@fluidninjavfx.bsky.social
FluidNinja is real time, responsive fluid simulation for Unreal Engine. URL: unrealengine.com/marketplace/fluidninja-live
@michaelarias.net
Award-winning filmmaker, director of “cult animé” TEKKONKINKREET 😬 映像ジャンルや国籍を超えてボーダレスに活躍し、映画『鉄コン筋クリート』で監督デビューを飾ったクリエイター😅 https://michaelarias.net
@jcgt-announce.bsky.social
Just for announcing articles published in the Journal of Computer Graphics Tools, a diamond open access (free for all) journal at https://jcgt.org
@nicolas-lopez.bsky.social
Technical Architect and GPU Plumber on Assassin's Creed & Anvil Engine at Ubisoft MTL. I speak for myself.
@thefranke.bsky.social
Principal Game Engine Architect at Huawei. Previously: Senior Graphics Engineer at Unity, Research Scientist at Fraunhofer, Tech-Priest at Cult Mechanicus. https://tobias-franke.eu/
@markboss.bsky.social
I’m a researcher at Stability AI with research interests in the intersection of machine learning and computer graphics 📍Germany 🔗 https://markboss.me
@michael-j-black.bsky.social
Director, Max Planck Institute for Intelligent Systems; Chief Scientist Meshcapade; Speaker, Cyber Valley. Building 3D humans. https://ps.is.mpg.de/person/black https://meshcapade.com/ https://scholar.google.com/citations?user=6NjbexEAAAAJ&hl=en&oi=ao
@icare3d.bsky.social
Research scientist in Computer Graphics at NVIDIA Research. This is a personal feed, opinions are my own. @icare3d@mastodon.gamedev.place
@warddav16.bsky.social
Game engine programmer at Bethesda. Thoughts and opinions are my own. Mostly here to re-post game programming articles.
@bottosson.bsky.social
Making a cosy city building game. Also game programming teacher and consultant. Previously 10 years at Frostbite and EA DICE. Creator of Oklab. bottosson.github.io
@raphkoster.bsky.social
Videogames: ULTIMA ONLINE, STAR WARS GALAXIES, METAPLACE, STARS REACH (coming soon!), among others. Tabletop: WADDLE. Books: THEORY OF FUN, POSTMORTEMS, SUNDAY POEMS. Music: AFTER THE FLOOD. Also at @raphkoster@mastodon.gamedev.place
@thousandbrains.org
Advancing AI & robotics by reverse engineering the neocortex. Leveraging sensorimotor learning, structured reference frames, & cortical modularity. Open-source research backed by Jeff Hawkins & Gates Foundation. Explore thousandbrains.org
@esmolikowski.bsky.social
Principal Software Architect at Walt Disney Imagineering. Smugglers Run, galactic Starcruiser, Journey of Water. Previously in game industry. God of War 3, Mercenaries 2, Destroy All Humans! Love computer graphics, tools and games. Opinions are my own.
@jesserintaylor.bsky.social
@keunhong.bsky.social
World Labs. Former research scientist at Google. Ph.D UWCSE. 📍 San Francisco 🔗 keunhong.com
@notch.one
Notch (www.notch.one) is the graphics creation tool for interactive performance, real-time rendering and high-quality video – all in one. For all screens and stages.
@m4xc.bsky.social
Software engineer fascinated by hardware, electronics, & the niche. Studying graphics programming at BUAS 🤟 Intrigued by voxels, pixel art, & graphics. https://m4xc.dev/
@grgkopanas.bsky.social
Research Scientist @Google + Climbing Gym Owner. Previously PhD at @Inria | Intern at @Adobe | SWE at @Arm
@tzumaoli.bsky.social
https://cseweb.ucsd.edu/~tzli/ computer graphics, programming systems, machine learning, differentiable graphics
@ilyac.info
PhD Student in the Princeton Computational Imaging Lab: https://ilyac.info I sometimes do photography: http://instagram.com/_ilya_c Our lab: https://light.princeton.edu/
@sebaaltonen.bsky.social
Building a new renderer at HypeHype. Former principal engineer at Unity and Ubisoft. Opinions are my own.
@p-malin.bsky.social
Tech Director at Assemble Tech Ltd. with a fondness for shiny graphics and good engineering. Formerly Activision Central Tech & Bizarre Creations. he/him shadertoy.com/user/P_Malin https://blog.mousefingers.com/ https://www.pouet.net/user.php?who=105060
@axelparis.bsky.social
Research scientist at Adobe. PhD in Computer Graphics. Founding member of Newhead Studio. Interests: implicit surfaces, physics simulations, sustainability. Web: aparis69.github.io Game: hitmenparty.com => Opinions are my own. He/Him. Write in 🇨🇵 🇬🇧
@ingramb.bsky.social
Performance at Anthropic; formerly DeepMind, Epic & Telltale Games; Author of NeoDS, gb68k, and far too many unfinished jrpgs; @ingramb@mastodon.gamedev.place
@unrealengine.bsky.social
Unreal Engine is the world’s most open and advanced real-time 3D tool. Learn more about how to get started with #UE5: http://unrealengine.com/unreal-engine-5
@tdhooper.bsky.social
Code artist. Graphics programmer (ex Jumpship Studio). Web developer (ex Last.fm). he/him mastodon.gamedev.place/@tdhooper · x.com/tdhooper · stainlessvision.com
@sparth.bsky.social
@Meta. Formerly: Tencent, Microsoft, IDSoftware, Ubisoft, Halo Infinite Art Director, Halo 5, Halo 4, Prince of Persia, Assassin's Creed, RAGE, Author of the STRUCTURA Art Books.
@aras-p.bsky.social
Programmer. Worked on Unity game engine 2006-2021. Now mostly working on Blender. Primarily over at mastodon.gamedev.place/@aras
@hazejay.bsky.social
Senior Rendering Programmer @ Epic Games. Currently working on Nanite.
@warheart.bsky.social
Principal Graphics Programmer at Creative Assembly. Alien: Isolation Sequel. Prev. Hyenas, Halo Wars 2. Views are my own.
@craigelliott.bsky.social
Marvel Studios Production Designer, Fine Artist, Illustrator, Jewelry designer. www.CraigElliottGallery.com
@ianmcque.bsky.social
https://www.kickstarter.com/projects/ianmcque/mileships-a-narrative-art-book-by-ian-mcque
@gboisse.bsky.social
Lead graphics programmer @AMD, previously SIE R&D (PlayStation). Opinions are my own. He/they. 🔗 gboisse.github.io
@niessner.bsky.social
Professor for Visual Computing & Artificial Intelligence @TU Munich, Co-Founder @synthesiaIO https://niessnerlab.org/publications.html
@vdeschaintre.bsky.social
Doing research at Adobe in Computer Graphics/Vision/ML on appearance & content authoring, inverse rendering. I also like photography, and baking, but I try to keep it under control! https://valentin.deschaintre.fr
@gadelha.bsky.social
Research Scientist at Adobe Research. ML/3D/Graphics. http://mgadelha.me
@ericbrachmann.bsky.social
Niantic Research. Throws machine learning at traditional computer vision pipelines to see what sticks. Differentiates the non-differentiable. http://ebrach.github.io
@jonbarron.bsky.social
AI researcher at Google DeepMind. Synthesized views are my own. 📍SF Bay Area 🔗 http://jonbarron.info This feed is a partial mirror of https://twitter.com/jon_barron
@sheriffstone.bsky.social
Lead Rendering Engineer, Materials and Shading at the Lucasfilm Advanced Development Group. Former graphics lead at Double Fine Productions. Music nerd.