Jonathan Burke
Director of Technology @SantaMonicaStudio. Wearer of many hats, both figuratively and literally.
SMS.playstation.com
https://www.mobygames.com/person/428372/jonathan-burke/
https://twitter.com/IridiumGameDev
@coshy.bsky.social
🇬🇧/🇩🇪 Lead International Community @ CD PROJEKT RED | Political Scientist ❤️ big dogs, loud music & long books. I even wrote one!
@mimus.bsky.social
Project Technical Director at Creative Assembly working on a sequel to Alien: Isolation. Prev. Games: The Quarry, Halo Wars 2, Alien: Isolation, DiRT series.
@ruckusgames.bsky.social
Smash, grab, and grow! Bash through small town locales and turn lawn tools, kitchen appliances, or 8-track toys into the most unhinged and deadly weapons ever. Fight back, hold out, and build a home in a warped new reality. www.ruckus-games.com
@renzogheredia.bsky.social
🇵🇪 | He/Him | Technical Audio Designer @ Sony Santa Monica | Previous: Obsidian, Harmonix | Avatar: @ameetoe 📍- Los Angeles, USA 🔊 - http://www.renzogheredia.com
@strongbadam.bsky.social
Video game combat designer. I post about Vegeta and determine if things are Good or Bad. Street Fighter III: 3rd Strike is Good.
@linkski.bsky.social
Principal Performance Specialist on Warframe (and Soulframe) at Digital Extremes. 14 years in game dev, now I help people make games go fast. Personal account.
@atreyeu.bsky.social
🫂 Community Manager @ Hutch Games 💻 Solo Game Dev - Making IdleSettlers 🌱 Plant Grower 🇳🇿 in 🇬🇧 🧠 Thoughts my own
@royaltea.bsky.social
product support lead (online services) at pokémon | prev. player support at bungie | she/her | my opinions are my own 📸🎞: www.instagram.com/leah.shoots.film
@lorenboren.bsky.social
Senior Staff Combat Designer at Santa Monica Studio | Father of Ormstunga | Bad at fighting games | I don't post anything why are you here?
@patrickklepek.bsky.social
editor @ Remap // editor @ Crossplay // pr: patrick@remapradio.com and patrick@crossplay.news // tips: patrick.klepek@protonmail.com // signal: 224-707-1561
@armandandrade.bsky.social
🎮 Game Dev ⚡Chargers Fan 🤙Radical Leftist | 3D Artist @arcaneermine.com, currently making Obstacle Overdrive | He/They
@jonshiwa.bsky.social
Game Dev, co-founder at www.tuesdayquest.com Now working on Number 99 https://store.steampowered.com/app/2165510/Number_99/ Before: Hungry Cat Nonogram - A Planet of Mine - Puzzle Forge
@jsuarezn.bsky.social
He/Him | Prev at @LVPes, @valesports_emea and @PlayVALORANT 3D/2D Artist / Community Manager ENG/SPA
@dalejohnstone.bsky.social
Founder of Black Belt Software. Developer of Starship Colony. Games industry veteran (C64, mobile, PC). Midlands, UK. https://blackbeltsoftware.com/ https://starshipcolony.com/ https://store.steampowered.com/app/2338890?utm_source=bsky
@kuyashiiplays.bsky.social
@softndeadly.bsky.social
Head of Prodution dash3d.io | CEO TRUE ENDING | Prev Exec Producer @ Outsiders Games, Funcom, Metal: Hellsinger | Advisor | Bizdev |Vocalist | Award-winning Photographer | Games made with humanity. She/Her 🌈
@joelburgess.bsky.social
Studio Head at Soft Rains Priors: Capy games, Watch Dogs Legion, Fallouts 3/4/76, TES: Skyrim, Oblivion, Aeon Flux, Bloodrayne 2, technically Grandma’s Boy
@iamleyeti.bsky.social
Narrative Director @ actezéro, a narrative services agency (consulting, auditing, writing, and more) Came up with words for FLAT EYE, NIGHT CALL, DORDOGNE, HARMONY: FALL OF REVERIE, ASTRAL ASCENT…
@itsafeature.bsky.social
Senior Core/Gameplay Engineer. C++ Engine/Rendering nerd and UE5 enthusiast. Visual Assist MVP, @wigj Ambassador #VGAmbassador. Climber and Alpinist trying to get back into shape
@ldunham.bsky.social
Freelance Python Programmer @ Agora.Studios. Woodworking, DIY, boardgames and the occasional prank.
