Nikola Damjanov
Game Artist by day, procedural tinkerer by night.
Principal Technical Artist @ Nordeus
https://www.artstation.com/nikoladamjanov
@kaynsd.itch.io
Technical Designer & Game Developer. [he/him/his] Procedural Generator Generator. RPG Layout Typesetter Backup for [@[email protected]]
@sam.apparance.uk
A child of the procedural generation. Long-time tools coder off of the games industry. Worked on Fable, NMS, Gloomhaven. Building crazy proc-gen technology: www.apparance.uk 👈 Try Unreal & Unity plugin for free! he/him ▪ forever 42 ▪ surrey, uk
@runevision.bsky.social
Indie game developer, procedural generation enthusiast, Dane in Finland. I made Eye of the Temple, now working on The Big Forest. 📍 Turku, Finland 🔗 https://runevision.com https://www.youtube.com/c/runevision https://mastodon.gamedev.place/@runevision
@tomnullpointer.bsky.social
UK Indie Game Dev - Just released "The Horror At Highrook" A clockwork-card narrative-board game https://store.steampowered.com/app/2836860/The_Horror_at_Highrook/ Previously "Into The Pit", BigRobot, Phd in the digital sublime
@revision-party.bsky.social
The largest demoscene event. Live from the E Werk at Easter, at several streams and global Satellite events near you!
@vuntracity.bsky.social
City exploration game in development for VR and flat screen. Steam: https://store.steampowered.com/app/2859220/Vuntra_City/
@conspiracy.hu
Demogroup specializing in 64k intros. Makers of Chaos Theory, Offscreen Colonies and many more. 🇭🇺 https://conspiracy.hu/
@lritter.bsky.social
Arts, Maths & Metaprogramming; Game Developer at @duangle. paniq in the demoscene. Building Frameloop/Tukan, a procedural game engine, maintaining Scopes & gently going NowHere. (he/him, they/them) Mastodon: @[email protected]
@procgen.bsky.social
Procedural generation researcher. Currently making games. https://procedural-generation.tumblr.com #procgen #gamedev
@lisyarus.bsky.social
He/him I teach computer graphics and make games Working on a medieval village building game: https://youtube.com/playlist?list=PLSGI94QoFYJwGaieAkqw5_qfoupdppxHN&cbrd=1 Check out my cozy road building traffic sim: https://t.ly/FfOwR
@agecaf.bsky.social
He/him, mathematician, gamedev, Mexican- Spanish, based in the UK. I've made a rhythm game called EternAlgoRhythm. I'm working on a multiplayer puzzle game called Spaceabon Twogether. https://store.steampowered.com/app/2678290/EternAlgoRhythm/
@bulkpaint.bsky.social
Industry veteran from the late 1900s. Solo Indie Dev. Design Consultant. Game Dev Dinosaur. Lord of Bullfrog anecdotes. Playability, pitching and prototypes a speciality. Got a project that needs poking with a stick? Let me know.
@lorenschmidt.bsky.social
i make art, mostly with computers. currently working on an open world RPG with roguelike roots and an experimental bent. cat mom. she / her or they / them.
@zanderkepler.bsky.social
Creating a multiplayer sci-fi-fantasy dungeon game called Recursive Riftfall. https://store.steampowered.com/app/2962260/Recursive_Riftfall/ Discord: https://discord.gg/QYycqzrFKF #indiedev #gamedev #procgen #proceduralgeneration
@amathlog.bsky.social
Tools programmer on the PCG plugin at Epic Games. PCG tutorials: https://youtube.com/playlist?list=PLa5CA4dwjxucvoAmS7FO8hvUrSL21a-5G&si=H_oQKno7NMJ5s8uv My GitHub: https://github.com/amathlog
@olawson.bsky.social
AD / Artist / TA / GameDev Programmer Cambridge based, learning/building a lot of random stuff. May occasionally post paintings.
@zachstronaut.com
Game and Network coder for @StageFrightGame.bsky.social by Ghost Town Games. Director of Joggernauts by @spacemacegames.com. Minneapolis creative dev (he/him) Cat selfie enthusiast. Visit: zachstronaut.com
@berserkersdomain.bsky.social
I'm developing an unhinged fast-paced boomer shooter freakshow with a roguelike game loop. WISHLIST on Steam: https://steam.pm/app/3277520/ People call me Breakky.
@yawpgames.bsky.social
YAWP Games is a small (me, myself & I) Indie Game Studio. Working on: * Isoterra: Isometric Open World survival (https://store.steampowered.com/app/3436430/Isoterra/) * Maze Wars: PVP Mazing TD https://linktr.ee/YAWPGames
@taylank.bsky.social
Solo indie dev making Eilands, a game about creating and exploring your own islands. Likes to support fellow devs. Occasionally a music composer.
