Greg Seegert
Lead graphics programmer / rendering engineer on some of your (OK, my) favorite games. Currently lead engine programmer at The Molasses Flood / CD Projekt RED.
@tolerlive.bsky.social
| Currently: | Senior Lighting Artist @ #TurtleRockStudios | | www.tylerklimek.net | | Previously: | Lighting Artist II @ #EA #skate | | Senior Lighting Artist @ #DeviationGames | | Lighting Artist at #343Industries #Halo | | Twitch.tv/tolerlive |
@wolfgangfengel.bsky.social
Graphics Programmer, CEO at The Forge Interactive https://theforge.dev/ https://github.com/ConfettiFX/The-Forge
@tiagogestalt.com
Game Designer @ Demerara, Game Dev PhD Professor @ IFRN, Community Organizer @ PONG. JRPG/Anime/Mecha fan :D
@terryjones.bsky.social
I was told to come here in light of how badly Twitter is shitting the bed. It better not let me down.... UPDATE: This place is already a letdown.
@gjoel.bsky.social
Chair Raving Graphics Programmer loopit.dk/publications shadertoy.com/user/hornet
@sonyplaystation.bsky.social
A channel dedicated to sharing PlayStation related news, updates, discussions, ... Used to repost the Highlights from PlayStation's Twitter before the official account joined Bluesky Private acc: @ultimatepresident.bsky.social I speak: 🇷🇸🇩🇪🇨🇭
@dhabih.com
Artist @valvesoftware.com since 1999. On Dota 2, Half-life 2, Team Fortress 2 & Steam. That's not me who contacted you about your Steam account. Creator of Sijun art forums. Twitter https://twitter.com/dhabiheng IG https://www.instagram.com/dhabiheng
@solidangle.bsky.social
CTO and Co-founder of Disbelief, a different type of game studio. www.disbelief.com we've worked on: Pacific Drive, Minecraft, Tiny Tina's Wonderlands, Gears Tactics, Gears 5, Borderlands 3, ... I've worked on: Gears 5, BioShock Infinite, Stranglehold
@cpetersen.bsky.social
Editor @nplusonemag; published in @nybooks etc. Writing a book about meritocracy and Silicon Valley.
@christerericson.bsky.social
Personal opinions on gamedev, tech, and (sigh) politics. Skepticism. Science. Snark. Author (RTCD). Day job: VP Central Tech @ Activision.
@aras-p.bsky.social
Programmer. Worked on Unity game engine 2006-2021. Now mostly working on Blender. Primarily over at mastodon.gamedev.place/@aras
@tomforsyth.bsky.social
Gfx coder and chip designer. He/him/3Dlabs/Muckyfoot/RAD/Valve/Oculus/Intel/Rec Room. mastodon.gamedev.place/web/@TomF (twitter.com/tom_forsyth if you're nasty)
@thekhronosgroup.fosstodon.org.ap.brid.gy
An open industry consortium of leading hardware & software companies creating advanced acceleration standards for 3D graphics, AR/VR, vision & machine […] [bridged from https://fosstodon.org/@thekhronosgroup on the fediverse by https://fed.brid.gy/ ]
@grumpygamer.com
Owner of Terrible Toybox, the designer/creator of Monkey Island, The Cave, Pajama Sam and the designer/co-creator of Maniac Mansion, DeathSpank and Thimbleweed Park. Co-designer of Return to Monkey Island.
