Jack Morehart
aspiring videogame wizard
source mapper, shader nerd
game design @ nyu
jackmorehart.com
@esa.int
#50YearsOfESA: we're the European Space Agency, keeping you posted on European space activities. Please see our Privacy Notice: https://esa.int/connectwithus
@crashdw13.bsky.social
born to Create forced to Write Unit Tests 22 - he/him - i try to make the kinds of games i wish there were more of
@paprikastaude.bsky.social
I create video essays about gaming as a lifelong fan of console games https://youtube.com/@paprikastaude You know what's a good game? Bloodborne. Also Zelda Majora's Mask. And Streets of Rage 2. Plus Resident Evil 2 on PS1... and PS4. Sonic Mania too
@unormal.bsky.social
A semi-sentient colony of self-assembling, cooperative, biological nano-units. Still somewhat functional, despite its age. 🏆Deloitte Fast 500 🏆Red Herring Top 100 Private Companies 🏆IGF Narrative. 🚀Hugo nominated Caves of Qud Sproggiwood pronoun* BLM
@hideokojima.bsky.kojimaproductions.jp
ゲームクリエイター:僕の体の70%は映画でできている Game Creator: 70% of my body is made of movies.
@sarahjeong.bsky.social
editor @ the verge. send pitches and death threats to [email protected]
@lrb.co.uk
The LRB is Europe’s leading magazine of politics, literature, history and ideas, published every fortnight. Read: https://lrb.co.uk Subscribe: https://mylrb.co.uk/QUEXT0225B
@famicomputing.bsky.social
Nintendo and PC stuff. All screenshots, videos, photos, and words by @dreamworrier.bsky.social. Blog: https://standardissuecomputing.blog he/him
@regnsloja.bsky.social
an amiga formatted floppy disk. i make games and watch cartoons. http://regnsloja.itch.io cohost was the best social media but this will have to do
@chopemon.bsky.social
Game director @kaizengameworks.com Promise Mascot Agency, Paradise Killer, Until Dawn, 50 Cent BOTS, Rogue Warrior + more. Was once called a "hentai gentleman" by Ikumi Nakamura. Video Game Liker.
@kormakrtv.bsky.social
🟣Twitch Streamer 🔴YouTube Partner 🎙️ Voice Actor 📈Game Marketing & Outreach
@tresebrothers.bsky.social
Indie game devs going 10+ years strong. We make deep, highly-replayable RPGs. Our latest, Cyber Knights: Flashpoint is on Steam!! Squad tactics heist RPG: https://s.team/a/1021210/ View all our games at: https://TreseBrothers.com
@andreaalvarez.bsky.social
Game Manager @ Joystick Ventures 🕹️ always excited about exciting things 🏳️🌈 she/her
@timeachris.bsky.social
Game Designer at Archetype Entertainment. Formerly BioWare. I like arguing, music, and margaritas.
@beyondwx.bsky.social
I’m a Colorado-based storm chaser and a technical artist working on Beyond Sunset — a retro cyberpunk FPS. Aspiring truck guy. Steam: https://s.team/a/1665260 GOG: https://www.gog.com/en/game/beyond_sunset Storm Chasing: https://www.youtube.com/@beyondwx
@avek.bsky.social
Gameplay 🎮, Music 🎸 & Basketball 🏀 ✍️ Game Director on Beyond Good & Evil 2 @Ubisoft 🕹️ Formerly designer on Bet on Soldier, Red Steel, Soul Bubbles, I Am Alive, Rabbids Land, Watch_Dogs, Watch_Dogs 2, and Watch Dogs: L3gion
@druidorbital.bsky.social
Viewpoints and opinions on issues relating to Low Earth Orbit, including policy, science, governance, and cybersecurity.
@aoc.bsky.social
Waitress turned Congresswoman for the Bronx and Queens. Grassroots elected, small-dollar supported. A better world is possible. ocasiocortez.com
@ninamarie.bsky.social
Game Dev for 10+ years - Current projects: lead for Size Zero, narrative designer for Don't Nod's Lost Records: Bloom & Rage, Past: Cibele, Last Call, how do you Do It? etc etc | stream (hiatus because baby!): twitch.tv/ninamarie | games: ninasays.so
@metodkulcar.com
3D generalist, designer and tech enthusiast. Houdini and Nuke. metodkulcar.com
@cosmoddd.bsky.social
Moves Of The Diamond Hand demo out now! https://store.steampowered.com/app/2778240/Moves_Of_The_Diamond_Hand_Demo/ Made Betrayal At Club Low, Tales from Off-Peak City, The Norwood Suite, Off-Peak.