@lhardi.bsky.social
Game developer of various flavors. Past: Skyrim, Fallout 4, Starfield, Warhammer Online, Dark Age of Camelot. Currently making WE GO for Fortnite
@phammer.bsky.social
principal engine programmer @ id software | graphics & engine code for idTech | DOOM: The Dark Ages | opinions are my own
@philcsf.bsky.social
Game designer/coder in Scotland. Likes board games, pro wrestling, retro tech, and other ADHD rabbit holes. He/Him. All opinions are my own.
@mooserage.bsky.social
Lead and Senior Animator at Obsidian Entertainment. South Park: The Stick of Truth/Pillars of Eternity/Tyranny/The Outer Worlds/Pentiment/Avowed
@josephkennedy.art
#Artist, #Illustrator, #Educator Senior Concept Artist at @PlayStation.com Studios, @SantaMonicaStudio.bsky.social God of War Ragnarök, #GodofWar, Skylanders Fan of #ダイアクロン & #機動戦士ガンダム
@willshen101.bsky.social
Design Director at Bethesda Game Studios. Lead Quest Designer for Starfield. Lead Designer for Fallout 4: Far Harbor. I also did the opening to Skyrim.
@mikelaidlaw.bsky.social
Currently: CCO Yellow Brick Games, working on Eternal Strands (https://store.steampowered.com/app/1491410/Eternal_Strands/ ). Formerly: Lead Writer for Jade Empire; Creative Director for Dragon Age. Always: dog lover.
@kgchinn.bsky.social
Lead Animation Engineer at Zenimax Online Studios. Thoughts and opinions are my own. Previously: Archetype Entertainment, 343, Wargaming,&Volition. https://linktr.ee/kgchinn
@cornykorn21.bsky.social
Senior Programmer @ BGS. Lurker of GameDev socials. Personal account; tweets not associated with my employer.
@shellsphinx.bsky.social
Senior Graphics Programmer @ BGS. Previously Robot Entertainment, Ensemble, et al. Starfield, Fallout 76, Nuclear Winter, Orcs Must Die!, Halo Wars. My opinions are mine alone (and not my employer's).
@villeruusutie.bsky.social
Principal Animation Programmer at Remedy working with Motion Matching, optimizations and own tech. Climber, acrobat, Aikido and Karate practitioner. Ex Wushu, Wing Tsun, Tang Lang, etc...
@sgyffy.bsky.social
Senior Software Engineer @ WB Games / Avalanche Software. AI Gameplay and Tech Team on Hogwarts Legacy. Personal Account. U of U Grad. My own opinions. Salt Lake City, UT.
@lowpolywog.bsky.social
QA Engineer at @Obsidian.net | Lover of the biological and the technological | Thoughts are my own
@geoffreybunting.bsky.social
He/Him. Lingering phantom of a book designer. Miracle of movement. Journalist for WIRED, The Washington Post, Rolling Stone, Time Magazine, and more. CFS/ME. Find me at geoffreybunting.co.uk - sources/tips to g.a.bunting@gmail.com / signal: gabunting.89
@odekar.bsky.social
Sr Design Manager @ Santa Monica Studio. Prev: Studio Design Director @ Volition.
@bradleygurwin.bsky.social
technical audio designer @santamonicastudio.bsky.social ! #GodofWarRagnarök #DeathStranding2 #??? 📍NYC
@alecfrey.bsky.social
Production Director at Obsidian. My opinions are my own. Pentiment, Avowed, The Outer Worlds, Deadfire, and Tyranny.
@jackgutmann.bsky.social
Hey, i’m Jack. i’m a freelance VFX Artist. Born in Syria, ended up in Austria. I make content about my learning: 50% art, 50% tech, 100% stubbornness. https://linktr.ee/jack.the.generalist
@alexprevity.bsky.social
sr. sound person at @PlayStation.com :~) #DeathStranding2 #SpiderMan2PS5 #GodOfWarRagnarok #DemonsSoulsPS5 🌏📍 Tokyo, JP
@estellep.bsky.social
Lighting artist @ spidersgames | 🎮 Greedfall 2 Opinions are my own. www.artstation.com/estellepanel