@antfu.me
A ship in harbor is safe, but that is not what ships are built for. creator → @sli.dev • @unocss.dev • @vueuse.org • @vitest.dev • elk.zone core team → @nuxt.com • @vite.dev • vuejs.org maintainer → @shiki.style • eslint.style he/him → antfu.me
@mattkeeter.com
✨ Weird CAD and graphics research ⚙️ Embedded software and Rust 🌎 Cambridge, MA 🏠 mattkeeter.com
@watabou.bsky.social
Procgen enthusiast: cities, dungeons, tarot, castles... antlers!... and other fascinating stuff. Many years ago I made Pixel Dungeon. https://www.patreon.com/c/watawatabou
@piterpasma.nl
Piter Pasma is an emergent generative artist from the Universe. In the beginning there was code, and the code had a groove. PiterPasma.nl/impossible-sentinels Genuary: genuary.art Skulptuur: skulpturen.nl Universal Rayhatcher: fxwho.xyz/fxhash/urh
@rostok.bsky.social
I make games: http://rostok.itch.io, and stuff: http://rostok.3e.pl; I work at http://3e.pl; mstdn http://socel.net/@von_rostock; twitter https://x.com/von_rostock
@codeandwood.art
Balancing & experimenting on the edge of art and technology. I make art with code I write (mostly javascript and glsl), sometimes turning these into physical woodcuts and wood relief prints More at codeandwood.art
@anotherjesse.com
open source software hacker. dad. Retired contra dancer (but thinking about a return to service)
@firtoz.greybox.app
Technical co-founder & Creative Technologist. Working on XR, WebGL, games, and tools! Comments and opinions are my own. Previously at EA, Improbable, Unity. https://greybox.app
@neel.sh
code artist https://neel.sh (a)dataneel on Twitter (a)neel.shivdasani on instagram Trying to make building websites easier at automattic (prev. mutiny, mailchimp) Atlanta, Ga
@zanderkepler.bsky.social
Creating a multiplayer sci-fi-fantasy dungeon game called Recursive Riftfall. https://store.steampowered.com/app/2962260/Recursive_Riftfall/ Discord: https://discord.gg/QYycqzrFKF #indiedev #gamedev #procgen #proceduralgeneration
@roytheunissen.com
Solo game developer working on my first independent game ODINSPRING I also post art projects, VFX and free tools/utilities/tutorials. 🌐 roytheunissen.com 👨💻 github.com/RoyTheunissen
@anopara.bsky.social
Procedural art nerd, ½ of Pounce Light with @h3r2tic.bsky.social, co-creator of #TinyGlade a diorama doodling game 🏰🌿 s.team/a/2198150
@marcinignac.bsky.social
Computational designer, data artist, generative art coder, founder of @variable.io and co-creator of https://nodes.io. http://marcinignac.com
@16pxl.bsky.social
freelance pixel artist; MtG, microsoft, etc✨ outdoor adventurer in the PNW 🏕️ my shop 🩷 http://8pxl.co wallpapers 💜 http://ko-fi.com/8pxl commissions 💙 by.jubilee@gmail.com
@littlebigpixels.bsky.social
🕹️ Indie game developer. ⚒️ Freelance Game Programmer. 🗺️ I make procedural things with magic and maths. 🌸 Open to work!
@rileypb.com
Computer Science guy. I like coding, text adventures, cats, and coding. I wrote Galaxy Jones and Bureau of Strange Happenings.
@xkcd.com
@devjoolz.bsky.social
🎮 Independent Game Developer | 💹 Freelancer | ✨ Tech Art, VFX, and shaders | #Godot enjoyer | 🔗 http://linktr.ee/devjoolz | 🤖 He/Him | 🏴 Poblachd na h-Alba
@lisyarus.bsky.social
He/him I teach computer graphics and make games Working on a medieval village building game: https://youtube.com/playlist?list=PLSGI94QoFYJwGaieAkqw5_qfoupdppxHN&cbrd=1 Check out my cozy road building traffic sim: https://t.ly/FfOwR
@kakkoyun.me
GIF Monger, builder, tinkerer and geek. Observability, Reliability, Performance. Mostly focused on Go, #eBPF and @opentelemetry.io prometheus.io, thanos.io and parca.dev team member. #profiling #kubernetes #golang #zig #linux #perf
@agulev.com
@defold.com game engine dev. https://refold.io game dev. https://potatojam.com co-founder Mastodon: https://mastodon.gamedev.place/@agulev Twitter: https://x.com/AGulev Opinions expressed are solely my own. #gamedev
@jeaye.com
Creator of jank, the native Clojure dialect on LLVM with seamless C++ interop.
@larkin.studio
Digital artist continuously exploring, discovering, & creating patterns (https://larkin.studio)
@safarsofar.bsky.social
Available for work! A 20 y.o graphics programmer & creative coder & technical artist GitHub: https://github.com/SafarSoFar LinkedIn: https://www.linkedin.com/in/safar-isaev-sofar/ Patreon: https://www.patreon.com/SoFarDevelopment?utm_campaign=creatorshare
@aaronreuland.bsky.social
Artist and educator. Making art in a variety of mediums (mostly with code). NoAi- coded with my brain and fingers and ideas. Also teach coding, information literacy and making to youngsters. https://openprocessing.org/user/183691?o=48&view=sketches
@pixelchipcode.bsky.social
Code + Math + Pixels | Let's make stuff! #gamemaker http://pixelchipcode.itch.io
@idreesinc.com
Open-source software dev, amateur botanist, and maker of things that needn't be made 🌌 He/Him Creator of Monocraft, the Apple Watch Pokétch, Waypoint, PlayBook, and other open-source stuff! 🔭 https://idreesinc.com 💻 https://github.com/IdreesInc
@srekel.net
Hi! 18 years pro game dev, second-time indie studio founder, 20+ hobby games, TTRPGs, Swedish, father of three. ⚔️ DiscoGarage Games 📅 JC2/APB/GTA5/Vermintide/Hammerting/Helldivers2 🏹 Tides of Revival: Grand RPG in Zig 🌍 Open World Gamedev
@procgen.bsky.social
Procedural generation researcher. Currently making games. https://procedural-generation.tumblr.com #procgen #gamedev
@casualgaragecoder.com
Indie game developer. https://linktr.ee/casualgaragecoder Co-founder of the Godot Barn @thegodotbarn.com
@sourencho.com
Սուրէն • indie gamedev • MIMIC • BWIRDS • @slimerancher senior engineer • @recursecenter alum https://www.sourencho.com/
@jackrusher.com
Ex-Bell Labs/AT&T Research'er making art & technology in Berlin. 🐘@jack@jackrusher.com 🐦@jackrusher
@simondev.bsky.social
@drsmey.bsky.social
adept pixelartist ~ gamedev enthusiast ~ determined learner More art 👇 linktr.ee/drsmey
@lorenschmidt.bsky.social
i make art, mostly with computers. currently working on an open world RPG with roguelike roots and an experimental bent. cat mom. she / her or they / them.
@maxime.bsky.social
🇫🇷 in 🇺🇸 NYC 🗽 Frontend tango.us Three.js, Shaders, React, Next.js Thoughts and learnings on https://blog.maximeheckel.com Work on https://maximeheckel.com