@realslimshader.bsky.social
Lead Graphics Technical Artist @ Blizzard on Diablo 🔥 Opinions are my own
@brath.bsky.social
Visual Designer / Motion Graphics / Time Traveling Chainsaw Samurai. VR at Sanzaru. Previously Epic Games and Blizzard Ent
@willpgfx.bsky.social
Senior graphics programmer II on T4 at Blizzard. Personal account. https://willpgfx.com
@trkorecky.bsky.social
Senior lead rendering engineer at EA. Prev Iron Galaxy. Sims, Battlefield, FIFA, Madden, Skyrim, Elder Scrolls Online, Crash Bandicoot.
@gregseegert.bsky.social
Lead graphics programmer / rendering engineer on some of your (OK, my) favorite games. Currently lead engine programmer at The Molasses Flood / CD Projekt RED.
@arnemeepmeep.bsky.social
- Game programmer, low-level & graphics systems specialist - Co-founder at MeepMeep Games - Working on Galactic Vault, an epic FPS Roguelike: Steam: https://store.steampowered.com/app/3585460/Galactic_Vault/ Discord: https://discord.gg/xzNvYEp2ms
@jdgenevaux.bsky.social
R&D Engineer at Circle. Cycling activist. Hold a PhD on procedural terrain modeling; worked on InstantTerra ; tried dev games, cited in idriss aberkane's phd
@diogovtx.bsky.social
Co-Founder & Graphics R&D at Amplify Creations, Game Developer, worked on Disco Elysium, Rust, Decay of Logos, Brink. Retro gaming, Homebrew and Demoscene enthusiast. RTS, RPG fan. Son of the 80s.
@pentadact.com
Designer/writer/coder on Gunpoint, Heat Signature, and Tactical Breach Wizards. More on those and other things I write or do or be: https://www.pentadact.com/
@johanpeitz.com
#pixelart and #lofi enthusiast obsessing over small games with big pixels. Made #picoCAD and a long time ago Icy Tower. Wishlist picoCAD 2! 🙏 http://s.team/a/3675940 Get the inside scoop with my newsletter: 💌 https://apskeppet.se/newsletter.html
@theforge.dev
The Forge Interactive, Inc. is a think-tank for advanced real-time graphics, specializing in custom game engines, rendering solutions, and offering expert game engine consulting and programming services. 🌐: theforge.dev/ ⭐️: github.com/ConfettiFX
@knarkowicz.bsky.social
Technical Director - Graphics at Epic Games. I love games, graphics, lighting and low level stuff. https://knarkowicz.wordpress.com
@unitycoder.com
Programming mostly Unity stuff. UnityLauncherPro, Point Cloud Viewer..*My links: https://gist.github.com/unitycoder/5f7d1b22bef2901899e9da69519de581
@gjoel.bsky.social
Chair Raving Graphics Programmer loopit.dk/publications shadertoy.com/user/hornet
@kostasanagnostou.bsky.social
Lead Rendering Engineer at Playground Games working on Fable. Always open for graphics questions or mentoring people who want to get in the industry. I tweet about graphics mostly. Views my own. Blog: https://interplayoflight.wordpress.com/
@willgoldstone.bsky.social
Design Architect @unitygames Unity nerd since 2006. Indie Dev, Delorean nerd, Author, SYNTHWΔVE artist. Views mine! he/him. @willgoldstone on the twits.
@pawige.bsky.social
Technical artist, indie game dev, former freelance pixel artist. Recently started getting into 3D printing.
@doppioslash.bsky.social
Principal Graphics Programmer Rendering, PBR, ProcGen (Houdini, Blender), Tools, Optimisation, Photography, UE5, camera lens simulation Rust, C++, C#, Python Author of "Physically Based Shader Development for Unity 2017", Apress
@sjb3d.bsky.social
Graphics/systems programmer. Previously at Unity, Media Molecule (Dreams), Sony ATG. Interested in tracing rays, distance fields, Vulkan, Rust/Zig and generally keeping GPUs running efficiently. Opinions my own.
@ekanaut.bsky.social
Director/Narrative of Project Dosa, Thirsty Suitors, and Falcon Age. Co-Founder and Creative Director at Outerloop Games. Design, art, biz, UI/UX, production. Supporting and uplifting marginalized devs. https://outerloopgames.com/
@alainxyz.bsky.social
🌞 Driver Engineer @AMD. Writes about computer graphics, art, music composition, cameras, coffee, and much more. Probably ✍️ writing notes right now. 👋 My views only. http://alain.xyz/about
@donw.bsky.social
Head of Rendering @ Pacific Light & Hologram Past: ~30 games/engines/platforms including Fable, Splinter Cell, Total War, Dauntless, No Mans Sky, DeepMind Lab, etc. Lionhead/Microsft, Ubisoft, Google/DeepMind, SEGA, etc.