Matheus Gadelha
Research Scientist at Adobe Research. ML/3D/Graphics. http://mgadelha.me
@kinjalparikh.bsky.social
CS PhD student at University of Toronto with Prof. David Levin | graphics
@honglin-chen.bsky.social
PhD student @Columbia | Opinions are my own https://www.cs.columbia.edu/~honglinchen/
@jgarciapueyo.bsky.social
PhD candidate in Computer Graphics and Computational Imaging at Graphics & Imaging Lab, University of Zaragoza.
@cemkalsen.bsky.social
Graphics programmer wannabe | Student @ Istanbul Technical University
@mishok43.bsky.social
CG&AI PhD Student @KIT ex-EagleDynamics, ex-WellDone Games mishok43.com
@migueldeicaza.bsky.social
🍉Fun Stack Vibing at @xogot.bsky.social Started Xamarin, Mono, Gnome. Prev: Microsoft/.NET/Xamarin/Mono/VSMac/MAIA http://mastodon.social/@migueldeicaza
@jbhaurum.bsky.social
Postdoc in Computer Vision #FGVC @ VAP lab, Aalborg University & Pioneer Centre for AI 🇩🇰 Member of ELLIS 🇪🇺 Previously visited University of Edinburgh 🏴 Vector Institute of AI 🇨🇦 , and University of Barcelona 🇪🇸
@stefanabaumann.bsky.social
PhD Student at @compvis.bsky.social & @ellis.eu working on generative computer vision. Interested in extracting world understanding from models and more controlled generation. 🌐 https://stefan-baumann.eu/
@thomas-tanay.bsky.social
Research Scientist at Huawei Noah's Ark Lab, London. Currently working on generalizable novel view synthesis. https://thomas-tanay.github.io/
@dinomirmt.bsky.social
Understanding and supporting people in their spatial interactions through computational #spatial #data #science #giscience #melbourne 🛶🚵♂️🥾🏊♂️🐕 @unimelb, own views. support 🇺🇦 www.tomko.org
@janehwu.bsky.social
Postdoc @ UC Berkeley. 3D Vision/Graphics/Robotics. Prev: CS PhD @ Stanford. janehwu.github.io
@zuno.bsky.social
Yahaha! You found me! 🍃 Posts in pt-br/en Já fui conhecido como o Maior Tweeteiro de São Miguel do Gostoso/RN Avatar by @ccilha.bsky.social Cover art by @teradakatsuya.bsky.social
@davekarpf.bsky.social
Political Communication Professor at GWU. I write a lot about the history and future of tech and politics. Best known for that one time I made fun of Bret Stephens. Davekarpf.substack.com
@mandyxmq.bsky.social
Postdoc @ Yale University, working on computer graphics https://mandyxmq.github.io/
@haiwen-huang.bsky.social
PhD student in AI at University of Tuebingen. Dreaming for a better world. https://andrehuang.github.io/
@idenarch.bsky.social
currently researching the social history of the early internet (think algorithms, architectures, and archives) currently @ stanford / prev @ northeastern first gen 🎓 | 🏳️🌈
@iclr-conf.bsky.social
International Conference on Learning Representations https://iclr.cc/
@istecnico.bsky.social
Instituto Superior TÉCNICO is the largest school of Architecture, Engineering, Science and Technology in Portugal, involving a community of 12000+ people on campus 🏛️🇵🇹 tecnico.ulisboa.pt
@gencayadiguzel.bsky.social
Senior 3d Artist gencayadiguzel.com www.artstation.com/gencayadiguzel
@srishtiy.bsky.social
ELLIS PhD Fellow @belongielab.org | @aicentre.dk | University of Copenhagen | @amsterdamnlp.bsky.social | @ellis.eu Multi-modal ML | Alignment | Culture | Evaluations & Safety| AI & Society Web: https://www.srishti.dev/
@trkorecky.bsky.social
Senior lead rendering engineer at EA. Prev Iron Galaxy. Sims, Battlefield, FIFA, Madden, Skyrim, Elder Scrolls Online, Crash Bandicoot.
@cominu.bsky.social
A passionate indie game craftsman, fluent in coding and hand gestures 🤌 Deeply in ❤️ with Game tech, Compilers, Weird music. 💬 🇬🇧 🇮🇹 🇪🇸 📍 Granada, Spain
@darzu.bsky.social
Loves gpu programming, compilers, optimization, and building things from scratch. https://mastodon.gamedev.place/@sprig, https://darzu.io, https://sprig.land Rendering Engineer at Bitshift Entertainment
@jbakergraphics.bsky.social
Engine Programmer @idSoftware (personal account) BSEE CpE - C++/OpenGL/Voxels/SDFs/Pathtracing/GPU Compute Co-organizer of Graphics Programming Virtual Meetup Project writeups, blog posts: https://jbaker.graphics/index.html
@meggsomatic.tv
Rendering, game engines, scalability, gratuitous over-engineering || 💼 Avatar Perf & Visuals @ Meta || ⌛ Skyrim, Vampire Bloodlines, Warhammer Online || 🌃 Tiny retro/indie toys in 🦀 || 👫 shannonin3d.bsky.social (Slang/Vulkan/WebGPU/Khronos)
@matejsmid.bsky.social
Computer vision engineer analyzing horse movement at http://equiscore.io. Past https://vrg.fel.cvut.cz/ https://egoscue.com/
@mariusm.bsky.social
Ph.D. Student @ University of Freiburg | Research Scientist @ Continental AI Lab
@pesarlin.bsky.social
Researcher at Google, 3D computer vision & machine learning. Previously PhD at ETH Zurich, intern at Google, Meta Reality Labs, Microsoft, MagicLeap. Migrating from x.com/pesarlin ...
@thibautloiseau.bsky.social
PhD Student at IMAGINE (ENPC) Working on camera pose estimation thibautloiseau.github.io
@somudotm.bsky.social
PhD student at University of Mysore. I’m currently working on Computer Vision, Autonomous driving, Object Detection Tasks I’m currently learning Advanced computer vision frameworks, deep learning models, and automation techniques.
@nickfisherau.bsky.social
3D+AI+voice. https://mixreel.ai https://github.com/nmfisher/thermion https://bit.ly/3RkzFfH Flutter/Dart/C++/PyTorch/Blender @PolyvoxApp
@mapopa.bsky.social
Game developer Linkedin https://www.linkedin.com/in/mariuz/ Blog : https://mapopa.blogspot.com Threads : https://www.threads.net/@popa_adrian_marius Mastodon : https://mastodon.social/@mariuz
@taneemishere.bsky.social
Research AI Engineer – formulating solutions at the intersection of computer vision, graphics and machine learning https://taneemishere.github.io
@albertotono.bsky.social
Phd Stanford, AI Research Scientist, Founder at CDI. Work in the intersection between neuroscience and 3D GenAI. 📍Stanford 🔗 www.tono.ai