Hauke Thiessen
Tech Artist @Deck 13, previously Limbic Entertainment
Gamedev Tools Enthusiast
📝 Blog: https://www.artstation.com/haukethiessen/blog
🖼️ Portfolio: https://www.artstation.com/haukethiessen
Also on Mastodon: @haukethiessen@mastodon.gamedev.place
@brianbreiholz.bsky.social
Web & Game Dev | building Animagica - the Animation Blueprint Editor for three.js & the Web Find older Posts on: https://x.com/BrianBreiholz
@bleakmill.com
Small international indie dev team. Made the Narrative FPS INDUSTRIA, now making INDUSTRIA 2. bleakmill.com
@ritualofraven.bsky.social
🐦⬛ Ritual of Raven: witchy farm sim 🌱 Enchant Constructs to grow your garden ✨ Created by @SpellgardenGames.com 💜 Published by @Team17.com 👇 Play the Demo on Steam!
@kitfoxgames.com
🔸 Making intriguing worlds with heart 🔸 Streets of Fortuna, Dwarf Fortress, Caves of Qud, Ostranauts 🔸 Join: http://discord.gg/kitfoxgames
@manmademoon.bsky.social
I helped make Moon, Source Code, Warcraft, Mute, the graphic novel MADI and the kids Stenton & Zowie. ROGUE TROOPER movie in the works.
@voithoz.bsky.social
🎮 Game dev, graphics programming. ⛩️ ·Working on Immersive View @ Google | prev. Wing, Google Cloud Sharing pixel art at @voithoz-art https://voithos.io
@gikster.bsky.social
- 2nd Year Graphics Programmer @BUas - Blog/Portfolio: gikster.dev - Currently working on my personal Vulkan renderer - Massive Star Wars nerd - 19, he/him - From 🇷🇴
@aftermath.site
Aftermath is an independent, worker-owned website about video games and internet culture. www.aftermath.site
@stayforever.bsky.social
Wir machen einen Podcast über Retrogames. www.stayforever.de
@herrstange.bsky.social
Schläft, isst, spielt, denkt, schimpft manchmal, lacht auch, redet auf www.gamespodcast.de über Spiele, liest, guckt, stolpert zuweilen, tut und macht. Wartet darauf, sich endlich wie ein Erwachsener zu fühlen. Das kommt doch jetzt bald, ja?
@silentfuture.de
We Love Games! Independent game developer from Germany | #gamedev #indiedev #indiegamedev #gamepublish #gamesNRW #gamestudio Wishlist: https://store.steampowered.com/app/2650020/
@egosoft.bsky.social
We're the creators of the popular X space simulation game series 🚀 Find out more: http://linktr.ee/egosoft
@miketuritzin.bsky.social
Exploring. ~ Past: rendering lead @ Figma, creator of PARTICULATE for PC VR, founder @ Workflowy, search engine backend @ Google, Quake modder miketuritzin.com
@spielkritik.bsky.social
Der Bluesky-Account von SPIELKRITIK.com. Blog für Videospielkultur. Seit 2016 Spiele-Analysen, Retro-Kritiken, Game Studies, Game History und mehr. Hier schreibt Sylvio. Chefgeneral SPIELKRITIK. Ex-Redakteur GAIN Magazin. Religionswissenschaftler.
@arondurkin.bsky.social
Co-Founder Super Spline Studios https://bsky.app/profile/supersplinestudios.com UK - The People First 4 Day Week Remote Animation Department! - 17 years a 3D Animator / Tech Animator https://supersplinestudios.com/
@crashoberbreit.bsky.social
Head of Product | DECK13 | thoughts are my own. anti crypto | dad | I publish videogames
@jesawyer.bsky.social
Director of Pentiment, Pillars of Eternity I & II, Fallout: New Vegas. Studio Design Director @ Obsidian Entertainment. ♂
@unrealengine.bsky.social
Unreal Engine is the world’s most open and advanced real-time 3D tool. Learn more about how to get started with #UE5: http://unrealengine.com/unreal-engine-5
@elizabethballou.bsky.social
she/her. game designer. sometimes: game studies adjunct. buy endgame sequences, an anthology about death and dying in games: https://endgamesequences.gumroad.com. fix your hearts or die.
