Yohan FireBiscuit
Software Engineer in Logistics in Seoul.
Indie game dev on the side. Released Paladin's Oath (digital boardgame) and Mighty Dungeons (old school RPG). Fascinated by how modding works in game and game systems interacting with each other.
@jandavidhassel.bsky.social
Private account, mostly Warhammer; Senior Game Designer for Electronic Arts Digital Illusions Creative Entertainment; Worked on games you've heard of and on games precious few played. https://www.linkedin.com/in/jandavidhassel
@tanyaxshort.bsky.social
Captain of Kitfox Games (Streets of Fortuna, Boyfriend Dungeon, Dwarf Fortress, Caves of Qud). Co-director of Pixelles & Polaris. She/her. Be full of love. Put in the effort.
@zenofdesign.com
Creative Director at Boss Fight Entertainment and experienced #GameDev who runs a rarely updated blog at http://www.zenofdesign.com I'm a white cis straight male (he/him), an ally albeit an occasionally imperfect one.
@rossignol.bsky.social
Writer. Makes games. Co-founded Rock, Paper, Shotgun and Big Robot (Sir, You Are Being Hunted). Now: TEETH RPG, MILESHIPS. More: https://linktr.ee/jimrossignol And https://oldmenrunningtheworld.com/
@osamadorias.bsky.social
Independent Design Director. Prev: Blizzard, WB Games, Ubisoft, etc... One of the Habibis. Professor at Dawson College. GDC Advisor. TEDx Speaker.
@piratehearts.com
He/him. Game Designer. Co-Founder at Minor Key Games, Senior Programmer on Borderlands 4 at Gearbox. Married to @spiffysteph.bsky.social. https://linktr.ee/piratehearts
@ngcameron.com
● Senior Level Designer at Respawn Entertainment ● Writing @ https://electricavenues.net/ ● TTRPG side projects ● Formerly @RamblingCameron on Twitter ● Wife @devonrubinart.bsky.social ● games/fantasy/climate ● he/him
@joewintergreen.com
video game dev. weird west, adios, influx redux, etc buy influx redux: https://store.steampowered.com/app/867150/InFlux_Redux/ internet blog on the internet: https://www.joewintergreen.com/ friendly dev chat: http://discord.gg/TyexPhe he/him
@thatdave.bsky.social
Gamedev designer/writer/director - Monkey Island, Day of the Tentacle, Pajama Sam, Sam & Max, Wolf Among Us, etc. Most recently, Return to Monkey Island! Currently fiddling around with a game about paper. Halloween-liker, food-maker, dad.
@grumpygamer.com
Owner of Terrible Toybox, the designer/creator of Monkey Island, The Cave, Pajama Sam and the designer/co-creator of Maniac Mansion, DeathSpank and Thimbleweed Park. Co-designer of Return to Monkey Island.
