Ali Cem Kalsen
Graphics programmer wannabe | Student @ Istanbul Technical University
@rarchibald.bsky.social
Associate Principal Graphics Programmer @ Rockstar Games | Astrophysics PhD | Writer and performer of "comedy" | All views are my own... especially those ones.
@gpu-feed-bot.bsky.social
If you were followed by this account it means you’re included in the GPU / Rendering List: https://bsky.app/profile/did:plc:eh32b5rpgj3mirsy6cp4tyea/lists/3lbecmqh5ja2m Please consider pinning the list. Maintained by @gfxnico.bsky.social
@pikuma.com
An education platform created by Gustavo Pezzi to teach the fundamentals of #ComputerScience, #Programming, and #Mathematics.
@thinmatrix.bsky.social
Indie game dev and Youtuber. Developer of 'Equilinox', now working on 'Homegrown'. Check out my Youtube channel for devlogs: http://youtube.com/user/ThinMatrix
@ebomike.bsky.social
Programmer, ex game dev (Red Dead Redemption, Grand Theft Auto V), Googler, filmmaker, Android dev, mud runner, #BLM. Opinions my own. he/him #gamedev, #filmmaking, #photography, #ocr, #coding
@markskyzoid.bsky.social
Graphics Software Engineer at Apple Previously in games (Rockstar/Rocksteady and others)
@alanzucconi.com
Director of Studies at Goldsmiths, UoL • Senior Lecturer • Game AI • Game Developer • Shader Master • Content Creator
@c0unt0.bsky.social
Postmodern C Programmer. VP of Technology / Technical Director: Graphics @ Rockstar Games. (Views my own, including the ones on metal)
@skacky.bsky.social
Level Designer @ Arkane Lyon | Previously 3D Realms, Streumon Studio | Project Director on The Black Parade for Thief | Opinions are my own | Immersive Sims forever!
@theallenchou.bsky.social
Principal Game Programmer at Naughty Dog from Taiwan. Math. Physics. Graphics. AI. Bunnies 🐰 Gamedev Blog: http://blog.allenchou.net Discord: http://discord.gg/MEGuEFU MudBun: https://longbunnylabs.com/mudbun/
@arvid.io
Principal Engineer/Architect with 10+ years experience | Rust 🦀 | Platform Engineering, High-Performance Systems | Working with Rust at Amazon Twitter: twitter.com/arvidgerstmann LinkedIn: linkedin.com/in/arvidgerstmann Blog: arvid.io
@pauliehughes.bsky.social
43 years of programming games; from Vic-20 to PS5! The LEGO game guy, The Ocean Loader Guy. 56 shipped titles, 240M sales. Retro Game Code archiver/documenter. Happy Chappy. Occasional Magician. Typography snob. BAFTA member.
@cthulhim.bsky.social
GPU Engineer for the Skia 2D graphics library at Google, co-author of Essential Math for Games, host of The Vintage Gamer, former game developer, woodworker, musician, occasional gad about town. He/him.
@createthematrix.bsky.social
Associate Principal Graphics Programmer @ Rockstar Games. ex Dreamworks. Max Payne 3, GTA 5, RDR 2, The Bad Guys, GTA 6. All tweets are personal opinions.
@helmut-g.bsky.social
formerly: DigitalRune Engine, Apple (RealityKit, visionOS, Vision Pro) interests: game dev, graphics, physics, .NET, C# @HelmutG@mastodon.gamedev.place
@dannyodwyer.bsky.social
maker of documentaries at Noclip and Secret Tape. Irishman inside an American. An older boy told me to do it.
@rafcolantonio.bsky.social
President and Creative Director of Wolfeye Studios. Founder of Arkane Studios (Dishonored, Prey). Also band member of Weird Wolves
@jiayincao.bsky.social
Senior Devtech @Nvidia. Former graphics engineer at Ready At Dawn, Naughty Dog, Ubisoft. Views are my own.
@loosche.bsky.social
RenderCore2 at Frostbite (ex-Bungie). My opinions are my own, not those of my employer.
@m4ttyan.bsky.social
Senior rendering programmer at @SonySantaMonica | Previously - @Blizzard_Ent, @Warcraft
@skarolewics.bsky.social
Working at Respawn Entertainment on the Star Wars Jedi team, doing a bunch of rendering stuff. Formerly @ Monolith, Amazon Games, Microsoft. Contributor to RenderDoc. Opinions are my own. http://stevekarolewics.com
@jakedelmastro.com
Game Developer/Programmer/Composer. Making Pirate RPG, A Short Odyssey (He/Him) 🇨🇦 I make games with my own engine https://store.steampowered.com/app/2818690/A_Short_Odyssey/?utm_source=bsky
@guycalledfrank.bsky.social
Graphics programmer, indie game developer. Developed Bakery (a GPU lightmapper) and some other tools. Ex-PlayCanvas engine dev. Working on Faded: https://linktr.ee/fadedthegame Other stuff: https://ndotl.wordpress.com/cv/
@pema99.bsky.social
Graphics Engineer, Light Transport @unity3d.bsky.social. Check out my stuff at http://github.com/pema99 and https://pema.dev Interested in all things graphics, VR, language dev and functional programming. @pemathedev on Twitter/X.
@sascharode.bsky.social
Engine, tools and graphics programming in C, previously @deck13_de
@rollingshark.bsky.social
Rendering and Engine programmer. Now: Santa Monica Studio. Past: Deadpool, CoD:AW, Firewatch, God of War and Apex Legends. Opinions are my own.
@simoncoenen.bsky.social
Senior Graphics Programmer @Guerrilla https://simoncoenen.com/blog
@rootkiller.bsky.social
Senior Engineer, Staff, Coordinator, Gameplay at CD PROJEKT RED At night working on project „Pink Lotus” an adventure game set in 90s Poland @ wearenotacultofficial.com 🥰
@keven-v.bsky.social
Senior Software Engineer @ NVIDIA. Computer graphics, physics, bits and bytes. kevenv.com https://twitter.com/keven_v keven-v@bsky.social kevenv@mastodon.gamedev.place
@dcower.bsky.social
engineer @ waymo, xoogler foundation models & all things data 🎸 → @ratan.bsky.social
@grgkopanas.bsky.social
Research Scientist @Google + Climbing Gym Owner. Previously PhD at @Inria | Intern at @Adobe | SWE at @Arm
@bingxxu.bsky.social
http://bingxu.tech Computer graphics, Light transport, Rendering, Painting. PhD candidate @UCSanDiego. Intern @NVIDIA; Sketches https://www.instagram.com/bing_xu_art
@timweyrich.bsky.social
Professor at @UniFAU, and at UCL. Visual computing, inverse rendering, point-based graphics, computational fabrication, digital humanities – Digital Reality.
@shader-slang.bsky.social
Empowering real-time graphics developers with advanced language features that enhance portability and productivity in GPU shader development.
@mrharicot.bsky.social
ML & 3D @ Project Starline / Google http://www0.cs.ucl.ac.uk/staff/C.Godard/
@jelmansouri.bsky.social
Software engineer Technical Director @Ubisoft, Ex-Googler, Co-Founder of Legion Labs
@niessner.bsky.social
Professor for Visual Computing & Artificial Intelligence @TU Munich, Co-Founder @synthesiaIO https://niessnerlab.org/publications.html