Omar
programmer of things and stuff. dear imgui / the dragon’s trap / dreams / tearaway / pixeljunk shooter / soul bubbles / meka
Paris, France https://www.miracleworld.net
@mrdoob.com
Award losing non creative junior developer. May or may not have something to do with @threejs.org.
@julian.gr
Making → @animejs.com Support the project → https://github.com/sponsors/juliangarnier
@nicolas.grumpycoder.net
[ he/him ] [ Software Engineer by day and by night ] [ French-American living in the USA ] [ Current maintainer of https://pcsx-redux.consoledev.net/ ] [ pfp by @lartist.bsky.social ] [ views are my own, not my employer's ]
@logicalerror.bsky.social
Previously at Unity and Roblox. Created level design tools http://realtimecsg.com & Chisel: http://bit.ly/3Z1mohh Former indie dev, creator of Zombie Gunship and Gunship X GDC speaker: http://bitly.ws/au5r
@grantduncan.bsky.social
Art Director + Founder @hellogames - Light No Fire, No Man's Sky + Joe Danger.
@werwolv.net
I'm a 26 year old embedded systems electronics engineer. Mostly interested in low-level coding and console dev. Discord server: http://discord.gg/vAM4mAEb2q
@noelfb.bsky.social
Sometimes, when I'm in the right mood, I make video games and art. Or something. Made Celeste with friends, working on new games with EXOK and City of None. www.noelberry.ca
@tdmoss.bsky.social
Game Dev Dinosaur - Oculus Studios / Meta, Stadia / Google, Riot Games & Sony Santa Monica. Don’t be an asshole, don’t obey in advance, grow old disgracefully. Has a Porsche problem. UK / California. Making games since '89. 🇺🇦🏳️⚧️🏳️🌈
@kcmyoung.bsky.social
Sound Idiot #AstroBot #KnightsAndBikes #LittleBigPlanet #Tearaway #AdobeSubstance3DModeler #Tethered #WonderWorlds et. al
@flohofwoe.bsky.social
Sokol, Chips, Oryol, Nebula Device, Drakensang (1+2+Online), Project Nomads, Urban Assault, and more (https://www.mobygames.com/person/117426/andre-wei%C3%9Fflog/credits/) https://github.com/floooh/ @floooh@mastodon.gamedev.place
@jpeg2000.online
live: brighton, uk work: senior ui @ media molecule shipped: 💌 tearaway, 💌 tearaway unfolded, 🎨 dreams, 🚂💨 tren working on: ??? prev: web & brand design @ gamer network (eurogamer/gi.biz/vg247/etc) ashamed of my words and deeds
@zeux.io
Previously: technical fellow at Roblox meshoptimizer, calm, volk, pugixml, niagara, qgrep, Luau https://github.com/zeux https://zeux.io
@katharineneil.bsky.social
Games writer, narrative designer, game design tool developer. Occasional waster of time on social media. @haikus_by_KN in the bad place. J'habite en région parisienne; parfois je m'exprime en français.
@tim-rex.bsky.social
Hobby game dev tech tools and rendering enginer (translation: total hack with a bunch of incomplete and largely unimpressive tech demos) @tim_rex_ in the other place The idea that my views would not be my own is horrifying. Nuff said
@aras-p.bsky.social
Programmer. Worked on Unity game engine 2006-2021. Now mostly working on Blender. Primarily over at mastodon.gamedev.place/@aras
@davidhellman.bsky.social
http://davidhellman.art // artist from Arranger: A Role-Puzzling Adventure (video game), Braid (extremely old video game), A Lesson Is Learned But The Damage Is Irreversible (evergreen web comic), Second Quest (graphic novel) // anti-zionist Jew 🇵🇸
@redblobgames.com
Hi! I'm Amit Patel. I explain algorithms and math with interactive web pages (incl. pathfinding, hexagons, procgen maps, voronoi). Wrote Solar Realms Elite; helped w/Barren Realms Elite and Realm of the Mad God. https://www.redblobgames.com/
@molecularmusing.bsky.social
Founder of Molecular Matters • C++ & low-level programming • Created Live++ (@liveplusplus.bsky.social) https://liveplusplus.tech
@christerericson.bsky.social
Personal opinions on gamedev, tech, and (sigh) politics. Skepticism. Science. Snark. Author (RTCD). Day job: VP Central Tech @ Activision.
@erincatto.bsky.social
I created Box2D. I enjoy all kinds of programming, but specialize in physics and animation. I work in Unreal for my day job (like everyone else). C/C++ and whatever Claude spits out for me. https://box2d.org/
@nothings.bsky.social
🏳️🌈 ally, BLM, gamedev (Thief, Promesst), Indie Game Jam cofounder, popularized C header-file-only libs w/stb, @ Epic Games. I do not speak for Epic. he/him Larry, I'm on DuckTales. https://nothings.org
@vurtun.bsky.social
Engine/Lead Tools Programmer at Keen Games. Interested in Engine/Game/Tool/System programming and API design.
@laura.bsky.social
CEO & Co-Founder @infiniteflight.com, C# Developer, Tailwheel Pilot. 🏳️🌈🏳️⚧️
@tomforsyth.bsky.social
Gfx coder and chip designer. He/him/3Dlabs/Muckyfoot/RAD/Valve/Oculus/Intel/Rec Room. mastodon.gamedev.place/web/@TomF (twitter.com/tom_forsyth if you're nasty)
@elloradatura.bsky.social
art person, game designer, history lover, zine and book collector - let's be friends!
@jeremy.laumon.name
Rendering Glitches and Losing Devices @Guerrilla Blog: https://danglingpointers.com
@benfiquet.bsky.social
Art/Creative director and CEO at @lizardcube.bsky.social. Shinobi, Streets of Rage 4, Wonder Boy : the Dragon's trap. I draw stuff.
@mikkomononen.bsky.social
Coder and woodworker. Author of Recast&Detour and NanoVG. Previously at Epic Games, Unity, Tinkercad, Crytek, demoscene. https://github.com/memononen
@blackjero.bsky.social
Kyoto, Q-Games, tech programmer http://shadertoy.com/user/blackjero Into maths/geometry, art, shader coding, drawing, winter and various outdoor activities. Hyper Active Husky. https://twitter.com/blackjero (inactive) mastodon.gamedev.place/@blackjero
@nabilwakim.bsky.social
Journalist, Le Monde, Paris. Podcast Host « Chaleur humaine » - Climate, Energy, and Languages
@monsieureureka.bsky.social
Designer/Artist at KO_OP (he/him) GNOG, Winding Worlds, Goodbye Volcano High
@boulapoire.bsky.social
Former journalist / scout, now portfolio gardener and pear pie in the Sky.
@nicole.pizza
game developer 🍭 director of The Crush House (out on Steam!) 🍬 systems designer at Wildflower Interactive 🍫 BAFTA Breakthrough '24 🍿 she/her https://nicole.pizza