@lexacutable.bsky.social
🌇 Game programmer 🌃 sleepy wine mom 🐚🎼 loyal sailbird 💕 saucy on main 🏳️⚧️ I like heavy metal, photography, vtubers, dry humour, Trackmania, mahjong and snuggles Melbourne, Australia She/her 🐘 @lexacutable@eldritch.cafe
@lmg3864games.bsky.social
Indie Videogame Developer. Open for job offerings. Where to find me: https://linktr.ee/lmg3864 Attrition: lmg3864.itch.io/attrition Aerostrike: store.steampowered.com/app/2303500/MF01_Aerostrike/ Potatostrike: https://lmg3864.itch.io/potatostrike
@geirovealnes.bsky.social
Senior Game Designer @ Ubisoft Singapore; Formerly @ Mighty Bear / Funcom; https://geirovealnes.carrd.co/ Game Designers 101-103 (Starter Packs) https://go.bsky.app/KFBJn7C https://go.bsky.app/BoEMZY8 https://go.bsky.app/HN7KHXa Opinions are my own.
@timoflegend.bsky.social
Hi! I'm Tim Schafer! Founder, Double Fine Productions Official DF account: @doublefine.com Please report bugs to http://support.doublefine.com Press: pr@doublefine.com
@jesawyer.bsky.social
Director of Pentiment, Pillars of Eternity I & II, Fallout: New Vegas. Studio Design Director @ Obsidian Entertainment. ♂
@ramiismail.com
I help good people make good games in good ways. Want to work with me? https://ramiismail.com/
@jeffhamilton.bsky.social
Game designer at Blizzard. He/him. Fan of: comics, music, archery, my cats. Personal account, all opinions are just mine. formerly @jeffahamilton on Twitter https://jhamilton.bearblog.dev/blog/ for blog-shaped thoughts
@rickyhaggett.bsky.social
Makes games at Hollow Ponds. FLOCK / I am Dead / the Wilmot games / Loot Rascals / Hohokum / Frobisher / Super Exploding Zoo / Tenya Wanya Teens / Wiiild Rumpus! Reluctant grasper of nettles. He/him Icon by Richard Hogg, header image from Flock
@pentadact.com
Designer/writer/coder on Gunpoint, Heat Signature, and Tactical Breach Wizards. More on those and other things I write or do or be: https://www.pentadact.com/
@jwaaaap.com
Game designer: Dustbiters, Disc Room, Minit, Nuclear Throne, Ridiculous Fishing, Luftrausers, Super Crate Box, and many more. 100% of Vlambeer. www.jwaaaap.com
@jandavidhassel.bsky.social
Private account, mostly Warhammer; Senior Game Designer for Electronic Arts, Digital Illusions & Creative Entertainment should you want some; Worked on some games you've heard of and some nobody ever played. https://www.linkedin.com/in/jandavidhassel
@tanyaxshort.bsky.social
Captain of Kitfox Games (Streets of Fortuna, Boyfriend Dungeon, Dwarf Fortress, Caves of Qud). Co-director of Pixelles & Polaris. She/her. Be full of love. Put in the effort.
@zenofdesign.com
Creative Director at Boss Fight Entertainment and experienced #GameDev who runs a rarely updated blog at http://www.zenofdesign.com I'm a white cis straight male (he/him), an ally albeit an occasionally imperfect one.
@rossignol.bsky.social
Writer. Co-founded Rock, Paper, Shotgun and Big Robot (Sir, You Are Being Hunted). Now: TEETH RPG, MILESHIPS. More: https://linktr.ee/jimrossignol In this feed I often repost art, comics, video games, politics, and tabletop links.
@osamadorias.bsky.social
Independent Design Director. Prev: Blizzard, WB Games, Ubisoft, etc... One of the Habibis. Professor at Dawson College. GDC Advisor. TEDx Speaker.
@piratehearts.com
He/him. Game Designer. Co-Founder at Minor Key Games, Senior Programmer on Borderlands 4 at Gearbox. Married to @spiffysteph.bsky.social. https://linktr.ee/piratehearts
@ngcameron.com
● Senior Level Designer at Respawn Entertainment ● Writing @ https://electricavenues.net/ ● TTRPG side projects ● Formerly @RamblingCameron on Twitter ● Wife @devonrubinart.bsky.social ● games/fantasy/climate ● he/him
@joewintergreen.com
video game dev. weird west, adios, influx redux, etc buy influx redux: https://store.steampowered.com/app/867150/InFlux_Redux/ internet blog on the internet: https://www.joewintergreen.com/ friendly dev chat: http://discord.gg/TyexPhe he/him
@thatdave.bsky.social
Gamedev designer/writer/director - Monkey Island, Day of the Tentacle, Pajama Sam, Sam & Max, Wolf Among Us, etc. Most recently, Return to Monkey Island! Currently fiddling around with a game about paper. Halloween-liker, food-maker, dad.
@grumpygamer.com
Owner of Terrible Toybox, the designer/creator of Monkey Island, The Cave, Pajama Sam and the designer/co-creator of Maniac Mansion, DeathSpank and Thimbleweed Park. Co-designer of Return to Monkey Island.
