@selfshadow.com
@wolfgangfengel.bsky.social
Graphics Programmer, CEO at The Forge Interactive https://theforge.dev/ https://github.com/ConfettiFX/The-Forge
@mreinhold.org
Chief Architect, Java Platform Group, Oracle · Views are my own · https://mreinhold.org
@kostasanagnostou.bsky.social
Lead Rendering Engineer at Playground Games working on Fable. Always open for graphics questions or mentoring people who want to get in the industry. I tweet about graphics mostly. Views my own. Blog: https://interplayoflight.wordpress.com/
@headius.bsky.social
JRuby co-lead, Java champion, Ruby hero, JavaOne Rockstar, international traveler and speaker. Book me for your next event! I depend on your donations and sponsorships! https://github.com/sponsors/headius
@ocks.org
Visualization toolmaker. Founder of Observable. Creator of D3. Former NYT Graphics. Pronounced BOSS-tock.
@badlogic.bsky.social
You may know me from the Austrian parliament or national library, "hacktivist", computers this and that. https://cards-for-ukraine.at https://www.wired.com/story/heisse-preise-food-prices/ @[email protected] https://mariozechner.at
@briangoetz.bsky.social
Java Language Architect at Oracle. Author, Java Concurrency in Practice (http://amzn.to/2nzZnkl). Also, cats.
@shipilev.bsky.social
In love-hate relationship with machines. Currently: OpenJDK, AWS. "Trust me, it's really me" backlink: https://shipilev.net/#social
@smarks.bsky.social
Java/JDK/OpenJDK developer, Oracle Corporation. The views expressed here are my own and do not necessarily reflect the views of Oracle. Mostly on @[email protected] ; formerly @stuartmarks on Twitter.
@gjoel.bsky.social
Chair Raving Graphics Programmer loopit.dk/publications shadertoy.com/user/hornet
@vurtun.bsky.social
Engine/Lead Tools Programmer at Keen Games. Interested in Engine/Game/Tool/System programming and API design.
@jeff.cuchazinteractive.org
Making a better internet for myself and friends. Full-stack software engineer working in academia, and on my own tools, in Rust, Kotlin, Python, Javascript, and more.
@jaykreps.bsky.social
@thomaswue.dev
Passionate about compilers & programming languages. GraalVM founder & project lead. VP at Oracle. Expressed opinions are my own. For DM: [email protected]
@orangepixel.net
indie game dev since 2004 @orangepixel weekly: http://youtube.com/user/orangepixelmobile daily: http://discord.gg/orangepixel
@flohofwoe.bsky.social
Sokol, Chips, Oryol, Nebula Device, Drakensang (1+2+Online), Project Nomads, Urban Assault, and more (https://www.mobygames.com/person/117426/andre-wei%C3%9Fflog/credits/) https://github.com/floooh/ @[email protected]
@zeux.io
Previously: technical fellow at Roblox meshoptimizer, calm, volk, pugixml, niagara, qgrep, Luau https://github.com/zeux https://zeux.io
@matt.godbolt.org
Sometime verb, real person, lover of 8-bit computers, husband & father, trying to be a kind person. #blacklivesmatter; trans rights are human rights. he/him
@ericlengyel.bsky.social
• PhD, Computer Science • Creator of Slug Library, C4Engine • Math/gamedev author • #GeometricAlgebra researcher • Former Naughty Dog, Apple, Sierra
@marcbrooker.bsky.social
Serverless, databases, and serverless databases at AWS. Views my own. Check out my blog: https://brooker.co.za/blog/
@lemire.bsky.social
Daniel Lemire is a Computer Science Professor at the University of Quebec (TELUQ). Daniel Lemire ranks in the top 2% of scientists worldwide according to Stanford University/Elsevier's 2024 ranking.
@dieworkwear.bsky.social
Menswear writer. Editor at Put This On. Words at The New York Times, The Washington Post, The Financial Times, Esquire, and Mr. Porter. If you have a style question, search: https://dieworkwear.com/ | https://putthison.com/start-here/
@nothings.bsky.social
🏳️🌈 ally, BLM, gamedev (Thief, Promesst), Indie Game Jam cofounder, popularized C header-file-only libs w/stb, @ Epic Games. I do not speak for Epic. he/him Larry, I'm on DuckTales. https://nothings.org
@tomforsyth.bsky.social
Gfx coder and chip designer. He/him/3Dlabs/Muckyfoot/RAD/Valve/Oculus/Intel/Rec Room. mastodon.gamedev.place/web/@TomF (twitter.com/tom_forsyth if you're nasty)