Adrian Marius Popa
Game developer
Linkedin https://www.linkedin.com/in/mariuz/
Blog : https://mapopa.blogspot.com
Threads : https://www.threads.net/@popa_adrian_marius
Mastodon : https://mastodon.social/@mariuz
@gretatuckute.bsky.social
Studying language in biological brains and artificial ones @MIT. www.tuckute.com
@andersostlund.bsky.social
Swede by birth, European by choice. Ukraine will be victorious!
@runevision.bsky.social
Indie game developer, procedural generation enthusiast, Dane in Finland. I made Eye of the Temple, now working on The Big Forest. 📍 Turku, Finland 🔗 https://runevision.com https://www.youtube.com/c/runevision https://mastodon.gamedev.place/@runevision
@gilbertococchi.bsky.social
I am a websites dietician, passionate about #webperf, focusing on #webvitals in Google. Opinions are my own. Staff Web Ecosystem Technical Consultant @Google.
@rbyers.net
Web Platform engineer at Google on the Chrome team, helping the open web to thrive. Opinions are my own, not my employer's.
@philipwalton.com
Engineering lead @ Google working on Chrome and the Web. I occasionally blog at: https://philipwalton.com
@alispivak.bsky.social
Chrome Web Developer Relations - my team is responsible for Extensions, DevTools, Chrome Releases, Web AI and more. Formerly Mozilla (MDN)
@rowan.fyi
It's https://rowan.fyi 🕶️ Works on #PrivacySandbox for #Chrome at #Google. 🍪 Will eat all your cookies.
@swissspidy.bsky.social
Making the web more capable @ Google. WordPress core committer, maintaining WP-CLI. WordCamp Europe 2025 speakers team lead.
@dalecurtis.bsky.social
Chrome VideoStack Lead (WebCodecs, MSE, HTML5 audio and video) @ Google. Opinions are my own.
@domenic.me
Working on Google Chrome to make the web better, as a way to pass the time until the singularity hits.
@RickByers.toot.cafe.ap.brid.gy
Web Platform engineer at Google on the Chrome team, helping the open web to thrive. Opinions are my own, not my employer's. [bridged from https://toot.cafe/@RickByers on the fediverse by https://fed.brid.gy/ ]
@webai.bsky.social
Web AI Lead @Google DevRel (13yr Googler). I talk about: #WebAI, #WebML #JS, #Chrome, #WebDev, #MediaPipe web, #Google #AI #Agents, #tech, #innovation. Opinions are my own.
@meys8m.bsky.social
TPM at Chrome. Landing features which help developers, debug, test and build better web apps
@samdutton.bsky.social
Developer Advocate at Google. twitter.com/sw12 • github.com/samdutton • samdutton.com • simpl.info
@robpike.io
Long career as a dilettante at Bell Labs Research and Google, mostly building weird stuff no one uses, but occasionally getting it right, such as with UTF-8 and Go.
@steveliesman.bsky.social
CNBC senior economics reporter. Husband, father, journalist, guitarist and fly fisherman. (The Lies-man joke has been made. It’s not fresh. It’s my father’s father’s name, bastardized at Ellis Island. Move along.)
@humanwhocodes.com
Human who codes. Creator of @eslint.org. Author. Speaker. Advisor. Coach. Mastodon: https://fosstodon.org/@nzakas Blog: https://humanwhocodes.com Coaching: https://humanwhocodes.com/coaching
@dannyodwyer.bsky.social
maker of documentaries at Noclip and Secret Tape. Irishman inside an American. An older boy told me to do it.
@bigevilboss.bsky.social
Lead Programmer on Red Dead Redemption for PC/Switch/PS4 @ Double Eleven. Also creator of Tanglewood for SEGA Genesis. Graphics programming, game engine architecture, optimisation. Ex-Crytek/TT Games.
@mrzyanide.zyanidelab.com
Ray tracing addict. ReSTIR enthusiast. RTXing Jedi Outcast / Academy.
@emanuelm.bsky.social
Principal Engine Programmer at Epic Games | These are my personal opinions | He/Him
@willusher.io
Scivis, raytracing and graphics at https://www.luminarycloud.com/ by day. ChameleonRT (http://chameleonrt.com) & WebGPU by night Site: https://www.willusher.io/ @[email protected]
@marcussvensson.bsky.social
Senior Rendering Engineer at Embark Studios. Worked on THE FINALS, ARC Raiders, Contraband, Rage 2 and Just Cause 4. Based in Malmö, Sweden.
@rafcolantonio.bsky.social
President and Creative Director of Wolfeye Studios. Founder of Arkane Studios (Dishonored, Prey). Also band member of Weird Wolves
@mattnava.bsky.social
Creative Director of Sword of the Sea, The Pathless, and ABZÛ. Art Director of Journey and Flower. Natural history/dinosaur enthusiast. mattnava.com
@diracd.bsky.social
Senior Manager on the NVIDIA rtcore team. PewPew rays. Personal account, speaking for myself. he/him.
@jcgt-announce.bsky.social
Just for announcing articles published in the Journal of Computer Graphics Tools, a diamond open access (free for all) journal at https://jcgt.org
@adinayakup.bsky.social
AI Research @Hugging Face 🤗 Contributing to the Chinese ML community.
@adrhill.bsky.social
PhD student at @bifold.berlin, Machine Learning Group, TU Berlin. Automatic Differentiation, Explainable AI and #JuliaLang. Open source person: adrianhill.de/projects
@gdalle.bsky.social
Researcher in machine learning and optimization. Open source enthusiast. Parody songwriter (aka PianoHamster). OCD survivor.
@ottoke.bsky.social
Posts on open source software, technology, business and the environment. More at https://optimizedbyotto.com/
@xanderstudios.eu
Graphics Programmer Intern @ Ubisoft 18 years old | he/him | Montpellier, France 🇫🇷 Français/English/Norsk OK Game engines, computer graphics, real-time rendering, photography, art, urban planning, language learning… BSc Student Game Dev
@gjoel.bsky.social
Chair Raving Graphics Programmer loopit.dk/publications shadertoy.com/user/hornet
@agoth.bsky.social
Graphics coder at 🍎by day, imposter electronic musician and artist by night I like to make things go fast (or go brrr)
@pzurita.bsky.social
Lead Principal Rendering Engineer @ 2K Sports Lab. Opinions are my own.
@newincpp.bsky.social
High Empress of Compute Units at Remedy, typo queen, Movie lover and Linux fan
@seblagarde.bsky.social
Senior Principal Graphic Engineer at Infinity Ward. Previously Unity, Frostbite, Dontnod, Darkworks, Neko. http://seblagarde.wordpress.com
@antoniocaggiano.eu
Senior Graphics Engineer @ LunarG, musician, deeply in love with science, arts and literature.
@neilt3d.bsky.social
VP Developer Ecosystems at NVIDIA and President of The Khronos Group and the Metaverse Standards Forum