@rjs.bsky.social
Dad, Game Dev, Competitive Systems Designer on Fortnite @ Epic Games Formerly VALORANT Competitive, Destiny 2 Systems, Magic R&D
@nictringali.bsky.social
game? designer?? Amberspire ~ s.team/a/3350750 The Banished Vault ~ s.team/a/2341070 design diaries, newsletter ~ lunardivision.net/ blogs ~ blog.enceledean.com analog games ~ enceledean.itch.io design chats ~ paperlabyrinths.com they
@paigehix.bsky.social
Senior Combat Designer at Santa Monica Studio. Frmr Wonderstorm, Blizzard. All thoughts posted are my own. She/her. Cymraeg, Gaeilge, agus Gàidhlig. Hyena facts. PFP by @CiderBunArt #GameDev
@johnromero.bsky.social
Working on a new FPS with a great team. Game designer, programmer, Indigenerd. We're hiring! He/Him. Discord: http://discord.gg/romero
@gangles.bsky.social
Game Director at Naughty Dog • Intergalactic: The Heretic Prophet • Worked on The Last of Us Part I & II, Uncharted 4 • Accessibility tinkerer • ⚜️QC🇨🇦CA http://gangles.ca/
@literallyaking.com
Game Designer, Economy/System Design. Adjunct Professor at NYU Game Center & Parsons DT. Staff Data Analyst for ACT-UAW Local 7902. Spreadsheet aficionado. (He/Him)
@paullicino.bsky.social
Nebula-nominated writer and games designer in Vancouver, BC - Pacific Drive, Paranoia, Magical Kitties, Zafir, Feng Shui, Maia, OMQ & more. Arts, humanities and animals. Did acres of games journalism. He/him. 🏳️🌈🍉 #BLM linktr.ee/paullicino
@andrewcarl.bsky.social
He/They, #GameDev Senior Systems Designer at Respawn. Prev work: Skylanders, Crash Bandicoot N.Sane Trilogy, Destiny 2 THPS 1+2 at Vicarious Visions, Diablo IV at Blizzard. Views are my own
@gouacheairship.com
Everything is better with more airship! ™ Artist and Game Designer She/Her/Dirigible #linux #gaming #gamedev #bsd Pick up Amber on Steam! https://store.steampowered.com/app/2653880/Amber/
@kaieta.bsky.social
Senior Game Designer (Systems)-Echtra Games (formerly Bioware). Chicago Native, Sam Haight's Bastard, End Boss of the Internet, PADI certified Mermaid, Hater of Digital Seagulls VAMO
@maxnichols.bsky.social
He/him. Game designer. I make worlds that you want to explore. Sr. Tech Design in AAA. Prev: Bungie, Turbine. I run @HyruleInterviews.bsky.social Blog: namelessquality.com Portfolio: maxnicholsdesign.com
@erikrobson.net
Game Designer/Artist | LD @ TNM | Designer/artist @ Valve | Lead Designer @ Double Fine | Lead Designer @ 3DO | Psychonauts, Brutal Legend, Portal2, CSGO, DOTA 2, The Lab, Artifact 26 years making games professionally. On Signal @ ErikRobson.47
@mtrc.bsky.social
AI, creativity and procedural generation researcher. No, not that kind of AI. I write and make games and take photographs of cities. Senior Lecturer at King's College London. A prototype for a much larger system. http://www.possibilityspace.org | he/the
@spacetreasured.bsky.social
Award-winning co-director, lead designer, writer - Goodbye Volcano High // Director, designer, exec committee @ko-op.com
@sirrosen.bsky.social
Game Director + Lead Designer on Pacific Drive. Nectar Vector next. Before: Bioshock Infinite, Don't Starve, Mafia 3. Liked Movie. he/him
@trulyaliem.bsky.social
game designer by day, crazy cat lady by night. current: senior systems designer 2, world of warcraft. previous: magic: the gathering (+online) gay paladin, covid-cautious, writer wannabe, newly pittsburghian 🏳️🌈😷🐈🐈🏃♀️🎮
@badgermancer.bsky.social
Senior game designer at Epic working on Fortnite. Prev: Treyarch (Black Ops 4 & Black Ops Cold War), etc. Opinions are my own and they are terrible.
@willmcneese.bsky.social
Game designer. QA. Believer in the power of video games. (He/Him) willmcneese.carrd.co
@rachelbydesign.bsky.social
Lead Quest Designer for World of Warcraft. I make quests and have thoughts about things. All views expressed are my own. She/her. @Rachel_ByDesign elsewhere.
@servus.bsky.social
Makes: video game, wood junk, 3D printer spaghet, other. Lead Game Designer @ Omeda Studios on Predecessor.
@docky.games
Game Designer. Previously: Ustwo Games, Microsoft/Xbox, Frontier, Planet Coaster, Jurassic World Evo, Roller Coaster Tycoon 3 and more. He/they.
@ekhudson.bsky.social
Associate Design Director @ Cloud Chamber Prev: Game Director of Hardspace: Shipbreaker Trying to be a decent human being. [ He / Him ]
@silirrion.bsky.social
https://www.feelinstrangelyfine.com/ Studio Director @ www.bluescarab.com | Founder http://startmakinggames.com | Once of Azeroth, Rubi-Ka, Hyboria, & other battlefields | Enthusiastic Optimist | Globetrotter | BAFTA Member | Painter of plastic things
@coil.bsky.social
Schipperke owner @PNW Game Systems Designer, dangerously unsupervised (prev Big Blue Sky Games, Blizzard, Bungie, Irrational, etc) Hire me! #GameDev he/him
@konstantinosd.bsky.social
Game urbanist, game designer. Occasional city geographer, author, researcher, and educator. Teaching at D6 Learning.
@danctheduck.bsky.social
Chief Creative Officer: http://Spryfox.com Blog: http://lostgarden.home.blog @Danc@mastodon.gamedev.place Game Design: Triple Town, Alphabear, Road Not Taken, Cozy Grove, etc
@patt3rson.bsky.social
Senior Game Designer @ Raw Power Games. Previously IO Interactive, Ubisoft Massive. Worked on The Division 1 & 2, Halo: Spartan Assault/Strike, Gatling Gears, Greed Corp. Opinions are my own.
@erikodeldahl.bsky.social
Game designer, writer, mediocre musician. Chief Creative Officer at @fasttravelgames.bsky.social. Be nice.