turtlespook
recovering graphics nerd and vtuber/anime fan • 👻✨• i love geometry and physics simulation!
@percentplus.bsky.social
I draw. Twitter: https://twitter.com/_percentplus Other links: https://percentplus.carrd.co Comms closed.
@blueprincegame.bsky.social
Blue Prince is a genre-defying atmospheric adventure. Developed by @Dogubomb.bsky.social and Published by @rawfury.bsky.social. Out Now on Steam, Xbox & PS5! Join the Discord https://discord.gg/BluePrince Play now: https://linktr.ee/blueprincegame
@michael-moroz.bsky.social
Love physics simulations and rendering algorithms. Currently work at ZibraAI as Lead 3D Research Engineer. Discord: misha.m. michaelmoroz.github.io/about/
@nparikh.org
Teaching AI policy at Columbia (https://nparikh.org/sipa6545). Previously Director of AI for NYC. https://nparikh.org
@sconradi.bsky.social
Theoretical Physics Ph.D., Computer Science Teacher. Author of “Intelligenza Artificiale” Zanichelli 2022. I draw using mathematics and Python, no generative AI. https://profconradi.github.io https://x.com/S_Conradi
@maxliani.bsky.social
Tracing rays at NVIDIA. Former lighting artist, working on computer graphics rendering tech for all humans and robots alike. I mostly post stuff about light transport simulation, and my hobby project Workbench.
@niminightmare.bsky.social
Konbakuwa! Baku nurse VTuber of your nightmares~ 💭 ‧₊ ˚ ⊹ ࣭ ⭑ . ₊ ⊹ .₊๋ art: #nimagery memes: #nimemes
@andlon.bsky.social
Researcher and PhD candidate @ RWTH Aachen University. I work in the intersection between math, physics and software. Simulating the macroscopic world 🌍🦀 andreaslongva.com
@danpiker.bsky.social
@spmontecarlo.bsky.social
Lecturer in Maths & Stats at Bristol. Interested in probabilistic + numerical computation, statistical modelling + inference. (he / him). Homepage: https://sites.google.com/view/sp-monte-carlo Seminar: https://sites.google.com/view/monte-carlo-semina
@yongyuanxi.bsky.social
outerport.com (yc s24) former research scientist @ nvidia systems, ml, graphics, llms, and data personal web: tovacinni.github.io
@silviasellan.bsky.social
Incoming Assistant Professor of Computer Graphics and Geometry Processing at Columbia University www.silviasellan.com
@jaakkolehtinen.bsky.social
Generative AI and computer graphics at Aalto University & NVIDIA Research. @ellis.eu Fellow. https://users.aalto.fi/~lehtinj7
@marcosalvi.bsky.social
Computationally responsible deep learning and real-time graphics research @ NVIDIA. Personal opinions only.
@whiting.bsky.social
Faculty in CS at Boston University working on graphics and fabrication
@diwlevin.bsky.social
Sometimes professor sometimes nvidia research scientist all-the-time loud mouth Opinions are my own and do not represent either of my employers
@noamiko.bsky.social
Assistant Professor @ University of Montréal Associate academic member @ Mila 3D Geometry Processing, Machine Learning, Computer Graphics
@magrawala.bsky.social
Forest Baskett Professor of Computer Science and Director of the Brown Institute for Media Innovation at Stanford. http://graphics.stanford.edu/~maneesh
@morgan3d.bsky.social
Morgan McGuire - Gone Sailing! Now on the Salish Sea. Known for Roblox, NVIDIA, Pasteur Labs, Graphics Codex, Markdeep, G3D, Skylanders, E Ink, Titan Quest, Vicarious Visions, Unity, Activision, Williams, Waterloo, Quadplay, Computer Graphics
@keunhong.bsky.social
World Labs. Former research scientist at Google. Ph.D UWCSE. 📍 San Francisco 🔗 keunhong.com
@mvandepanne.bsky.social
UBC Computer Science; physics-based models of human movement; deep reinforcement learning; animation; robotics
