Philip Hammer
principal engine programmer @ id software |
graphics & engine code for idTech | DOOM: The Dark Ages |
opinions are my own
@tokyopunchout.bsky.social
Senior Community Lead Bethesda. Opinions are mine alone. he/him
@doom.com
DOOM: The Dark Ages coming to Game Pass, Xbox Series X|S, PC & PlayStation 5 on May 15, 2025. Preorder Premium Ed. for up to 2-days Early Access ESRB RATING: M
@tcmicka.bsky.social
Principal Software Engineer at Microsoft (Mesh, MRTK, HoloLens). Previously at Fun Bits Interactive, LucasArts Entertainment, and DigiPen alumni. https://github.com/Cameron-Micka
@graphicsrunner.bsky.social
Senior Rendering Engineer on Frostbite and (very)amateur photographer
@chrispewebb.bsky.social
Lead Technical Artist @ SMG Former Programmer/Graphics at 5Lives/Defiant
@digitalfoundry.bsky.social
Charting the state of the art in gaming tech | Please consider supporting our Patreon: http://bit.ly/39jltgA | Commercial enquiries: business@digitalfoundry.net
@m0radin.bsky.social
CTO, Co-owner of @autonomaton_dev In free time, gamer dad and photographer
@martinecker.bsky.social
Senior Technical Director at High Moon Studios/Activision working on Call of Duty. Hobby guitarist. Originally from Austria now in San Diego. Opinions are my own!
@kikiwunder.bsky.social
Senior Software Engineer @ NVIDIA (all opinions are my own!), ex-CG Supervisor and Character TD, Writer, Bad Code, Hexside Graduate. 日本語もオッケーで~す。Yes, my Diamond.
@mamoniem.bsky.social
Graphics & Engine programmer. Tracing wild rays! ex-gen 6,7,8,9 Games @ Xbox, EA, Activision, Krafton, Ubisoft ❤#animals. Opinions r from an alien operating inside my head👽 mamoniem.com
@wackoisgod.bsky.social
Director of Engineering @ Stoke Games. Former Lead Engineer at Riot, Unity, Engineer at Blizzard on BNET, SC 2, WoW, Natural Selection 2. These are my own thoughts
@clemensmus.bsky.social
Rendering Engineer @ Chaos | Real-time Computer Graphics | Cycling | Green Energy Karlsruhe 🇩🇪 Supporting AFU ✙ 🇺🇦 Δ
@diogovtx.bsky.social
Co-Founder & Graphics R&D at Amplify Creations, Game Developer, worked on Disco Elysium, Rust, Decay of Logos, Brink. Retro gaming, Homebrew and Demoscene enthusiast. RTS, RPG fan. Son of the 80s.
@jackknobel.bsky.social
Game Engine Tinkerer, 🇦🇺in 🇫🇮. Senior Core Engine Programmer at Remedy Games. Prev: Frostbite, The Artful Escape The Bards Tale IV, Trover Saves the Universe, Kieru.
@sorenh.bsky.social
He/Him. Tech Director @ The Initiative, and a console developer at heart. Working on Perfect Dark. Past: AltspaceVR, Minecraft Bedrock Edition VR, Project Spark, Path Of Neo, Enter The Matrix, Amok (Sega Saturn/PC), Banshee (Amiga 1200/CD32). Lemon.
@nehon.bsky.social
Lead Rendering Programmer at Epic Games for Sketchfab / Fab Gaming / Role Playing
@marcocastorina.bsky.social
Games Graphics Performance by day, aspiring composer by night. Co-author of https://www.amazon.co.uk/Mastering-Graphics-Programming-Vulkan-principles-ebook/dp/B0BKGLBN89
@skarolewics.bsky.social
Working at Respawn Entertainment on the Star Wars Jedi team, doing a bunch of rendering stuff. Formerly @ Monolith, Amazon Games, Microsoft. Contributor to RenderDoc. Opinions are my own. http://stevekarolewics.com
@iszlachtycz.bsky.social
DevTech at AMD. All opinions are my own and do not reflect that of my employer. In Canada
@tklajnscek.bsky.social
In-house 3D engine, full UI/App framework and tools at Numfum GmbH. Previously CTO @ ZootFly. Mostly using Rust now, still love C(++) though! Other interests: Love the sea! Dogs. Trance, Hardstyle.
@riouxld.bsky.social
R&D Scientist at Ubisoft La Forge focusing on light transport and fluid simulations. I like mathematics, physics, climbing, progressive musics and reading horror / fantasy / sci-fi books!
@techdesign.rocks
Tired of the AAA industry. Starting a new indie studio. STAY TUNED!!! | prev. Gears Tactics, Gears of War 4. Passionate retrogamer. He\Him.
@hazejay.bsky.social
Senior Rendering Programmer @ Epic Games. Currently working on Nanite.
@acohade.bsky.social
Principal Graphics programmer @ Arkane Lyon. Previously Unity / Intel Dev. Tech & ATG
@andreadallalba.bsky.social
Rendering Engineer at 31st Union 🐻🎮, previously in Milestone 🏍 Graphics enthusiasts 👾 European 🇪🇺
@aras-p.bsky.social
Programmer. Worked on Unity game engine 2006-2021. Now mostly working on Blender. Primarily over at mastodon.gamedev.place/@aras
@jhonnygoransson.bsky.social
Game engine developer / graphics engineer at @defold - previously at King
@pixeljetstream.bsky.social
NVIDIA Developer Technology Engineer. Past game & tech artist, quake2/3 mods (CrazyButcher). Personal account, speaking for myself. he/him
@jcash.bsky.social
Co-founder & CTO www.refold.io Developer www.defold.com Mastodon: https://mastodon.gamedev.place/@jcash Twitter: https://www.twitter.com/mwesterdahl76 LinkedIn: https://www.linkedin.com/in/jcash/ Blog: https://www.sizeofvoid.com Ex UDS, Avalanche Studios,
@ddiakopoulos.bsky.social
I make stuff sometimes?! when i’m not doing life things, i shepard a research engineering team at apple
@maximeg.bsky.social
Senior Engine Programmer at Ubisoft, full time grump, bike lover who can’t shut up about his cat 🥔🚲🐙