@rjs.bsky.social
Dad, Game Dev, Competitive Systems Designer on Fortnite @ Epic Games Formerly VALORANT Competitive, Destiny 2 Systems, Magic R&D
@nictringali.bsky.social
game? designer?? Amberspire ~ s.team/a/3350750 The Banished Vault ~ s.team/a/2341070 design diaries, newsletter ~ lunardivision.net/ blogs ~ blog.enceledean.com analog games ~ enceledean.itch.io design chats ~ paperlabyrinths.com they
@paigehix.bsky.social
Senior Combat Designer at Santa Monica Studio. Frmr Wonderstorm, Blizzard. All thoughts posted are my own. She/her. Cymraeg, Gaeilge, agus Gàidhlig. Hyena facts. PFP by @CiderBunArt #GameDev
@johnromero.bsky.social
Working on a new FPS with a great team. Game designer, programmer, Indigenerd. We're hiring! He/Him. Discord: http://discord.gg/romero
@gangles.bsky.social
Game Director at Naughty Dog • Intergalactic: The Heretic Prophet • Worked on The Last of Us Part I & II, Uncharted 4 • Accessibility tinkerer • ⚜️QC🇨🇦CA http://gangles.ca/
@literallyaking.com
Game Designer, Economy/System Design. Adjunct Professor at NYU Game Center & Parsons DT. Staff Data Analyst for ACT-UAW Local 7902. Spreadsheet aficionado. (He/Him)
@paullicino.bsky.social
Nebula-nominated writer and games designer in Vancouver, BC - Pacific Drive, Paranoia, Magical Kitties, Zafir, Feng Shui, Maia, OMQ & more. Arts, humanities and animals. Did acres of games journalism. He/him. linktr.ee/paullicino
@andrewcarl.bsky.social
He/They, #GameDev Senior Systems Designer at Respawn. Prev work: Skylanders, Crash Bandicoot N.Sane Trilogy, Destiny 2 THPS 1+2 at Vicarious Visions, Diablo IV at Blizzard. Views are my own
@gouacheairship.com
Everything is better with more airship! ™ Artist and Game Designer She/Her/Dirigible #linux #gaming #gamedev Pick up Amber on Steam! https://store.steampowered.com/app/2653880/Amber/
@kaieta.bsky.social
Senior Game Designer (Systems)-Echtra Games (formerly Bioware). Chicago Native, Sam Haight's Bastard, End Boss of the Internet, PADI certified Mermaid, Hater of Digital Seagulls VAMO
@maxnichols.bsky.social
He/him. Game designer. I make worlds that you want to explore. Sr. Tech Design in AAA. Prev: Bungie, Turbine. I run @HyruleInterviews.bsky.social Blog: namelessquality.com Portfolio: maxnicholsdesign.com
@erikrobson.net
Game Designer/Artist | LD @ TNM | Designer/artist @ Valve | Lead Designer @ Double Fine | Lead Designer @ 3DO | Psychonauts, Brutal Legend, Portal2, CSGO, DOTA 2, The Lab, Artifact 26 years making games professionally. On Signal @ ErikRobson.47
@mtrc.bsky.social
AI, creativity and procedural generation researcher. No, not that kind of AI. I write and make games and take photographs of cities. Senior Lecturer at King's College London. A prototype for a much larger system. http://www.possibilityspace.org | he/the
@spacetreasured.bsky.social
Award-winning co-director, lead designer, writer - Goodbye Volcano High // Director, designer, exec committee @ko-op.com
@sirrosen.bsky.social
Game Director + Lead Designer on Pacific Drive. Nectar Vector next. Before: Bioshock Infinite, Don't Starve, Mafia 3. Liked Movie. he/him
@trulyaliem.bsky.social
game designer by day, crazy cat lady by night. current: senior systems designer 2, world of warcraft. previous: magic: the gathering (+online) if you're a bigot, you hate me. if you're a coward, you'll also deny it. 🏳️🌈😷🐈🐈🏃♀️🎮
@badgermancer.bsky.social
Senior game designer at Epic working on Fortnite. Prev: Treyarch (Black Ops 4 & Black Ops Cold War), etc. Opinions are my own and they are terrible.
@willmcneese.bsky.social
Game designer. QA. Believer in the power of video games. (He/Him) willmcneese.carrd.co
@rachelbydesign.bsky.social
Lead Quest Designer for World of Warcraft. I make quests and have thoughts about things. All views expressed are my own. She/her. @Rachel_ByDesign elsewhere.
@servus.bsky.social
Makes: video game, wood junk, 3D printer spaghet, other. Lead Game Designer @ Omeda Studios on Predecessor.
@docky.games
Game Designer. Previously: Ustwo Games, Microsoft/Xbox, Frontier, Planet Coaster, Jurassic World Evo, Roller Coaster Tycoon 3 and more. He/they.
