Andrew Coccimiglio
Senior Software Engineer on VALORANT at Riot Games.
Shaco OTP, Cypher OTP, cosplayer of both.
Views expressed are my own. Please don't ask for gunbuddies.
@thebrianj.bsky.social
3D Printer, Twitch Streamer, YouTube VIdeo Maker, and Famous Bow Tie Man!
@peachyaenne.bsky.social
🍑 Indie Game Dev - narrative designer/writer for Arcade Spirits & First Bite. 🍑 Partnered Twitch & YouTube content creator with Stumptgamers 🍑 Licensed Animal Nurse 🍑 Queer - nonbinary, pan, ambiamorous (they/them) 🍑 Neurodivergent - ADHD 🍑
@valesportsna.riotgames.com
Official account of Riot Games. Your source of all things VALORANT Champions Tour Americas. 🎮 #valorant #vctamericas
@forgedpixels.bsky.social
Sr. Tech Designer at Relic. previously @ Phoenix Labs (Dauntless, Fae Farm, Project Dragon/Everhaven), BioWare (all the Mass Effects). Trans Rights.
@sephazon.bsky.social
Video game producer, curator, and interviewer living in Japan. I do not comment on games in development. 開発中ゲームについてコメント出来ませんので、ご理解下さい。ゲームハーバー株式会社の代表取締役。
@dohayes.bsky.social
Software Engineer on VALORANT at Riot Games. Chamber main, halo and call of duty enjoyer. Trading card enthusiast. Views expressed are my own.
@johnromero.bsky.social
Working on a new FPS with a great team. Game designer, programmer, Indigenerd. We're hiring! He/Him. Discord: http://discord.gg/romero
@spaceprez.bsky.social
Senior Engineer at EA/Maxis Previously Blizzard He/Him/They 🏳️🌈 All views are my own and do not reflect my employer
@tomforsyth.bsky.social
Gfx coder and chip designer. He/him/3Dlabs/Muckyfoot/RAD/Valve/Oculus/Intel/Rec Room. mastodon.gamedev.place/web/@TomF (twitter.com/tom_forsyth if you're nasty)
@brennadactyl.com
// Senior Engineer @xbox.com // Prev. @Riot & Mixer // Crappy Artist // hi@brennadactyl.com
@bburbank.bsky.social
video game programmer at valve; ex-campo santo, double fine, ea. I believe in you, so go for it. エンディングまで泣くんじゃない。 avatar by @michaelfirman.bsky.social
@programmerjoe.com
Programmer at Valve, Occasional VR Dude, programmer on Steam, increasingly interested in actually doing something to help with climate change. joe@programmerjoe.com for "DMs"
@zpostfacto.bsky.social
Engineer at Valve | Free 3D Math book: gamemath.com | GameNetworkingSockets: github.com/ValveSoftware/GameNetworkingSockets | NOT doing support on discord!
@skylorbeck.website
I'm a programmer, which means I mostly spend my life at a desk. I make indie games. 🟡⚪🟣⚫ They/He
@pbun.bsky.social
software architect / engineer @ activision (past: blizzard) 🕹️ fighter of the streets 🐾 cat dad // opinions are my own
@davidbfox.com
Lead game programmer: ReturnToMonkeyIsland Designer/Project Leader at LucasfilmGames/LucasArts: Fractalus Labyrinth ZakMcKracken Indy3 ManiacMansion VR XR EV GameDev CR: SotR ❤️ @anniefox.com @RubeWorks.com https://linktr.ee/davidbfox
@dunenkoff.bsky.social
#gamedev since 2003. Lead Gameplay/Techart Engineer @ Matrioshka Games (no, not a Russian company). Developing games with Unreal Engine since 2014 till death do us part.
@siggigg.bsky.social
Lead AI Programmer, Unreal Engine at Epic Games Unreal Engine Game Developer - Gameplay, AI, VR. Past: Hyperion Realms, Wargaming, Klang Games, CCP Games.
@embyr.bsky.social
🌺 Sr. Programmer on Warframe 👩💻 Creator of SPRAWL & func_godot 🏁 Prev. Sea of Thieves & Horizon: COTM 🏳🌈 26 she/her - bi & poly
@timoxley.bsky.social
Technical Director C++ #gamedev #techart & #gamedesign in #UnrealEngine Former #JS #TS specialist. CampJS & SingaporeJS founder #NodeJS in Action coauthor Lived 🇦🇺→🇸🇬→🇺🇸 Bad artist & musician #ADHD Vegetarian Father of 2 amazing girls He/him
@bsg-joel.bsky.social
Programmer, writer & community on DREDGE 🎣 at Black Salt Games 🇳🇿 Nebula, Hugo and 4x BAFTA nominee.
