Jan Schmid
Senior Manager on the NVIDIA rtcore team.
PewPew rays.
Personal account, speaking for myself. he/him.
@salad.acegikmo.com
🧠 forms two thoughts per day (at most) 🧀 doorstop ☁️ cloud manager 🚇 tunnel expert 🥪 brother of @toast.acegikmo.com 🐈⬛ friend of uncle @thor.acegikmo.com (aspirational) 🐈 son of @freya.bsky.social
@mjp123.bsky.social
Lead Rendering Programmer at Sony Santa Monica Studio. Formerly Engine Lead at Ready At Dawn Studios. Chief Graphics Meme Officer for the entire internet. https://therealmjp.github.io/
@jasper-bekkers.bsky.social
Founder & CTO of Traverse Research, Graphic Programming Conference co-organizer. Ex SEED & Frostbite
@jon-valdes.bsky.social
Wearing all the hats I possibly can at the Frostbite Rendering team
@beammyup.bsky.social
🎮 Game Product/Project Manager 🔹Did Rendering and Psychophysics 🔹Co-founder of Montreal ACM SIGGRAPH 🔹1/3rd Shinies and Shadows xRoblox, xUnity, xEpicGames She/Her
@jasonschreier.bsky.social
Reporter at Bloomberg | co-host of Triple Click | New York Times bestselling author of Play Nice + Press Reset + Blood, Sweat, and Pixels | jschreier@gmail.com
@h3r2tic.bsky.social
Washed-up renderologist working on #TinyGlade with @anopara.bsky.social; ½ of Pounce Light, ½ making sense ½ the time; he/him; 🦀
@selfshadow.com
@jendrikillner.bsky.social
Senior Rendering Programmer at Sony Santa Monica Studio 📷 http://instagram.com/jendrikillner/ 📑 https://www.jendrikillner.com
@pixeljetstream.bsky.social
NVIDIA Developer Technology Engineer. Past game & tech artist, quake2/3 mods (CrazyButcher). Personal account, speaking for myself. he/him
@acmarrs.bsky.social
Graphics and video games. Principal Graphics Engineer at NVIDIA. Computer Science PhD. Thoughts here are my own.
@slicedlime.bsky.social
Tech Lead for Minecraft Java Core at Mojang. Twitch Partner. YouTuber with 100k subs. Previously: Dev on Battlefields, Mirror's Edge Catalyst, Budget Cuts
@nahr.bsky.social
I do product, design, and videogame direction stuff. I like combining inspiration from very different places to create something new.
@anopara.bsky.social
Procedural art nerd, ½ of Pounce Light with @h3r2tic.bsky.social, co-creator of #TinyGlade a diorama doodling game 🏰🌿 s.team/a/2198150
@freya.bsky.social
🎮 indie tech artist 🏗️ I made Shader Forge & Shapes 🌐 working on https://half-edge.xyz 🔥 shader sorceress 📏 math dork 🎥 rare YouTuber/streamer 📡 ex-founder of @NeatCorp my kids: 🥪 @toast.acegikmo.com 🥗 @salad.acegikmo.com 🐈⬛ @thor.acegikmo.com
@samfromwendover.bsky.social
@samriegel.bsky.social
#CriticalRole #TheLegendOfVoxMachina #MightyNein https://streamily.com/samriegel
@matthewmercer.bsky.social
Storyteller, VO Guy, Vincent Valentine, Minsc, Thirst Trap Ganondaddy, #TheLegendOfVoxMachina, CCO/DM of Critical Role. I’m always tired. He/Him.
@aras-p.bsky.social
Programmer. Worked on Unity game engine 2006-2021. Now mostly working on Blender. Primarily over at mastodon.gamedev.place/@aras
@iquilezles.bsky.social
Math & Art Videos. * https://youtube.com/Inigo_Quilez * https://iquilezles.org Created Shadertoy, Pixar's Wondermoss, Quill, and more.
@bartwr.bsky.social
Engineering, Computer Graphics, Art, DSP, ML Culture, Techno, Industrial, and Electronic Music. Research Scientist at NVIDIA. Ex Google Research, Ex games (Sony, Ubisoft, CD Projekt). Politically leftist. He/they. https://linktr.ee/bartwronsk
@sebaaltonen.bsky.social
Building a new renderer at HypeHype. Former principal engineer at Unity and Ubisoft. Opinions are my own.
@tomscott.com
I make things. They’ll probably come back to haunt me in a few years’ time. https://www.tomscott.com/
@johngreensbluesky.bsky.social
Author (The Fault in Our Stars, The Anthropocene Reviewed, etc.) YouTuber (vlogbrothers, Crash Course, etc.) Football Fan (co-owner of AFC Wimbledon, longtime Liverpool fan) Opposed to Tuberculosis
@flashes.blue
A photo viewing client for u from the creator of @skeetsapp.com & @bluescreen.blue iOS: https://t1p.de/b3o4x Android: Not available yet ❓ FAQS: https://t1p.de/24kj0 🐞 Bug Reports: https://t1p.de/phwii 💡 Feature Requests: https://t1p.de/8tmnc
@tomforsyth.bsky.social
Gfx coder and chip designer. He/him/3Dlabs/Muckyfoot/RAD/Valve/Oculus/Intel/Rec Room. mastodon.gamedev.place/web/@TomF (twitter.com/tom_forsyth if you're nasty)
@christinacoffin.bsky.social
Ex-AAA Rendering+Optimisation Programmer TechArtist, Designer. #indiedev #solodev #gamedev 🏳️⚧️🇸🇪 Shader Illusionist ✨ AssassinsCreed2 / FC2 / BF3 / MidnightClub 2+3 GDC Advisory Board Emeritus She/Her mastodon.gamedev.place/@ChristinaCoffin
@martinlindell.bsky.social
Games industry journey man since 1994. Written books about games history in Swedish. Currently at Embracer, previously Raw Fury, DICE/EA.
@criticalrole.bsky.social
The home of #CriticalRole, #ExandriaUnlimited, #CandelaObscura, and MORE! Join us for epic adventures on http://beacon.tv, Twitch, & YouTube
@da-shooz.bsky.social
I run a CGI animation studio called Polygon Pictures, but I’m actually an aspiring rock musician. :p
@xkcd.com
@liasae.bsky.social
French-Swedish UI game engine plumber, textile tangler (Fibraquarelle) and glassblower-in-training. Ranter extraordinaire. Queer. No pronouns, else they/iel/hen.
@bsky.app
official Bluesky account (check username👆) Bugs, feature requests, feedback: support@bsky.app