@supergiantgames.bsky.social
Creators of Hades, Pyre, Transistor, and Bastion. Now developing Hades II. · Merchandise: https://supergiant.games/merch · Discord: http://discord.gg/supergiant
@obsidian.md
The free and flexible app for your private thoughts. For help and deeper discussions, join our community: http://obsidian.md/community
@iroxgames.bsky.social
Game Developer based in Munich, Germany. Wishlist EcoGnomix now! https://store.steampowered.com/app/2473640?utm_source=social_media&utm_campaign=bsky&utm_medium=web
@benadman.com
🌐 benadman.com Technical Artist @inXile, prev @Sledgehammer Procedural workflows, destruction, env art, VFX Email: contact@benadman.com
@malicedafirenze.bsky.social
Horse Game Consultant. Game Designer, Producer, Writer. Creator of themanequest.com (https://bsky.app/profile/themanequest.com) Based in Zurich, Switzerland http://aliceruppert.ch/ (she/her)
@robochrish.bsky.social
Lead artist at d3t, musician and enjoyer of snacks. Grads in Games industry advocate. https://chrishunter.artstation.com/
@3xchris.bsky.social
🇪🇨🇲🇽 Just a dad & artist drifting through time & space. Chicago Game Dev // Photography // Films 🫶🏽 Senior Material Artist @ Thats No Moon https://www.artstation.com/chrisnvasquez
@erlkoenig.games
🎮 Indie gamedev 🤝 Available for freelance #unity3d #shader #realtimevfx Working on a little game with fish, slime and butterflies https://www.erlkoenig-games.com Go Play Outside!
@knarkowicz.bsky.social
Technical Director - Graphics at Epic Games. I love games, graphics, lighting and low level stuff. https://knarkowicz.wordpress.com
@freya.bsky.social
🎮 indie tech artist 🏗️ I made Shader Forge & Shapes 🌐 working on https://half-edge.xyz 🔥 shader sorceress 📏 math dork 🎥 rare YouTuber/streamer 📡 ex-founder of @NeatCorp my kids: 🥪 @toast.acegikmo.com 🥗 @salad.acegikmo.com 🐈⬛ @thor.acegikmo.com
@grumpygamer.com
Owner of Terrible Toybox, the designer/creator of Monkey Island, The Cave, Pajama Sam and the designer/co-creator of Maniac Mansion, DeathSpank and Thimbleweed Park. Co-designer of Return to Monkey Island.
@jendrikillner.bsky.social
Senior Rendering Programmer at Sony Santa Monica Studio 📷 http://instagram.com/jendrikillner/ 📑 https://www.jendrikillner.com
@ocornut.bsky.social
programmer of things and stuff. dear imgui / the dragon’s trap / dreams / tearaway / pixeljunk shooter / soul bubbles / meka Paris, France https://www.miracleworld.net
@flassari.bsky.social
Senior Software Engineer, Developer Relations at Epic Games. Former Lead Programmer on #Returnal for #PS5 @Housemarque. https://ari.games for my presentations!
@sinbad3d.bsky.social
Greybeard. Made engines (Ogre3D), devtools (Sourcetree, Git LFS), now games, Unreal Engine tools & plugins. Baker, coffee nerd, Cat Dad. He/him Code: https://github.com/sinbad Blog: https://www.stevestreeting.com
@kronok.bsky.social
Unreal Engine indie gamedev. Working on Scythe, a level editor that brings Source 2 Hammer features to UE5. Latest Scythe Build: https://www.patreon.com/c/Kronok Scythe discord: https://discord.gg/7mgtspVcCg
@damjanmx.bsky.social
Game Artist by day, procedural tinkerer by night. Principal Technical Artist @ Nordeus https://www.artstation.com/nikoladamjanov
@nicoell.bsky.social
Unreal Developer at Threedy GmbH - Graphics Programmer at Limbic Entertainment GmbH - M. Sc. Computational Visualistics at University Koblenz
@spellgardengames.com
🔮Currently: Ritual of Raven - Demo OUT NOW! ✂️Sticky Business - create the sticker shop of your dreams!🐸 🌈Cozy games that spark creativity✨ https://steam.ritual-of-raven.com
@devinks.bsky.social
making games and music did player movement for Psychonauts 2 currently working on [unannounced] at Double Fine pfp by @michaelfirman.bsky.social
@bgolus.bsky.social
Principle Tech Artist, Graphics Programmer, general Game Dev, racing snail at Tuatara VFX. (he\him) https://bgolus.medium.com/ https://ko-fi.com/bgolus
@ghislaingir.bsky.social
UE content creator, specialized in tech art. I don't share my opinion much.
@hazelightgames.bsky.social
@m4xc.bsky.social
Software engineer fascinated by hardware, electronics, & the niche. Studying graphics programming at BUAS 🤟 Intrigued by voxels, pixel art, & graphics. https://m4xc.dev/
@bottosson.bsky.social
Making a cosy city building game. Also game programming teacher and consultant. Previously 10 years at Frostbite and EA DICE. Creator of Oklab. bottosson.github.io