@morgan3d.bsky.social
Morgan McGuire - Gone Sailing! Now on the Salish Sea. Known for Roblox, NVIDIA, Pasteur Labs, Graphics Codex, Markdeep, G3D, Skylanders, E Ink, Titan Quest, Vicarious Visions, Unity, Activision, Williams, Waterloo, Quadplay, Computer Graphics
@mmalex.bsky.social
synth tinkerer (plinky); midjourney; NVResearch (InstantNGP/NeRF); cofounder MediaMolecule (Dreams, LittleBigPlanet); demoscene/vj (statix/bluespoon)
@ericlengyel.bsky.social
• PhD, Computer Science • Creator of Slug Library, C4Engine • Math/gamedev author • #GeometricAlgebra researcher • Former Naughty Dog, Apple, Sierra
@flayra.bsky.social
@timoflegend.bsky.social
Hi! I'm Tim Schafer! Founder, Double Fine Productions Official DF account: @doublefine.com Please report bugs to http://support.doublefine.com Press: pr@doublefine.com
@nothings.bsky.social
🏳️🌈 ally, BLM, gamedev (Thief, Promesst), Indie Game Jam cofounder, popularized C header-file-only libs w/stb, @ Epic Games. I do not speak for Epic. he/him Larry, I'm on DuckTales. https://nothings.org
@dfan.bsky.social
Co-creator of Ultima Underworld, Guitar Hero, Rock Band, et al. Lead singer & songwriter of Honest Bob and the Factory-to-Dealer-Incentives. These days I mostly play the piano and Go.
@aaron-macklar.bsky.social
I’m pretty good at using a computer. I mostly use one via @knockout-games.bsky.social.
@bmcnett.bsky.social
Radical Mycologist and Gnome Appreciator on full disability. Occasional writer of EXTREMELY short fiction. Pronouns: he/him. Rather more than a bit ace. Will likely not notice you flirting with me.
@marcosalvi.bsky.social
Computationally responsible deep learning and real-time graphics research @ NVIDIA. Personal opinions only.
@seblagarde.bsky.social
Senior Principal Graphic Engineer at Infinity Ward. Previously Unity, Frostbite, Dontnod, Darkworks, Neko. http://seblagarde.wordpress.com
@robcupisz.bsky.social
Tech Lead at Unity Demo Team. Rendering, tech art. Lighting, VFX. Time Ghost, Enemies, The Heretic, Adam https://twitter.com/robcupisz
@timsweeneyepic.bsky.social
@reedbeta.bsky.social
📍 Seattle. 3D rendering at Adobe; formerly at 343i, Sucker Punch, NVIDIA. Math & coding blog writer, sometime musician, sci-fi & physics nerd, cat dad, coffeeholic.
@selfshadow.com
@jandavidhassel.bsky.social
Private account, mostly Warhammer; Senior Game Designer for Electronic Arts, Digital Illusions & Creative Entertainment should you want some; Worked on some games you've heard of and some nobody ever played. https://www.linkedin.com/in/jandavidhassel
@adrianb3000.bsky.social
Dad, Coder, Story enthusiast. Tech lead at Sucker Punch Productions. Opinions are my own.
@nicolaslopez.bsky.social
Estudio Sociología y Ciencias Políticas en Pablo de Olavide 🌐📖🔖 || Andalucía en vena💚⚪💚.
@vulkan.org
Vulkan is a cross-platform industry standard enabling developers to target a wide range of devices with the same graphics API. Official bsky account. 🦋 Official account: https://vulkan.org/
@rpgwhitelock.bsky.social
Game artist in the UK with over two decades experience in game development, technical art, environments, lighting & FX. 🕹️Flock, Frozen Synapse 2, Quiet as a Stone, AllSky. 🌅 I love making atmospheric and evocative worlds. richardwhitelock.com
@gpuopen.bsky.social
We're the #gamedev home for AMD FidelityFX™ effects inc. FSR, Radeon™ Developer Tool Suite, VMA, AMF + more.
@rianflo.bsky.social
@googledevs.bsky.social
Discover the latest developer tools, resources, events, and announcements to help you build smarter, ship faster. 🚀
@sebaaltonen.bsky.social
Building a new renderer at HypeHype. Former principal engineer at Unity and Ubisoft. Opinions are my own.
@doublefine.com
Official source of Action Posts from Double Fine Productions, creators of Psychonauts, Brütal Legend, Broken Age, and RAD.