@joeylitalien.bsky.social
Autopilot simulation engineer @ Tesla. PhD from McGill. Previous intern @ Adobe, Reality Labs & NVIDIA. Rendering 🤝 ML. Opinions are my own. https://joeylitalien.github.io
@mmalex.bsky.social
synth tinkerer (plinky); midjourney; NVResearch (InstantNGP/NeRF); cofounder MediaMolecule (Dreams, LittleBigPlanet); demoscene/vj (statix/bluespoon)
@dseyb.bsky.social
Research Scientist at Meta Reality Labs Former PhD student at Dartmouth College
@jdigne.bsky.social
CNRS Researcher in Geometry Processing at Liris, Lyon (views are my own) https://perso.liris.cnrs.fr/julie.digne/
@nmwsharp.bsky.social
3D geometry researcher: graphics, vision, 3D ML, etc | Senior Research Scientist @NVIDIA | polyscope.run and geometry-central.net | running, hockey, baking, & cheesy sci fi | opinions my own | he/him personal website: nmwsharp.com
@estheroate.bsky.social
CS PhD @UofT, research intern @ meta | computational imaging + photography | prev: adobe, tesla
@shumash.bsky.social
Toronto-based artist & AI researcher. Love building interactive tools that work with artist, and not against. Opinions are my own.
@geometry.gay
Geometry Processing PhD student @ MIT CSAIL. Prev. Meta, Disney Research. Mother of a half-dog, half-tornado and a baby seal. 🌈🏴🚩 she/her
@tzumaoli.bsky.social
https://cseweb.ucsd.edu/~tzli/ computer graphics, programming systems, machine learning, differentiable graphics
@mattkeeter.com
✨ Weird CAD and graphics research ⚙️ Embedded software and Rust 🌎 Cambridge, MA 🏠 mattkeeter.com
@vdeschaintre.bsky.social
Doing research at Adobe in Computer Graphics/Vision/ML on appearance & content authoring, inverse rendering. I also like photography, and baking, but I try to keep it under control! https://valentin.deschaintre.fr
@sitzikbs.bsky.social
🇮🇱 Researcher / Educator / Father / Podcaster. Creator of 3D computer vision algorithms. Follow the podcast feed at @talking-papers.bsky.social 🔗 itzikbs.com
@chrlaf.bsky.social
ML Engineer at NVIDIA. Previously: Stealth GPU startup; Stability AI; AMD; Autodesk; CEO of 2 startups (3D + AI). Toronto, Canada
@grgkopanas.bsky.social
Research Scientist @Google + Climbing Gym Owner. Previously PhD at @Inria | Intern at @Adobe | SWE at @Arm
@amirvaxman-dgp.bsky.social
Geometry processor, discrete differentiator of geometry, mesher, directional fielder, finite elementor, and reconstructor. Reader (Associate professor) @ School of Informatics @ University of Edinburgh
@bcourter.bsky.social
Incubating engineering software startups. Applying SDFs to design and manufacturing problems by generalizing them to fields with unit gradient magnitude (UGFs). https://www.blakecourter.com/
@otmanon.bsky.social
3rd year PhD student working on interactive physics based simulation. 🇨🇦 otman.ca
@zubair-irshad.bsky.social
Research Scientist @Toyota Research Institute | Prev. PhD in AI, ML and CV @GeorgiaTech | Researching 3D Perception, Generative AI for Robotics and Multimodal AI W: https://zubairirshad.com
@ab3.net
2D vector graphics rendering engines R&D @ www.mazatech.com 👉 Atheist • Europeist • Nerd #computational #geometry • #graphics #algorithms • #OpenVG • #SVG • #generative #AI • #demoscene • #retrocomputing • #boardgames • #18XX • #scifi From Italy 🇮🇹
@omershapira.com
Graphics ∩ Vision, Electronic Elsewheres. AI-Mediated Reality & Interaction Research @ NVIDIA; previously: Omniverse XR and Robotics, much before that VR, VFX & TV. Thinkpiece Piñata & Artist inbetween. Opinions? No 📍Brooklyn/TLV https://omershapira.com