@ekhudson.bsky.social
Associate Design Director @ Cloud Chamber Prev: Game Director of Hardspace: Shipbreaker Trying to be a decent human being. [ He / Him ]
@silirrion.bsky.social
https://www.feelinstrangelyfine.com/ Studio Director @ www.bluescarab.com | Founder http://startmakinggames.com | Once of Azeroth, Rubi-Ka, Hyboria, & other battlefields | Enthusiastic Optimist | Globetrotter | BAFTA Member | Painter of plastic things
@coil.bsky.social
Schipperke owner @PNW Game Systems Designer, dangerously unsupervised (prev Big Blue Sky Games, Blizzard, Bungie, Irrational, etc) Hire me! #GameDev he/him
@danctheduck.bsky.social
Chief Creative Officer: http://Spryfox.com Blog: http://lostgarden.home.blog @[email protected] Game Design: Triple Town, Alphabear, Road Not Taken, Cozy Grove, etc
@patt3rson.bsky.social
Senior Game Designer @ Raw Power Games. Previously IO Interactive, Ubisoft Massive. Worked on The Division 1 & 2, Halo: Spartan Assault/Strike, Gatling Gears, Greed Corp. Opinions are my own.
@erikodeldahl.bsky.social
Game designer, writer, mediocre musician. Chief Creative Officer at @fasttravelgames.bsky.social. Be nice.
@spriteborne.bsky.social
Game Designer, he/him SXSW Gaming Awards 2x nominee, IMB alumnus, industry panelist, showed off my game at the Smithsonian that one time Email: [email protected] www.Spriteborne.com www.Pickaxe.website #indiegamedev #gunpla
@willmaiden.dev
Video Game Designer Big into Sci-Fi, comic books, spy and noir stories, Board Games, TTRPGs and probably a bunch of other things 🌎 Stockholm, Sweden 💼 chiefrebel.com 🚻 He/Him
@birdmandrew.bsky.social
Senior Game Designer | Horizon Online Project - Horizon Forbidden West - Horizon Zero Dawn - Killzone Shadow Fall | Speedruns | Kendo | Birds 🐦 | 🏴 in 🇪🇸 My design work! https://portfolio.birdmandrew.com/
@doomfunk.bsky.social
systems designer. artist. writer. doer of silly voices. salmiakki advocate.
@owengoss.com
Indie game designer/dev. Half of Milkbag Games: Disco Zoo, FutureGrind, Sidewords, SantaCraft, Photobomb. Amateur potter. Dad. He/him Links: owengoss.com
@carelevelzero.bsky.social
He/Him | 20 Years in Design | Senior Designer on #DarkestDungeon 2 | Care Level Zero Inc. | Occasional #2DArt Prev: Jade Empire, Mass Effect, Dragon Age, SWTOR, etc #Twitch Partner: twitch.tv/carelevelzero #YouTube: https://www.youtube.com/carelevelzero
@memopotato.bsky.social
Game Designer @ ustwo games. I like Avocadoes🥑. They/She. Passionate about making and designing more accessible games. @LBmentorship Mentor. Code Coven alumni. APX practitioner.
@nitemoogle.bsky.social
He/Him. Designer at Cliffhanger Games. This is a personal account.
@kristinakraah.bsky.social
Junior Narrative Designer on Funcom’s @DuneAwakening.com Previously Game Designer on "Dustborn" by @redthreadgames.bsky.social Opinions are my own. https://kristinakraah.no
@trod.bsky.social
Sr Tech Designer @ Electronic Arts/Ripple Effect (Battlefield). Former: Rainbow Six Siege (Y2-Y9), Deus Ex, Army of Two, Blur, Project Gotham Racing. British immigrant in Quebec. All views posted are my own.
@krett.bsky.social
Lead Game Designer. Formerly: Paladins, Realm Royale, Smite, Martial Arts Tycoon: Brazil. My views don't represent anything at all.
@malicedafirenze.bsky.social
Horse Game Consultant. Game Designer, Producer, Writer. Creator of @themanequest.com Based in Zurich, Switzerland http://aliceruppert.ch/ (she/her)