@srekel.net
Hi! 18 years pro game dev, second-time indie studio founder, 20+ hobby games, TTRPGs, Swedish, father of three. ⚔️ DiscoGarage Games 📅 JC2/APB/GTA5/Vermintide/Hammerting/Helldivers2 🏹 Tides of Revival: Grand RPG in Zig 🌍 Open World Gamedev
@petskullgames.com
IT developer by day, game developer by night. Creating small and fun retro inspired 2D games because I love it! All my released games on Steam : https://store.steampowered.com/curator/43313088 Born in 1969, so probably one of the oldest dinosaurs in here
@interactivemusic.bsky.social
Music System Designer / Chief Product Officer Building Reactional; a procedural note by note interactive music system. reactionalmusic.com Also, composer and technical audio designer.
@tomavatars.bsky.social
Creating hazardous non linear music, video games, interactive concerts... Sound designer, composer, developer, teacher... Co founder Concrete Games 🔛 The Amen Variations -> an Amen Break game President 👉 Maison du Jeu Vidéo https://linktr.ee/Tomavatars
@theworldfoundry.com
Voxel artist at http://TheWorldFoundry.com and http://old.brightmoore.net Intro by Adam Clarke: https://www.youtube.com/watch?v=9hz6Akgk3r4 #Minecraft Marketplace Partner / Map Making Mag editor / Collaborator #GameDev collaborator; tools and techniques
@sschoellhammer.bsky.social
spread thin between art and tech, passionate baker Ger/Eng/日本語 ex weta-digital, Square-Enix, Lionhead https://www.artstation.com/sschoellhammer https://www.linkedin.com/in/sebastian-schoellhammer-2b43
@hiwarp.bsky.social
Hi! I’m a solo indie game dev working on Naiad and PiAwk. I love to experiment with design, art, code, music, ... bringing to life very personal games. 💙 NAIAD OUT NOW: https://store.steampowered.com/app/1813860/NAIAD/
@e2n.bsky.social
Principal Artist @dblstallion. Game dev, tech art enthusiast, dad. I like crafting things. Wishlist #surfpunk on Steam : https://store.steampowered.com/app/2434830/Surfpunk/
@reipart.bsky.social
3D Generalist/Animator 🇫🇷 | Tokyo 🇯🇵 | Exploring stylized looks in Blender Free assets : http://reipart.gumroad.com | https://blendermarket.com/creators/reipart
@jonnyree.com
Lead potato at Bouncyrock Entertainment, working on TaleSpire (https://talespire.com)
@amplifycreations.bsky.social
We make cool #Unity3d stuff, created Amplify Shader Editor. Asset Store: https://tinyurl.com/AmplifyAssetStore Discord: https://discord.gg/SbNs7zK
@dadavis1992.bsky.social
🕹️🎨🏳️🌈 Senior Environment Artist @ Sucker Punch https://www.artstation.com/douglasdavis Needed to get off X Don’t disappoint me Bluesky 😭
@ates.dev
coder · open sourcer · graphics/electronics/music tinkerer · dad to 1 human and 2 cats · Chief DIY Officer at home · Sr. Staff Engineer, Applied Machine Learning at Shopify · opinions are my own and of my gut bacteria · https://ates.dev · aka magna
@kozlove.bsky.social
CG Artist & Technologist. Author of Flight Immunity and Kozinarium. Teaching computers to draw. Things #visual, things #procedural and things Rock'n'Roll.
@m-lemoine-drake.bsky.social
KINO/LIT safe houses, film sets, loaded props. https://m.imdb.com/name/nm7091992/ lemoinedrake.substack.com The Low Countries.
@aomai01.bsky.social
Senior Technical Lead of SideFX Labs 🧪 at @sidefx.bsky.social. 🌀👾🔥🎬 Houdini, game dev, VFX, films. Слава Україні! Разом до перемоги!
@vladimirpetkovic.bsky.social
Senior Creative 3D Evangelist @ Adobe - Views are my own.
@mcpoly.bsky.social
https://www.artstation.com/petemc Senior Artist/Designer with an Emmy award winning tech co. Formerly 3D Supervisor at a 2x Oscar nominated studio. 3D/VR/AR/Games/Art
@annanatter.bsky.social
3D designer / Doing great things @hypetwin 💟 Substance 3D Enthusiast / Adobe Community Expert https://linktr.ee/annanatter
@subtilicus.bsky.social
Technical Art Director, Activision - Elsewhere Entertainment 23 years in games. Dane, living in Sweden. Formerly Unity Technologies : FPS Sample, Megacity & DOTS. Io Interactive: Lead Artist and Tech. Art Director on Hitman & the Glacier Engine.
@anthelme.bsky.social
Freelance Creative Developer & Game Developer. Former @makemepulse, @Gobelins_Paris. (he/him)