasArts Entertainment, and DigiPen alumni. https://github.com/Cameron-Micka
@maxontech.bsky.social
@glTF.bsky.social co-creator & open 3D formats supporter 🤝 CEO @rapidpipeline.bsky.social https://max-limper.de
@graphicsrunner.bsky.social
Senior Rendering Engineer on Frostbite and (very)amateur photographer
@blanchemaurice.com
⚙ Systems Engineer @Microids Studio Paris 🎮 Working on Amerzone - The Explorer's Legacy Care deeply about simple & efficient code Porting everything everywhere Co-fondatrice des Audacieu.x.ses 🤍 My site: www.blanchemaurice.com
@jrouwe.bsky.social
Lead Game Tech Programmer at Guerrilla Games, creator of the Jolt Physics library.
@sebavan.bsky.social
Devlover and #WebGL enthusiast. Creator of Spector.js working on @babylonjs.bsky.social
@kebby.org
tea // code // electronic music // farbrausch // revision // hamburn Also https://abraum.social/@kb
@flexion.bsky.social
In love with #SiliconGraphics, OS/2, #ChipTune music, and Björk Guðmundsdóttir; #demoscene coder; FidoNet 2:301/708; ICQ 2278816; Neurodivergent + segfaulting; /he/him; My main account is on mastodon https://oldbytes.space/@flexion
@innes.bsky.social
hiker, transsexual, oileanach Gàidhlig, former games coder (no mans sky, light no fire) etc etc. based in scotland. @innesmck - twitter @aonghasm.bsky.social - cunntas Gàidhlig he/him
@klateralus.bsky.social
My name is Kirill Iaremenko and I'm a Principal Technical Animator at http://Sharkmob.com. Formerly http://Ubisoft.com, http://Avalanchestudios.com, http://My.Games
@berkanuslu.bsky.social
Principal Software Engineer @ Kongsberg Maritime Simulation | Unreal Engine 5, HLSL, GPGPU, Vulkan API - {C++, C#, Python}
@p-i-x-e-l-s.bsky.social
Commodore flashbacks from the 80s & 90s - By TΞO (Alcatraz - EOC 1999 - Banana Dezign) #amigascene #demoscene
@demopartyno.bsky.social
🧟♂️ The demoscene is undead! Join us in Blaker, Norway, 11.-13.07.2025! #demoscene #demoparty
@simppafi.bsky.social
Craftsman of the Digital Era, Monarch of APEXvj, Demoscene, Evoflash, Melancholy. https://simppa.fi
@xroft666.bsky.social
Senior software engineer at @unity.com Studio Productions. Previously worked on Airhead and Fimbul. I have no opinions.