The Forge Interactive
The Forge Interactive, Inc. is a think-tank for advanced real-time graphics, specializing in custom game engines, rendering solutions, and offering expert game engine consulting and programming services.
🌐: theforge.dev/
⭐️: github.com/ConfettiFX
@michaelsaladino.bsky.social
Video game leader, investor plus a lover of music, film, cooking, science, and fact gathering.
@froyok.fr
Aka Lady Bloom. ☀️🇫🇷 Principal Product Manager on Substance 3D Painter. Stay up at night to fiddle with shader stuff. - https://www.froyok.fr/ - https://mastodon.gamedev.place/@froyok #gamedev #art #unrealengine #substance
@vassvik.bsky.social
Simulation and rendering nerd. Co-founder and CTO @JangaFX Working on EmberGen and more. Discord: vassvik @vassvik@mastodon.gamedev.place
@nicolas-lopez.bsky.social
Technical Architect and GPU Plumber on Assassin's Creed & Anvil Engine at Ubisoft MTL. I speak for myself.
@grujicbr.bsky.social
co-founder & cto alphachannel graphics & engine & tools @playtankhead.bsky.social Former Lead Graphics Programmer
@helmut-g.bsky.social
formerly: DigitalRune Engine, Apple (RealityKit, visionOS, Vision Pro) interests: game dev, graphics, physics, .NET, C# @HelmutG@mastodon.gamedev.place
@flindahl.bsky.social
Co-founder of Polysoup Interactive. Nebula Game Engine maintainer. Adjunct Lecturer in Game Development at LTU. 🌭Recently released: s.team/a/3282710 🌭
@antoniocaggiano.eu
Senior Graphics Engineer @ LunarG, musician, deeply in love with science, arts and literature.
@jonnyblahblah.bsky.social
lead engine programmer at Insomniac Games, focusing on animation tech - my team develops the animation, cinematics, physics and destruction systems that underpin all our games
@dneto.dev
WebGPU and Vulkan shader language standards and tooling. I work at Google, on the Chrome team. I'm also on Mastodon. @dneto@mastodon.gamedev.place Canadian, eh He/him
@eliasdaler.bsky.social
Making a game that actually runs on PlayStation 1. https://edw.is/
@tgeijten.bsky.social
I like to simulate how humans and animals move. Creator of SCONE (https://scone.software) and Hyfydy (https://hyfydy.com).
@simonmoos.bsky.social
Graphics & engine programming at Hello Games on #NoMansSky. All views are my own. http://simon-moos.com https://twitter.com/SimonMoos
@wolfgangfengel.bsky.social
Graphics Programmer, CEO at The Forge Interactive https://theforge.dev/ https://github.com/ConfettiFX/The-Forge
@thesenpie.bsky.social
Game programmer and artist. Currently working on my indie title.
@icastano.bsky.social
Master swimmer, mountain climber, and stand up coder. I work on texture processing tools at Ludicon. Formerly at Roblox, Thekla (The Witness), NVIDIA, OddWorld, Relic, Crytek.
@seblagarde.bsky.social
Senior Principal Graphic Engineer at Infinity Ward. Previously Unity, Frostbite, Dontnod, Darkworks, Neko. http://seblagarde.wordpress.com
@peter.budziszew.ski
Software engineer, graphics and low level expert. Tech, politics, dogs, demoscene, random stuff. Mainly lurking, occasionally replying. I live in Sydney.
@jelmansouri.bsky.social
Software engineer Technical Director @Ubisoft, Ex-Googler, Co-Founder of Legion Labs
@promit.bsky.social
Graphics/Game engine dev. Previously Neuroscience @ Johns Hopkins. Building interactive physics-driven experiences for brain health and neuro patient care. https://neuroanimation.com/
@biovf.bsky.social
Graphics Technical Director @NMGames. Arm Ambassador & Demoscener(biovf/Architect^Singularity). Previously Sr. Graphics Eng at Samsung R&D
@dickyjimforster.bsky.social
Ex-SIE R&D West SDK Game Tech: PhyreEngine, SDK, Sharing VR. Father, Programmer, Player. My views! Also @dickyjim@mastodon.gamedev.place
@markskyzoid.bsky.social
Graphics Software Engineer at Apple Previously in games (Rockstar/Rocksteady and others)
@gikster.bsky.social
- 2nd Year Graphics Programmer @BUas - Blog/Portfolio: gikster.dev - Currently working on my personal Vulkan renderer - Massive Star Wars nerd - 19, he/him - From 🇷🇴
@rolandsmeenk.bsky.social
Freelance XR developer, new realities, Meta Quest, Apple Vision Pro, 3D, design, art, play, trends, fun, dutch
@hellcatpnext.bsky.social
Game Development Student @ DAE - Graphics Programmer :3 Portfolio: https://xanderbertenportfolio.wordpress.com/ Blog: https://xanderbert.github.io/
@osor.io
Senior VFX/Graphics Programmer working @ Rockstar Games All posts/opinions/views my own :)
@slipster216.bsky.social
Engineer, designer, artist and musician in the game industry for 30+ years. 52 assets on the Unity Asset Store. Ex-Turbine/Harmonix/DBeam/etc, currently at Meta
@lavz24.bsky.social
Tools Software Engineer at EA Sport. Former Rockstar Games (Expressed opinions are my own and not that of my employer) 🇻🇪
@doppioslash.bsky.social
Principal Graphics Programmer Rendering, PBR, ProcGen (Houdini, Blender), Tools, Optimisation, Photography, UE5, camera lens simulation Rust, C++, C#, Python Author of "Physically Based Shader Development for Unity 2017", Apress
@tszirr.bsky.social
Research@NVIDIA. Into CG/rendering, ML, ergonomic programming, efficient (high-perf) SW design. Formerly Intel, demos, space warping. :) He/him 🏳️🌈 Opinions are my own. https://alphanew.net
@paladizm.bsky.social
Engineering Leader | Everything Developer (Passion for Games/Graphics) | Opinions are my own | He/Him | @paladizm@mastodon.gamedev.place
@jams3223.bsky.social
Developer & Linux Addict. Steam Deck Owner. Hardware is already there, software needs to keep up. Digital media should be half the price of physical ones. There's 2 kinds of people in this world. Those who are humble and those who are about to be humbled.
@soufianekhiat.bsky.social
Lead Rendering Software Engineer At @EA - @CriterionGames, ex @Unity3d, ex @UbisoftMTL All expressed opinions are my own
@seppedekeyser.be
Graduated as Game Dev, now working as Front-end Developer @ CloudClass • Messing around with graphics as a hobby • He/Him • I write weird colored text on a dark background portfolio: https://seppedekeyser.be and blog: https://renderingpixels.com
@bsky.app
official Bluesky account (check username👆) Bugs, feature requests, feedback: support@bsky.app