@xibanya.bsky.social
graphics programmer & tech artist. shaded pixels on among us vr, i expect you to die 3, darkest dungeon ii, sunshine shuffle, dungeon golf, and more i write unity shader tutorials for beginners! https://github.com/Xibanya/ShaderTutorials
@pvncher.bsky.social
staff engineer @unity working on making xr feel good to use. Building repo prompt on the side, a mac native app to make coding with ai not suck
@heyt.red
Build and Release Engineer, Apex Legends I made my dog canon in the titanfall / apex universe
@johnmcdonald.bsky.social
CEO Mercer Street Hospitality, Broken Palate on SubStack, always eating drinking and running. mercerstreethospitality.com
@yoshimcf.mike-feldman.com
Senior programmer at Disbelief. Saxophonist with the Saxyderms. Opinions are my own. He/him.
@lisyarus.bsky.social
He/him I teach computer graphics and make games Working on a medieval village building game: https://youtube.com/playlist?list=PLSGI94QoFYJwGaieAkqw5_qfoupdppxHN&cbrd=1 Check out my cozy road building traffic sim: https://t.ly/FfOwR
@tarasophie.dev
I make games with the #GodotEngine https://tarasophie.dev 🐧Loving Linux She/They Eng/Ger @taw.moe ♥️
@zulubo.bsky.social
Game dev, creator of Zulubo Productions, Vertigo, and Vertigo 2. Stuff at www.zulubo.com he/him
@anruinviae.bsky.social
Game Director at Illuvium Labs / Former Blizzard & Scopely / Opinions are my own (he/him)
@seanos.net
Systems Engineer at Valve; gameservers, datacenter infrastructure… Previously Demonware (Activision), doing large-scale backend infrastructure for Call of Duty, Guitar Hero and others Mastodon: seanos@mastodon.seanos.net Website: https://seanos.photo
@kevin-gibson.com
He/him. Software developer, graphics/ML@Apple prev. Xbox, Hololens. Canadian in Seattle. Music, computer graphics, baking, etc.
@rileylabrecque.com
Partner Engineer at Final Strike Games with a focus on Engine Tech, Online, Build, and DevOps. Previously wrote documentation for Valve Once upon a time I made Steamworks.NET 🌲Seattle
@icetigris.bsky.social
Lead Rendering Engineer at That's No Moon. Prev: Epic, Unity, Disbelief, PlayStation, Intel. Agender GPU goblin. They/Them
@zino2201.bsky.social
20 | Engine Programmer @ Asobo Studio | I like rendering 3D triangles in < 16 ms. C++ daily driver and Rust at home
@pgeorges.bsky.social
Staff Software Development Consultant at Unity Technologies Game dev, cyclist The gremlin looking thing is Henri Opinions are my own (he/him 🏳️🌈)
@isadora.codes
debugger queen ✨ working on Neverway and my own engine! co-founder at @coldbloodinc.studio WISHLIST NEVERWAY ❤️ http://steam.neverway.co
@colwalder.bsky.social
Engineering Director @ CD Projekt Red, Composer, Audio Programmer, Drummer Worked on GTA V, Red Dead Redemption, Witcher 3: The Wild Hunt, Cyberpunk 2077 Composer for Banshee: Demon Girl
@brianna.town
✨ C/C++ developer✨ she/her ✨ creator of unfinished video games ✨ Creating and blogging about Chronicles IV: Ebonheim, a tactical Ultima/Rogue-like built solo with a custom engine https://brianna.town #indiegamedev #sologamedev
@romainmacre.bsky.social
Works at Nitrome, lead Programmer on Shovel Knight Dig. I'll talk about game development and my side projects, notably my retro space shooter Alexus 2040.
@archmag.us
Cloud-based architecture developer turned XR gamedev. Working on new types of experiences designed from the ground up for virtual and mixed reality. https://archmag.us
@damncatonmydesk.bsky.social
(he/him) Former graphics engineer for rustltd.com. Creator of the late alloy.rustltd.com framework for #Unity. In my spare time, I tinker with #RustLang and the #BevyEngine. 👍: #IndieGame #GameDev #IndieDev 👎: MAGAts, Tankies, Cryptobros, AI "art"
@rzubek.bsky.social
Making games for longer than seems advisable. Architect at Take-Two; earlier at SomaSim, Zynga, EA etc. Doctor of AI, under the hippocratic oath bound to help all game AIs. Author: https://mitpress.mit.edu/9780262043915/ Hello from Chicago!
@mcdoogleh.bsky.social
Game Developer/Electromagician/Cat Master 😹 Epic Megagrant 2022 Recipient BAFTAConnect 22/23/24 IGDA Foundation Next-Gen Leader 2022 Currently working on Rogue Eclipse! Wishlist Here! https://bit.ly/4bRLumD Views expressed here are my own 👍